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  #1  
Old 12-20-2016, 11:57 PM
paulgiamatti paulgiamatti is offline
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For the record, I don't have any doubts that the policy would "work" insofar as how stringently it can be enforced. I don't want to bore everyone by repeating myself, but again - the idea that this policy would go over well on P99 gives way too much credit to the P99 playerbase. If this policy worked on live, and I'm assuming it did to some degree, it was because things were different: it was a different time, with a demographically younger and more serious playerbase, and a faster timeline of events. It was an actual investment to play live EQ, and conversely the GMs were actually compensated. Guides were more readily available, and players were for the most part more interested in experiencing new content rather than locking down camps or zones. The fact that it was a brand new game with undiscovered content alone makes the comparison to our intrinsically flawed facsimile 15 years later completely incoherent. Any policy that existed then should at most be merely taken into consideration rather than transplanted and applied here in a literal sense.

I also take issue with the idea of implementing this policy on P99 because it's presented under the assumption that, because P99 seeks to recreate the classic EverQuest experience, we therefore must take into consideration every facet and every minor detail that was etched into live. The P99 staff would be the first to tell you that this is not how they do things, nor is it how they planned on doing things. There are plenty of things from live, including certain aspects of policy enforcement, that they very consciously chose not to adopt for specific reasons. EverQuest live policy would forbid them from restoring decayed player corpses and reimbursing items. Character name enforcement on live, as demonstrated by a slew of parodical P99 threads, was so broad-brushed and loosely defined that our current CSR staff would have to dedicate most of their time to that alone. By recognizing the difference between swearing and swearing at someone, they're more relaxed about public-channel vulgarity.

For obvious reasons, P99 is basically EQ For Adults. There's a certain pretense that one almost has to surrender to when deciding to go in on an emulated EverQuest server as an exercise in childhood nostalgia; something between masochism at worst, and a kind of jovial self-deprecating unseriousness at best. So many things that were enforced during '99 - '01, when a huge percentage of the playerbase consisted of kids and young adolescents, will seem outdated, outmoded, and glaringly anachronistic today. We want our nostalgia trip, and P99 is willing to give it to us, but we have to be able to make fun of ourselves to some extent in order to enjoy it. When people start taking Project 1999 too seriously, that's when the guy who decides to solo camp some god-forsaken mob for six hours at three o'clock in the morning gets harassed by some other guy quoting a newly instated rule that says the spawn must now be rotated lest he incur the wrath of the overworked volunteer staff. Just leave the guy alone. Let him have his camp, go find something else to do, and be thankful you aren't him.

I barely remember this rule on live, and I played obsessively from launch day in 1999 until the first day of Luclin. It definitely helped to maintain a respectful atmosphere in game, but it was hugely contingent upon GM arbitration - if a guide wasn't able to step into a dispute within minutes of a petition, nothing would get resolved, and things would escalate to kill-stealing and name-calling and training, just like they would here. Still, it was definitely a deterrent, I have no doubts about that - deterrence is the most crucial part of any law enforcement, and without it there'd be no reason for laws. No one wanted to get guides or GMs involved if it was avoidable, so players took steps to avoid getting into contentious situations - they'd make sure they're not hogging a camp for too long, they'd be more mindful and respectful of other players - they'd treat other players as if, you know, there's an actual person behind the keyboard. That doesn't happen without coercive credibility. If players realize that enforcement is practically nonexistent, they're not going to take the rule seriously or even think about changing their behavior, and that new rule will become exploitable and the staff's worst nightmare. And remember, during this era on live players were much more willing to modify their behavior because there was new content to explore - they didn't want to waste their $10 per month arguing with guides over silly camp disputes. For some people on P99, that's the whole point of the game.

There's also already a policy in place on P99 to address excessive camping and the corpsing of items, which was mentioned a couple times:

Quote:
It should also be noted that if you camp out or leave the zone (this includes dying/"corpsing" items), you have forfeited a camp.
Granted, they can just pass the item to someone else, but if you suspect someone is doing this and they've been camping something for a stupidly long time, I'd just go ahead and petition anyway.
Last edited by paulgiamatti; 12-21-2016 at 12:05 AM..
  #2  
Old 12-21-2016, 12:36 AM
Ikon Ikon is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
For the record, I don't have any doubts that the policy would "work" insofar as how stringently it can be enforced. I don't want to bore everyone by repeating myself, but again - the idea that this policy would go over well on P99 gives way too much credit to the P99 playerbase. If this policy worked on live, and I'm assuming it did to some degree, it was because things were different: it was a different time, with a demographically younger and more serious playerbase, and a faster timeline of events. It was an actual investment to play live EQ, and conversely the GMs were actually compensated. Guides were more readily available, and players were for the most part more interested in experiencing new content rather than locking down camps or zones. The fact that it was a brand new game with undiscovered content alone makes the comparison to our intrinsically flawed facsimile 15 years later completely incoherent. Any policy that existed then should at most be merely taken into consideration rather than transplanted and applied here in a literal sense.

