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| View Poll Results: Classic mechanics or classic feel? | |||
| Classic mechanics |
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30 | 41.67% |
| Classic feel |
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42 | 58.33% |
| Voters: 72. You may not vote on this poll | |||
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#1
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#2
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#3
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It is. Just like multiquesting.
But I see what you're saying - why nerf AoE and epics but not multiquesting and item recharging? It all just comes back to GM discretion, but it's definitely worth discussing - I don't want to shut down the conversation or anything. Tons of people were saying the exact same thing about epics before those were nerfed - "it's too far along in the timeline, not classic, will never happen", etc. Anything can happen on a whim on P99, and the server sways to the whims of lord nilbog. | ||
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Last edited by paulgiamatti; 12-12-2016 at 07:41 PM..
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#4
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It depends how you define exploit.
It's true some classic "mechanics" were really just unintended features/bugs that players figured out how to use in creative and emergent ways---sometimes in game defining ways, so much so that the original devs left them in game and decided to developed the game around them. We know this mostly by statements that the original and early teams made about the game. As far as I'm concerned, for all intents and purposes on p99, classic eq means exactly whatever Nilbog/Rogean say it is. They were forced to make choices based on available information, limitations of the client, and their own logical interpretation of the vision they have for p99. Its their play pen. | ||
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#5
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Multiquesting, on the other hand, is entirely an exploit - it was not an intended mechanic in any way. Whether they realized this at some point and decided to just leave it in is another topic, but it was absolutely not the original intention. | |||
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Last edited by paulgiamatti; 12-12-2016 at 07:52 PM..
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#6
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Whether or not these types of situations are properly "classic" is a play by play call that Nilbog and Rogean and other devs have made as they created p99. The difference between "emergent game play" and "exploit" is really kind of subjective. | |||
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#7
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#8
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For example, a pathing exploit utilizes a bug involving pathing nodes and AI mechanics that could be corrected for, even though everything else the exploiter does is perfectly legitimate. The bards in Qeynos that could be slowly dotted to death from the city ramparts involved a bug where the NPCs didn't execute an AI script, or if they did they'd indefinitely run around and never find a way to reach the player - another pathing bug, for all intents and purpses. | |||
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#9
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#10
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The bard AoE thing, I feel like everybody has amnesia. Doesn't anybody remember swarm kiting, where you would charm one of the things in your swarm, and send it in to get slaughtered by the rest? I also don't remember the mechanics of how it worked, but on my druid sometimes things would attack me in Qeynos Hills and bears would attack those things to help me out. | |||
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Last edited by renordw; 12-12-2016 at 07:57 PM..
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