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View Poll Results: Classic mechanics or classic feel?
Classic mechanics 30 41.67%
Classic feel 42 58.33%
Voters: 72. You may not vote on this poll

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  #1  
Old 12-12-2016, 01:07 PM
MoleUK MoleUK is offline
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Quote:
Originally Posted by renordw [You must be logged in to view images. Log in or Register.]
That's one way to do it, but another way that actually makes lore sense would be to just make them NO DROP, period.
A free market is good game design.

Game wasn't designed to be stagnant though.
  #2  
Old 12-12-2016, 01:58 PM
Baler Baler is offline
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Quote:
Originally Posted by katrik [You must be logged in to view images. Log in or Register.]
shits classic
However if nilbog decides otherwise...
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  #3  
Old 12-12-2016, 01:07 PM
Alanus Alanus is offline
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At this point, removing MQ would serve no purpose. The cat's out of the bag since it's been going on for years already
  #4  
Old 12-12-2016, 04:29 PM
feanan feanan is offline
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Funny how some confuse "difficulty" with "timesink"

It's really "difficult" to sit at a spawn point for hours/days
  #5  
Old 12-12-2016, 04:58 PM
Trollhide Trollhide is offline
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Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
Funny how some confuse "difficulty" with "timesink"

It's really "difficult" to sit at a spawn point for hours/days
Well it can be difficult to find that kind of time, I guess. Maybe instead of difficult I should have said unforgiving. Equally funny is how people confuse "want" with "deserve".
  #6  
Old 12-12-2016, 05:21 PM
fastboy21 fastboy21 is offline
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Obviously there is a way to fix the "problem" you described OP. The devs with a few easy key strokes could disable MQing. Certainly, they could do it in a few minutes with the handful of the most popular MQ'able items in the game (see the EC tunnel if you want to know which they are).

The question ought to be should it be changed?, not can anything be done about MQing? , as the thread was titled by the OP.

Frankly, its a classic EQ server. I find it unusual that Nilbog and others would have invested thousands of hours of work to make a classic EQ server just to intentionally make some things unclassic. The point of the server wasn't to make classic EQ into a better game, it was to recreate classic EQ with all its foibles and issues included.

Others can disagree, and certainly do.
  #7  
Old 12-12-2016, 05:34 PM
Dreenk317 Dreenk317 is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]

Frankly, its a classic EQ server. I find it unusual that Nilbog and others would have invested thousands of hours of work to make a classic EQ server just to intentionally make some things unclassic. The point of the server wasn't to make classic EQ into a better game, it was to recreate classic EQ with all its foibles and issues included.

Others can disagree, and certainly do.

I totally agree with you, but on that note, they've already proven they are willing to make unclassic changes. AoE nerf for one. Binding in certain raid zones. Mobs in certain raid zones where there were none on live, causing some guilds to fight raid mobs at zone lines. Non classic spawns on some mobs. Etc. so why not make some other changes to make the game more fun, not easier, but more fun. Either contemplate some additional changes to make the server population happy or go true, pure, classic. As long as they walk the middle ground, both sides will never cease to yell.
  #8  
Old 12-12-2016, 06:43 PM
renordw renordw is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Obviously there is a way to fix the "problem" you described OP. The devs with a few easy key strokes could disable MQing. Certainly, they could do it in a few minutes with the handful of the most popular MQ'able items in the game (see the EC tunnel if you want to know which they are).

The question ought to be should it be changed?, not can anything be done about MQing? , as the thread was titled by the OP.

Frankly, its a classic EQ server. I find it unusual that Nilbog and others would have invested thousands of hours of work to make a classic EQ server just to intentionally make some things unclassic. The point of the server wasn't to make classic EQ into a better game, it was to recreate classic EQ with all its foibles and issues included.

Others can disagree, and certainly do.
I think the main thing that everybody is missing is that by virtue of us being in Velious in year 7, things are not classic. We will likely stay in Velious for the foreseeable future.

I do not run the server, and I don't pretend to know what their intentions are, but I can only speak for myself. If I were running a server that had this much stagnation (term used neutrally) I would try to fix some of the things that seem to break important aspects of the game, like the economy or the raid scene.

Obviously, it's no longer classic, but I think it's possible to implement classic-like changes that the original devs would have implemented, had the timeline been like the one we have on P99.
Last edited by renordw; 12-12-2016 at 06:45 PM..
  #9  
Old 12-12-2016, 07:13 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by renordw [You must be logged in to view images. Log in or Register.]
I think the main thing that everybody is missing is that by virtue of us being in Velious in year 7, things are not classic. We will likely stay in Velious for the foreseeable future.

I do not run the server, and I don't pretend to know what their intentions are, but I can only speak for myself. If I were running a server that had this much stagnation (term used neutrally) I would try to fix some of the things that seem to break important aspects of the game, like the economy or the raid scene.

Obviously, it's no longer classic, but I think it's possible to implement classic-like changes that the original devs would have implemented, had the timeline been like the one we have on P99.
Its not so much that folks are missing the fact that we are off timeline. Its an obvious issue in the history of p99. Its also worth noting, that if they had been on timeline we would currently be in year 5 of velious. So it was going to get this way sooner or later just by merit of the server lasting as long as it has.

The problems we have here are that we are playing on a static (not stagnant) server. It can't go on forever, at some point the only real way to make it classic again is to hit the reset button or launch a new iteration.
  #10  
Old 12-12-2016, 06:52 PM
renordw renordw is offline
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Actually, I think we're approaching the point where a decision has to be made about whether the game should "feel classic" or have every single "classic technicality"

For me, the game no longer "feels" classic, obviously.

There are some tweaks that could make it "feel classic" at the sacrifice of "classic technicalities."

The prime example is PBAoE nerf, it was phased out to make the game play more like we did in classic, and it feels more classic now, in the sense that 60s aren't being pumped out from level 1 every single day.
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