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#1
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If they don't want to do Luclin in it's entirety (which they should because it's an amazing expansion). This is the custom content that should be done:
Add a portal to Ssraeshza in Vulak's room. It only opens if every mob north of the Aaryonar stairs is dead. To require two or three guilds to coordinate and clear the wing before repops occur. Once inside, you may bind everyone (including melee) at the entrance, but this is the only way to return (forces people to give up ToV binds). When inside Ssra, everything functions properly. Emp Key and all raid mobs included. The Emperor event proceeds as normal and the Planes Riffs typically used for the VT are changed to be a 5 dose charge Vex Thal portal. So that guilds may port a raid to VT and continue to have to defeat Emperor on the regular to regain access to Vex Thal. Just add in all the classic Luclin AAs. No need to do anything special here. Should also add Nexus as a meeting place/portal location and Bazaar/Shadowhaven for trading and tradeskilling purposes. | ||
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#2
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Quote:
__________________
Gobble?
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#3
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Phinigel progression server on live is super popular right now for some of the aforementioned reasons, including:
- content past Velious. A lot of people will bemoan parts of Luclin, as well as later expansions such as OoW / GoD, but the truth is that AAs filled in a lot of gaps in class weaknesses, and Luclin + PoP had some truly amazing content. - instanced raids. Yes, on Phinigel, there's no poopsocking of raid mobs, as the raid mob areas were changed to private instanced zones. So people could now schedule their raids, and knock out several targets in a couple of hours. Epics are somewhat trivialized as a result, but at least you'd have a chance and not have to farm ridiculous amounts of cash to pay off the neckbeards who are poopsocking the hard to get items. If P99 added some or all of these extras, I feel it would add a ton of longevity to the server. | ||
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#4
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Quote:
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#5
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Quote:
Edit: Oh nevermind, instanced dungeons, yeah that'd be shite. I like the competition / difficulty of non-instanced content - without the anti-social behavior though, its possible to be polite and compete imo. | |||
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Last edited by Ikon; 01-03-2017 at 01:15 PM..
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#6
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The dev team has talked about releasing custom content, if someone can find the links.
From what I remember, they basically said they would use the zones and models from other expansions (iirc they mentioned places like Ssraa), but they would be re-itemized and tuned to velious-era difficulty. I do not recall them mentioning any plans to ever release AAs. They also said it would be a very long way away. | ||
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#7
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why pretty simple either play p99 or don't
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#8
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P99 is due to become fossilized, as the devs burn out and don't fix stuff / release new stuff, but don't bring anyone else onto the team with the power to manage the project and make critical decisions.
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#9
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Just go kill thifling focusers in Growth if you really miss VT.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#10
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I love Luclin, but it is a CSR nightmare. I can only imagine how terrible it would be with Project1999s lust for pixels. I'm of the opinion that Luclin CSR issues was the primary reason PoTime was quasi-instanced.
Most mobs are perma-rooted. Amazing for FTE disputes. Shitty behavior from live: Engaging Taskmasters (duoable) to FTE cursed cycle. Griefing enemy guilds by standing in on Cursed AE. 6 manning Rhag1 to claim the cycle until you leave zone. Blowing blood spawns with no intention of killing Emp. Leapfrogging in Vex Thal, Sseru, and on the way to High Priest and XtC. Luclin was a degenerate raid scene on live servers. I can only imagine how much worse it could get here.
__________________
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