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Old 03-15-2017, 10:15 AM
Lagaidh Lagaidh is offline
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I've seen this topic, or many like it, come and go over the years. It really always boils down to this:

There's nothing wrong with P99 that can't be fixed by people treating others like they are also people. The greed-induced "othering" that goes on is shameful this many years in.
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  #2  
Old 03-15-2017, 10:21 AM
Daldaen Daldaen is offline
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Ragefire is dumb.

Set respawn to 2 hours and you can't sock it all, eventually killing Dozekar every 2 hours would be less attractive and guilds would schedule raid times to hang out and kill targets.

Would solve most problems and when problems did arise guilds could work things out like "we will do NToV Monday and you do it Tuesday".

Pretty simple. The timeline is almost complete and once it comes off the rails when they don't launch Luclin throw in the super fast 2 hour respawn on all mobs over 2 hours and all will be well.
  #3  
Old 03-15-2017, 01:07 PM
Swish Swish is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ragefire is dumb.

Set respawn to 2 hours and you can't sock it all, eventually killing Dozekar every 2 hours would be less attractive and guilds would schedule raid times to hang out and kill targets.
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The not classic ideas are real strong the last day or so.
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Old 03-15-2017, 03:35 PM
Rygar Rygar is online now
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I think your post is really well worded and sorted out, I tend to agree with you. What makes the top end so 'immersive' if we could use that word is how much work you need to put in to get that item you are hoping for.

EQ is a game of delayed gratification, you work hard and long to accomplish something you want. When you get it, that means something.

When you instance or put it on 2hr farm and you are /randoming for Vulak items cause DKP becomes too hard to track and/or spends too fast, I think it makes that item lose value to the user.
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  #5  
Old 03-15-2017, 05:34 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
I think your post is really well worded and sorted out, I tend to agree with you. What makes the top end so 'immersive' if we could use that word is how much work you need to put in to get that item you are hoping for.

EQ is a game of delayed gratification, you work hard and long to accomplish something you want. When you get it, that means something.

When you instance or put it on 2hr farm and you are /randoming for Vulak items cause DKP becomes too hard to track and/or spends too fast, I think it makes that item lose value to the user.
How long should it take a person to acquire an item before it becomes valuable? 4 Hours game time? 100 hours game time? 1000? 5000? Should those who get lucky and get an item they wanted almost immediately delete it and try again to increase its worth? If it's worth more, does that make it more useful?
  #6  
Old 03-15-2017, 06:43 PM
Nixtar Nixtar is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The not classic ideas are real strong the last day or so.
Happens when you have a server which is extremely top heavy on max level characters.
The classic feel is a pipe-dream at this point. Instead with have foot races and a cutthroat competition for raid mobs.

The exp bonus on Red, for instance, is why I don't play there(well, the main reason). I do not want to blow through all that awesome classic content. Why the hell would I want to rush straight into a brick wall, i.e. Velious? Pixels? What's the point? If Red wants to become great then it is the PvP culture and interaction which needs to be improved. I mean, why would I want to join a PvP server for PvE reasons?

Auld Lang Syne is the only thing classic on P99.
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Old 03-16-2017, 01:31 AM
Bubbles Bubbles is offline
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I enjoy the part where he points out that just about anyone with a pulse would have Vulak-and-below on farm status immediately with instances...

But the fact that everyone's neckbearded out of these encounters is healthier for the server long term.

Fun little exercise: go to work tomorrow and try to explain to a secretary you spend your sundays either binded into google hangouts as the eyes for hours on end... Or the guy with that feed in the corner of his screen who sits waiting for up to 8 hours waiting for the exact moment to race against dozens of others spending their weekend the same way.

If the first adjective out of her mouth is 'healthy' instead of 'cult member' or 'roleplaying a virgin', switch jobs immediately.
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  #8  
Old 03-15-2017, 10:24 AM
pogs4ever pogs4ever is offline
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agree with daldaen, once the last patch comes off, you may as well accelerate the server to its deathbed, 7 day repop is a slow death march of attrition.

after last patch, the sooner you kill off the server the sooner devs and all of us can move on with our lives.
  #9  
Old 03-15-2017, 10:38 AM
Ravager Ravager is offline
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but but but welfare pixels and and and earn it and and and get gud
  #10  
Old 03-15-2017, 10:59 AM
indiscriminate_hater indiscriminate_hater is offline
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Welfare pixels for some, tiny American flags for others
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