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  #11  
Old 03-28-2011, 12:30 AM
guineapig guineapig is offline
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Originally Posted by parlay1 [You must be logged in to view images. Log in or Register.]
logged in excited to see resists were fixed, pulled a blue con spec (I'm lvl 40), get root off and breaks instantly, ensnare sticks but then both immolate and drones of doom get resisted. land a couple more enveloping roots but they break immediately before finally getting one to stick. he had me down to one bub of life and i cast the final what should be kill shot and the game crashes to desktop. lol
Which root are you using? I think you will find that using the highest level one available, while less mana efficient, is much more reliable.

And yesh, from my experience just because the mob is blue con isn't always enough to consider. At level 40 you can have a level 39 mob be blue or a level 30 mob be blue. The difference in resist rates is huge!
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  #12  
Old 03-28-2011, 12:15 PM
Chicka Chicka is offline
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I have a theory that it is magic based spells that are having the problems. My mage never gets resisted, my enchanter has unusually high resist rates. As I recall debuffing a blue was something you did if you encountered a resist - it wasn't a prerequisite to hoping to land a spell on anything, but that is the situation now, even after the patch.
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  #13  
Old 03-28-2011, 05:16 PM
Rubyt Rubyt is offline
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Default Blue con mob resists have increased dramatically

Since the last patch, my snare and dot spells have been resisted way more than normal. I would say around 50% of spells cast get resisted by blues, and that is with tash on them. This doesn't seem like the normal classic EQ experience I remember. Even before the patch I felt like the resist rate was too high. I expect the occasional resist, but dumping a whole mana bar ( 2 with my wife's chanter) on a blue mob is way tedious. Aren't games supposed to be fun? Just my 2c worth.
  #14  
Old 03-28-2011, 06:44 PM
lyyfeleech lyyfeleech is offline
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I spent 5-6 hours in Burning Woods today and the resists are quite bad. In particular Ignite Blood was getting resisted 50% of the time against giants,undead,and hornets (yes I know wurms are 100% resistant to fire spells). It was my experience on live and here mostly as well that the Ignite Blood line is our most reliable spell line other than taps for resists. Usually lands 9/10 against mobs that aren't totally fire resistant.1 tick root breaks are very common and charm is extremely unreliable at 51. Just some observations.
  #15  
Old 03-28-2011, 09:02 PM
parlay1 parlay1 is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Which root are you using? I think you will find that using the highest level one available, while less mana efficient, is much more reliable.

And yesh, from my experience just because the mob is blue con isn't always enough to consider. At level 40 you can have a level 39 mob be blue or a level 30 mob be blue. The difference in resist rates is huge!
Enveloping Root (lvl 39), I am 40. I understand the level difference=large difference in mobs but I have never seen it like this, but it was only one mob so I don't have a large sample just thought it was a humorous start.
  #16  
Old 03-28-2011, 11:03 PM
Jify Jify is offline
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Quote:
Originally Posted by lyyfeleech [You must be logged in to view images. Log in or Register.]
I spent 5-6 hours in Burning Woods today and the resists are quite bad. In particular Ignite Blood was getting resisted 50% of the time against giants,undead,and hornets (yes I know wurms are 100% resistant to fire spells). It was my experience on live and here mostly as well that the Ignite Blood line is our most reliable spell line other than taps for resists. Usually lands 9/10 against mobs that aren't totally fire resistant.1 tick root breaks are very common and charm is extremely unreliable at 51. Just some observations.
I saw poor Lyyfeleech use up many many manaz due to spell resists. I don't think it's classic that a necro require a full mana pool to pull a single blue con, due to the number of resists it takes to actually land a spell.

Meanwhile, I've learned to level casting "Burst of Flame" and "Shield of Lava" wuwu. [You must be logged in to view images. Log in or Register.]
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  #17  
Old 03-29-2011, 12:44 AM
parlay1 parlay1 is offline
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Definitely still not right. I just pulled a light blue con Hill Giant in NK (I am lvl 40), land enveloping root and ensnare, cast drones of doom resisted, breaks root, re-root. Cast drone os doom resisted, cast drones of doom and lands, cast immolate and lands, root breaks....re-root. cast drones of doom lands, cast immolate-resisted, cast immolate-resisted, cast immolate resisted, have to zone due to oom on a light blue con! I have 203 wis.
  #18  
Old 03-29-2011, 12:56 AM
Ropethunder Ropethunder is offline
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I have never *ever* had this many resists on Calm before. Blue stuff is resisting like crazy. Sometimes I have to cast it 4-5 times or more on one mob.
  #19  
Old 03-29-2011, 01:16 AM
ziahh ziahh is offline
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i was casting calm on a jin shaman in guk. i got 9 resist in a row ... i get resisted on everything. i had a old spell file version that i did not upgrade since i installed the spell version about a year ago. after installing the spell file around the time we did the beta weekend i started to have these issue with resist. since then its beeh hellish !
  #20  
Old 03-29-2011, 02:00 AM
Glitch Glitch is offline
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Kanras/Uthgaard-Src-Lull/Whirl/Debuff resist fixes
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