I also take issue with the idea of implementing this policy on P99 because it's presented under the assumption that, because P99 seeks to recreate the classic EverQuest experience, we therefore must take into consideration every facet and every minor detail that was etched into live. The P99 staff would be the first to tell you that this is not how they do things, nor is it how they planned on doing things. There are plenty of things from live, including certain aspects of policy enforcement, that they very consciously chose not to adopt for specific reasons. EverQuest live policy would forbid them from restoring decayed player corpses and reimbursing items. Character name enforcement on live, as demonstrated by a slew of parodical P99 threads, was so broad-brushed and loosely defined that our current CSR staff would have to dedicate most of their time to that alone. By recognizing the difference between swearing and swearing at someone, they're more relaxed about public-channel vulgarity.

For obvious reasons, P99 is basically EQ For Adults. There's a certain pretense that one almost has to surrender to when deciding to go in on an emulated EverQuest server as an exercise in childhood nostalgia; something between masochism at worst, and a kind of jovial self-deprecating unseriousness at best. So many things that were enforced during '99 - '01, when a huge percentage of the playerbase consisted of kids and young adolescents, will seem outdated, outmoded, and glaringly anachronistic today. We want our nostalgia trip, and P99 is willing to give it to us, but we have to be able to make fun of ourselves to some extent in order to enjoy it. When people start taking Project 1999 too seriously, that's when the guy who decides to solo camp some god-forsaken mob for six hours at three o'clock in the morning gets harassed by some other guy quoting a newly instated rule that says the spawn must now be rotated lest he incur the wrath of the overworked volunteer staff. Just leave the guy alone. Let him have his camp, go find something else to do, and be thankful you aren't him.

I barely remember this rule on live, and I played obsessively from launch day in 1999 until the first day of Luclin. It definitely helped to maintain a respectful atmosphere in game, but it was hugely contingent upon GM arbitration - if a guide wasn't able to step into a dispute within minutes of a petition, nothing would get resolved, and things would escalate to kill-stealing and name-calling and training, just like they would here. Still, it was definitely a deterrent, I have no doubts about that - deterrence is the most crucial part of any law enforcement, and without it there'd be no reason for laws. No one wanted to get guides or GMs involved if it was avoidable, so players took steps to avoid getting into contentious situations - they'd make sure they're not hogging a camp for too long, they'd be more mindful and respectful of other players - they'd treat other players as if, you know, there's an actual person behind the keyboard. That doesn't happen without coercive credibility. If players realize that enforcement is practically nonexistent, they're not going to take the rule seriously or even think about changing their behavior, and that new rule will become exploitable and the staff's worst nightmare. And remember, during this era on live players were much more willing to modify their behavior because there was new content to explore - they didn't want to waste their $10 per month arguing with guides over silly camp disputes. For some people on P99, that's the whole point of the game.

There's also already a policy in place on P99 to address excessive camping and the corpsing of items, which was mentioned a couple times:



Granted, they can just pass the item to someone else, but if you suspect someone is doing this and they've been camping something for a stupidly long time, I'd just go ahead and petition anyway.
Now this is a post I can agree with to an extent. Well written and doesn't just say "your wrong!"

You make some good points although I don't agree with them all - specifically that adults on this server don't need to be forced to play nice. There are people in game that refuse to give up camps and are camping there 24/7 every day of the week.

There are a number of people who want to do their epics who cannot get access to certain pieces because they're permacamped and being sold for up to half a million pp for a single piece.

The other thing is the current rules are so far from live that the experience is also very far from live. The requirement to share is one we should all be used to.

While I wouldn't go so far as to demand a person let me have some of their mobs I would expect that they would not be camped there 24/7 and that I would be able to get a shot one day. The idea a person instead needs to farm half a million pp for a single epic piece is ludicrous. If you played for 2 hours per day, and earned 500pp per hour it would take you 500 days or close to 1 1/2 years to get that one piece.

