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#1
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![]() All these problems seem very authentical and should be immediate investigately.
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Jorg Shaman
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#2
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~Knitemare T`Knite~
~Harbingers of Thule~ Quote:
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#3
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![]() The gnoll fang quest is a great reward for little risk, but I remember it being this way back in 1999. As far as mob speed, I am not able to outrun mobs unless they are slow mobs like skeletons or scarabs. I have to strafe/run to escape.
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#5
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Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | |||
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#6
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#7
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#8
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There's one thing about that though, that I'm not 100 percent sure. I don't believe it was a mem-wipe on mobs, meaning if you came back within chase range some time later, the mobs would still have you on their aggro list and start to bee-line for you again. As far as the other things the OP said, I would like to point out that very recently, mob speed has been reduced. was on the march 13th patch: The live server has been reopened. You will no longer be able to log into your characters unless you are using the correct spells file. Please get the latest EQChanges V4 file from the Getting Started Guide. Everything in the Beta Patch V0.9 that isn't kunark specific has been patched, as well as the following: * Haynar: Fix for duplicate items showing on merchants, that share merchant item lists with other merchants in the same zone. * Haynar: Adjusted NPC walk speed a tad, to go back to approximately the original walk speed, before mobs were made to run faster. They will still run faster and chase down newbies. * Haynar: Slightly adjusted speed scaling, to make mobs jump a bit less. * Haynar: Adjusted timer at waypoints, so mobs do not wait as long, if they have a 0 wait set. So while we remember the mobs running faster than live "when we were newbies" he remembers them as being slower, because they have been slowed down, and I think a bit too much myself, with my ranger and feel like cat buff to have about 150 agi I was outrunning everything without strafing or jumping at all. cheers! | |||
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#9
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Oh, and letsdance you're definitely wrong about killing lvl 2 mobs. Any class ever could melee them down with ease at lvl 1. | |||
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#10
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__________________
Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | |||
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