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Old 03-29-2011, 02:38 PM
Extunarian Extunarian is offline
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All these problems seem very authentical and should be immediate investigately.
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Old 03-29-2011, 02:46 PM
Knightmare Knightmare is offline
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Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
All these problems seem very authentical and should be immediate investigately.
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Old 03-29-2011, 03:39 PM
eqravenprince eqravenprince is offline
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The gnoll fang quest is a great reward for little risk, but I remember it being this way back in 1999. As far as mob speed, I am not able to outrun mobs unless they are slow mobs like skeletons or scarabs. I have to strafe/run to escape.
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Old 03-29-2011, 03:45 PM
Mardur Mardur is offline
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Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
All these problems seem very authentical and should be immediate investigately.
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Old 03-29-2011, 06:08 PM
Reubin Reubin is offline
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Originally Posted by letsdance [You must be logged in to view images. Log in or Register.]
i started recently playing (i love this server) and i now have a lvl 10 hlf dru and a lvl 5 iks mnk. compared to original EQ (i played 1999-2006) it seems to me that the difficulty is alot lower on p1999.

- monster speed lower than in original EQ? (i noticed this many times when running, for example i could run across half a zone with a red mob on me and survived, it rarely hit me, i assume because it wasn't really faster than i was, in original EQ i would've been dead for sure)
- with a lvl 1 barb warrior and all skills at level 1 i could easily kill yellow mobs without losing many hp. in original EQ it wasn't easy to kill even lvl 1 mobs in melee with untrained skills and unthinkable for yellow cons.
- exp gain from quests seems to be a multiple compared to original EQ (i guess at least 4 times higher - i know there was a patch yesterday but i made 3 levels by turning in gnoll fangs after that patch, where it would have been about 1 level in 1999. i also noticed it for low level quests in cabilis, tough that was before the patch)
That's very interesting if that is your experience. In MY experience on this server I can't outrun any mobs faster than a fire beetle...unless I strafe run. In original EQ I remember being able to outrun almost any mob (pre-Kunark) as long as I started running when I had enough hp to not drop my agi. On p99 I can't outrun ANYTHING. What's more...in original EQ I was able to run far enough out of agro range that the mob forgot about me (as long as I stayed far enough away from him). On p99 nothing EVER forgets about you. Even if you run ALLLL the way to the other side of the zone while it's rooted. As soon as root breaks it tears ass after you.
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Old 03-29-2011, 07:15 PM
nilbog nilbog is offline
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Originally Posted by Reubin [You must be logged in to view images. Log in or Register.]
What's more...in original EQ I was able to run far enough out of agro range that the mob forgot about me (as long as I stayed far enough away from him).
Fairly certain this was a Kunark-only mechanic. We're still working on and researching it.
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Old 03-29-2011, 07:22 PM
tj218 tj218 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Fairly certain this was a Kunark-only mechanic. We're still working on and researching it.
That definitely wasn't classic. I don't remember that during the Kunark era either...but by Fall of 2000 I wasn't playing as much. I seem to recall that change being in place when I came back briefly in the Summer of 2001, after SoV.
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Old 03-29-2011, 11:47 PM
astuce999 astuce999 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Fairly certain this was a Kunark-only mechanic. We're still working on and researching it.
I don't know about classic but it was definitely in during Kunark along with the bard song "song of highsun". It's a song that gates a mob back to its bind-point, and then we used to say "it won't come back as long as it's out of chase-range". Same thing with Call of the Hero, if it gated you far enough mobs would stop chasing.

There's one thing about that though, that I'm not 100 percent sure. I don't believe it was a mem-wipe on mobs, meaning if you came back within chase range some time later, the mobs would still have you on their aggro list and start to bee-line for you again.

As far as the other things the OP said, I would like to point out that very recently, mob speed has been reduced.

was on the march 13th patch:

The live server has been reopened. You will no longer be able to log into your characters unless you are using the correct spells file. Please get the latest EQChanges V4 file from the Getting Started Guide.

Everything in the Beta Patch V0.9 that isn't kunark specific has been patched, as well as the following:

* Haynar: Fix for duplicate items showing on merchants, that share merchant item lists with other merchants in the same zone.
* Haynar: Adjusted NPC walk speed a tad, to go back to approximately the original walk speed, before mobs were made to run faster. They will still run faster and chase down newbies.
* Haynar: Slightly adjusted speed scaling, to make mobs jump a bit less.

* Haynar: Adjusted timer at waypoints, so mobs do not wait as long, if they have a 0 wait set.


So while we remember the mobs running faster than live "when we were newbies" he remembers them as being slower, because they have been slowed down, and I think a bit too much myself, with my ranger and feel like cat buff to have about 150 agi I was outrunning everything without strafing or jumping at all.

cheers!
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Old 03-30-2011, 09:35 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
So while we remember the mobs running faster than live "when we were newbies" he remembers them as being slower, because they have been slowed down, and I think a bit too much myself, with my ranger and feel like cat buff to have about 150 agi I was outrunning everything without strafing or jumping at all.
Can you do it without the Agility buff? I ask because Agility has no effect on run speed.

Oh, and letsdance you're definitely wrong about killing lvl 2 mobs. Any class ever could melee them down with ease at lvl 1.
  #10  
Old 03-30-2011, 11:43 AM
Reubin Reubin is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Fairly certain this was a Kunark-only mechanic. We're still working on and researching it.
That's possible. I only played EQ about 3 weeks before Kunark opened so the bulk of my experience was post-Kunark and I could be remembering wrong. It also could be just a side effect of how big the Kunark zones were or something...
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