What imo needs to happen is that some change needs to occur, either a watered down PnP sharing rule (1 item drop per person then you need to give the camp up) or MQ needs to be looked at.
  #3  
Old 12-20-2016, 11:35 PM
skarlorn skarlorn is offline
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  #4  
Old 12-21-2016, 12:11 AM
Ikon Ikon is offline
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https://web.archive.org/web/20010112...age=2&Session=
Another link [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #5  
Old 12-21-2016, 01:42 AM
botrainer botrainer is offline
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People could stop buying MQs? Also offer much much less, making the MQ's no longer worth the time invested. Once something is no longer profitable(time spent vs plat earned) plat farmers stop doing them. I know Jboots have actually gone UP since i joined the server 5 years ago, going from a crappy 4 to 5k up to an easy 7k. If people capped out their offers at 4k to 5k, you'll see fewer people willing to camp that dang AC. Same can be said about any MQ. Buyers agree to lower their offers, making the time put in, no longer worth while. Sadly Ragefire will always be prema camped, and down because of the tempting included CoF, WT bag, and Red Scales. Just make the price tag of doing AC so unfriendly to plat farmers this problem corrects itself.

However the high end raiding, needs massive fixes, and a call for a rotation has been being chanted for months, sadly with the GM's unwillingness, and the top two guilds lack of sharing abilities they never acquired during the course of their lives...that'll never change..,and goes forth the ranting of "brahhh just compete" (Translation: dude, we wanna train you and your guild then take the pixels and what we don't use we sell in EC tunnel).

What's so unfitting about this high end raiding is the lack of 1 or 2 evening of slugging your way though ToV or Kael, or sleepers earning armor during the course of that evening. Everything on this server is trained around, trains to train each other, and everyone else, major zone lag issues, all over 1 NPC kill, once that named is down, all goes quiet but only for a moment until next dragon has spawned and is fte'd. This is not raiding, this is called selfishness at its ugliest and worse, its just a shame GM's don't step in and remove this sort of mind set from the server.
  #6  
Old 12-21-2016, 02:02 AM
Yoink1986 Yoink1986 is offline
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^ sad reality is fan D is probably a grown adult. Least he's got EQ in his life.
  #7  
Old 12-21-2016, 10:03 AM
Whirled Whirled is offline
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Dude shows you all proof + all you can do is clutch your pixels like an old lady and still deny the truth. How do you still have time to play EQ with all that protesting you do outside Trump towers?
  #8  
Old 12-21-2016, 03:08 PM
fastboy21 fastboy21 is offline
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Its a good thing that people who actually run p99 know the difference between a random thread found on the waybackmachine and evidence.

As for all the ad hominems you throw at folks who disagree with you, you can keep at them. It doesn't matter to me so long as your claims go ignored by the server staff. You see, they are one's you are really calling idiots, children, pixel clutch-ers, Trump protesters...the one's responding to you on the forums are only the ones who try (for some reason) to engage with you; the devs just ignore you.
  #9  
Old 12-21-2016, 04:17 PM
Whirled Whirled is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Its a good thing that people who actually run p99 know the difference between a random thread found on the waybackmachine and evidence.

As for all the ad hominems you throw at folks who disagree with you, you can keep at them. It doesn't matter to me so long as your claims go ignored by the server staff. You see, they are one's you are really calling idiots, children, pixel clutch-ers, Trump protesters...the one's responding to you on the forums are only the ones who try (for some reason) to engage with you; the devs just ignore you.
You are so edgy. I guess if you had friends other than pixels though you could swing that crap with them and maybe they'd think you're some bad ass but you just come across as a tard trying to posture up again on the internet. Anyhow, you should probably get back to your camp though before you lose it. Don't want to get rule lawyered out of it right? Enjoy your game champ!
  #10  
Old 12-21-2016, 04:25 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Whirled [You must be logged in to view images. Log in or Register.]
You are so edgy. I guess if you had friends other than pixels though you could swing that crap with them and maybe they'd think you're some bad ass but you just come across as a tard trying to posture up again on the internet. Anyhow, you should probably get back to your camp though before you lose it. Don't want to get rule lawyered out of it right? Enjoy your game champ!
Once again, a very good one...grats on being rude online.
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