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  #1  
Old 12-02-2016, 03:42 PM
Tann Tann is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
[*]Epic quests should not have level requirements to turn in or wield, the check against level was a Velious addition and only utilized in the Plane of Growth quests.
I'm all for making these classic but screw the above, not having a level requirement put a 12ft purple rubber dildo block on anyone legitimately trying to do their epic.
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  #2  
Old 12-02-2016, 05:03 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
I'm all for making these classic but screw the above, not having a level requirement put a 12ft purple rubber dildo block on anyone legitimately trying to do their epic.
Eh? I don't think so lol. The epics that already suck always will suck, even if you require level 60 to complete. The joke ones like Monk and Rogue will always be attainable by anyone who bothers to try.
  #3  
Old 12-02-2016, 05:18 PM
arsenalpow arsenalpow is offline
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was /makeleader mentioned yet?
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Old 12-03-2016, 05:51 PM
Ele Ele is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
was /makeleader mentioned yet?
I tried back in 2012.

http://www.project1999.com/forums/sh...ght=makeleader
  #5  
Old 12-02-2016, 03:55 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ability to cycle through PC or NPC targets with a single hotkey.
Not sure what you mean here - you mean using one hotkey to cycle through both PCs and NPCs? Or just the ability to cycle through PCs and NPCs in general? I'm positive the latter was classic as it defined how I targeted things and in part my playstyle, but yeah you always had to use two separate hotkeys - one for PCs, one for NPCs.

Also, to add to the cringe-inducing classic facts:
  • Party experience should not be zonewide - if you venture too far away from your group when they kill a mob, you should not receive group experience and you should not be able to loot that mob's corpse for the first two minutes.
  • Auto-attack should deplete endurance per swing based on your weapon weight.
  • Swimming should deplete endurance.
  • If your endurance falls below 100, your strength should decrease.
  • (Unconfirmed) If your endurance falls below 100, you should no longer be able to use combat abilities.

And I mean, if we're going full classictard then go ahead and throw item linking and queued tells on there too.
Last edited by paulgiamatti; 12-02-2016 at 04:24 PM..
  #6  
Old 12-02-2016, 04:29 PM
paulgiamatti paulgiamatti is offline
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Not to mention the countless options and settings allowed in the Titanium client - that's probably the biggest deterrent to classic. Honestly, I hope they never figure out how to put together a period correct client - I'm here to enjoy classic EQ with modern GUI enhancements, not classic EQ through a potato.
  #7  
Old 12-02-2016, 05:01 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Not sure what you mean here - you mean using one hotkey to cycle through both PCs and NPCs? Or just the ability to cycle through PCs and NPCs in general? I'm positive the latter was classic as it defined how I targeted things and in part my playstyle, but yeah you always had to use two separate hotkeys - one for PCs, one for NPCs.

Also, to add to the cringe-inducing classic facts:
  • Party experience should not be zonewide - if you venture too far away from your group when they kill a mob, you should not receive group experience and you should not be able to loot that mob's corpse for the first two minutes.
  • Auto-attack should deplete endurance per swing based on your weapon weight.
  • Swimming should deplete endurance.
  • If your endurance falls below 100, your strength should decrease.
  • (Unconfirmed) If your endurance falls below 100, you should no longer be able to use combat abilities.

And I mean, if we're going full classictard then go ahead and throw item linking and queued tells on there too.
The cycle hotkey I mean the ability to go through mobs 1-5 and target each in succession. The Al'Kabor client which is probably the most classic one readily available doesn't have a keybind for cycle NPC or PC, or cycling of any variety. In fact there is a patch note that explicitly states these hotkeys' addition to game post PoP.

http://www.tski.co.jp/baldio/patch/20040414.html

Quote:
You can now set hot keys to cycle through targets!
The only classic "cycle" targetting was tab-targeting which allowed a player to go back to a saved tab target. Just one though.

Oh man I completely neglected the Endurance mechanic, good call! Yea item linking and queued tells are good calls as well!
  #8  
Old 12-02-2016, 06:41 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The only classic "cycle" targetting was tab-targeting which allowed a player to go back to a saved tab target. Just one though.
Ahh yes, that's right - I actually got so used to that that cycling through a bunch of stuff on P99 feels awkward to me.

And on the endurance stuff, all of the Invigor line spells are broken, which actually would be useful even as broken as the mechanic is, since jumping and disciplines still deplete and require >100 endurance.

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
pretty sure you dont get zone-wide group exp here Paul
I'd be surprised. The proximity required on live was agonizingly small - as a monk I'd often lose out on nearly half of my group's experience simply from chain pulling. I'm fairly certain you can be sitting at Sebilis zone in and leech experience from people killing in Trakanon's lair on P99. I would loathe that change. I'm partaking in some Daldaen-level masochism here.
  #9  
Old 12-02-2016, 10:00 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ooooo I love these threads. Here are some other classic things from my memory that could use changing.

Other things that need to be removed from the client/UI:
  • Ability to scroll wheel from 1st to 3rd person. 3rd person views should be obtainable through F9.
  • Ability to cycle through PC or NPC targets with a single hotkey.
  • Ability to have more than 1 chat box.
  • Ability to have more than 1 hot button bar.
  • Ability to see your mana value in your interface anywhere. Only the mana bar should be viewable, no values.
  • Ability to /hidecorpses looted.
  • Ability to pull up a Combat Abilities window with your disciplines.

Other things content wise that could use fixing:
  • PBAEs should hit an unlimited number of targets, if the goal was to simulate poor connections, 25 was set far too low, 50-75 is a lot more reasonable.
  • Epic quests should not have level requirements to turn in or wield, the check against level was a Velious addition and only utilized in the Plane of Growth quests.
  • Mobs in Kunark and Velious zones should forget their target and return home if the distance between themselves and their target is too large. This distance is variable by zone.
  • No mobs should been immune to a specific type of debuff, they should only have such high MR values that they become immune to these debuffs as a result of their high resistance.
  • Velious dragons should be using a 0 MR check fear rather than their current -150 MR check fear.
  • VP Dragon AEs should not have a -150 MR/FR/DR check until post-Luclin when resists raise to 500.
  • NPC procs like Zlandicar's Stun Breath should be only hitting their target, not AEs.
  • Sontalak should not proc his AE Lava Breath, it should be on a fixed 12 second timer. Char is the only effect that he should proc.
  • No roaming flurry drakes should exist in the Triplets or Doubles hallway in NToV.
  • Players should not be able to bind in any indoor Kunark or Velious dungeon unless the dungeon is also flagged as a city (City of Mist, Kael, Skyshrine, Thurgadin).
  • Wizards should not be able to cast TL on themselves and Group TL shouldn't give them a box.
  • Monks when standing from FD with Sneak should not be guaranteed a memblur if the sneak is successful and the mobs have their backs to you.
  • Sneak should break when you activate an attack, whether that be auto attack or a ranged attack. Sneak pull should only work when you hit sneak while a projectile is in the air.
  • Call of the Hero should no longer work on self and should require at least 100' between the target and the mags to remove the target from hatelists.

It would be such a classic immersion server if all of these could go in.
I know you have these all in a notepad file sitting on your desktop just ready to copy and paste here when needed [You must be logged in to view images. Log in or Register.]
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  #10  
Old 12-03-2016, 12:15 AM
lurk lurk is offline
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Also bard item effects should stack with other classes spells. EG tash stick + chanter tash or lava diamond + mage ds.


ToV hatchings should be charmable
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