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| View Poll Results: Classic mechanics or classic feel? | |||
| Classic mechanics |
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30 | 41.67% |
| Classic feel |
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42 | 58.33% |
| Voters: 72. You may not vote on this poll | |||
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#1
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Game wasn't designed to be stagnant though. | |||
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#3
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At this point, removing MQ would serve no purpose. The cat's out of the bag since it's been going on for years already
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#4
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Funny how some confuse "difficulty" with "timesink"
It's really "difficult" to sit at a spawn point for hours/days | ||
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#5
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#6
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Obviously there is a way to fix the "problem" you described OP. The devs with a few easy key strokes could disable MQing. Certainly, they could do it in a few minutes with the handful of the most popular MQ'able items in the game (see the EC tunnel if you want to know which they are).
The question ought to be should it be changed?, not can anything be done about MQing? , as the thread was titled by the OP. Frankly, its a classic EQ server. I find it unusual that Nilbog and others would have invested thousands of hours of work to make a classic EQ server just to intentionally make some things unclassic. The point of the server wasn't to make classic EQ into a better game, it was to recreate classic EQ with all its foibles and issues included. Others can disagree, and certainly do. | ||
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#7
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I totally agree with you, but on that note, they've already proven they are willing to make unclassic changes. AoE nerf for one. Binding in certain raid zones. Mobs in certain raid zones where there were none on live, causing some guilds to fight raid mobs at zone lines. Non classic spawns on some mobs. Etc. so why not make some other changes to make the game more fun, not easier, but more fun. Either contemplate some additional changes to make the server population happy or go true, pure, classic. As long as they walk the middle ground, both sides will never cease to yell. | |||
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#8
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I do not run the server, and I don't pretend to know what their intentions are, but I can only speak for myself. If I were running a server that had this much stagnation (term used neutrally) I would try to fix some of the things that seem to break important aspects of the game, like the economy or the raid scene. Obviously, it's no longer classic, but I think it's possible to implement classic-like changes that the original devs would have implemented, had the timeline been like the one we have on P99. | |||
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Last edited by renordw; 12-12-2016 at 06:45 PM..
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#9
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The problems we have here are that we are playing on a static (not stagnant) server. It can't go on forever, at some point the only real way to make it classic again is to hit the reset button or launch a new iteration. | |||
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#10
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Actually, I think we're approaching the point where a decision has to be made about whether the game should "feel classic" or have every single "classic technicality"
For me, the game no longer "feels" classic, obviously. There are some tweaks that could make it "feel classic" at the sacrifice of "classic technicalities." The prime example is PBAoE nerf, it was phased out to make the game play more like we did in classic, and it feels more classic now, in the sense that 60s aren't being pumped out from level 1 every single day. | ||
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