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  #1  
Old 03-15-2017, 05:01 PM
Kotopes Kotopes is offline
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What about lockdown timer on raid targets? You kill Trak and your whole account cannot attack or in any way affect it for a set period of time (a week etc.)?

One reason I never went for raiding despite several tries here is because it eventually turns you into a no-sleep poopsocking batphone retard.
  #2  
Old 03-16-2017, 02:25 AM
Swish Swish is offline
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What do you do when hundreds of people have done all the content? Got BiS on 6-13 characters, etc?

What then? What is there to look forward to? Getting to 60 with every race/class combo? Hoarding one billion plat?

It's a slow burning server, let it be <3
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  #3  
Old 03-16-2017, 09:18 AM
Tetsuo Tetsuo is offline
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"EQ is a game of delayed gratification, you work hard and long to accomplish something you want. When you get it, that means something" agree 100%

What makes EQ fun is how hard and grueling it can be and how satisfying reaching your goal is.

The relief of finishing up a hell level, hitting 60, and running all around norrath for a staff that can click haste is what makes EQ fun and EQ was designed to be tough like that.

However it wasn't designed for a top heavy server that isn't going to add new content which leads to the poopsocked end game content.

If you want to keep the challenge and slow pace but eliminate the poopsocking you could increase raid respawns BUT create a 7 day lockout to replace the classic 7 day respawn for the guild and or player that killed w/e raid target.

This would allow more access to content but prevent farming the raid target for 16 hours strait.
  #4  
Old 03-16-2017, 09:28 AM
fadetree fadetree is offline
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New blue/green server needed imho. Yes, it would quickly attain the same kind of poopsockery, but at half the level it is now. P99 is too crowded at the end game.
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  #5  
Old 03-16-2017, 09:37 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
New blue/green server needed imho. Yes, it would quickly attain the same kind of poopsockery, but at half the level it is now. P99 is too crowded at the end game.
you a sock half-full or half-empty kinda guy, fadet?
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  #6  
Old 03-17-2017, 05:13 PM
zati zati is offline
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IDK if it was already suggested but, maybe they should let the community decide by creating an identical server but with different rules... for example:

Copy the entire P1999 Blue server (characters,level, equipment, etc)

Make P1999 Blue W/Instances/faster repops the whole sha-bang
**not starting from lvl 0**ALL chars are copied and transfered.**


Let the two servers stay active side-by-side for about a year. The one wit the most population stays. Lowest population gets deleted. Same process can be done for Luclin/PoP expansions.

Although... with the announcement of the new agnarr server daybreak is doing P99 a favor. Hopefully yall choose wisely
Last edited by zati; 03-17-2017 at 05:26 PM..
  #7  
Old 03-18-2017, 03:25 AM
Llodd Llodd is offline
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"Project 1999 only continues to exist today with a strong population because of the scarcity of content and items entering the world."

I sometimes think this is perhaps how the staff view it. But it's BS, because they are enabling the high turnover rate at the top end with the raid scene mechanics. If they wanted to truly make the server classic, particulary with regards to item scarcity they would remove all the training and pulling to zone ins of Dragons and force raids to tackle the content how it's is suposed to be - clearing of trash/cothing + clearing. Added bonus of this would be no need for the ridiculously non classic fte races.
  #8  
Old 03-18-2017, 06:12 AM
zodium zodium is offline
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
"Project 1999 only continues to exist today with a strong population because of the scarcity of content and items entering the world."

I sometimes think this is perhaps how the staff view it. But it's BS, because they are enabling the high turnover rate at the top end with the raid scene mechanics. If they wanted to truly make the server classic, particulary with regards to item scarcity they would remove all the training and pulling to zone ins of Dragons and force raids to tackle the content how it's is suposed to be - clearing of trash/cothing + clearing. Added bonus of this would be no need for the ridiculously non classic fte races.
I'm not gonna speak to how the staff does or does not view things, but as a 2.5 month P99 player, to me, the biggest thing that makes P99 feels like an emulator and not like actual classic gameplay is definitely the raid pulling.

I was never high end elite when I played Xegony on Live (to the release of Luclin), but I did raid up to some TOV, and I never once saw all the frankly obscure pulling work that's common here on P99. People would clear trash to raid mobs and kill them there, which meant a fairly significant time investment per raid mob for the whole force. It was also pretty chill.

I'm honestly not sure what's changed between Live and P99 since the mechanics should be relatively identical, yet the gameplay decidedly isn't, and it's not a change for the better for anyone involved, IMO. With that said, I'm not having much trouble accessing content and don't necessarily this needs to be changed urgently, and I'm sure it's trickier to do than it seems from my relatively ignorant perspective, just my two cents I guess.

Definitely keep scarcity the way it is and don't Trammel up the server or reboot it, just make us clear to the targets and fight there instead of COTHing or pulling to zoneline or whatever dumb stuff we do now. It'd be both more fun and more ~classic~, everyone wins.
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