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  #1  
Old 12-01-2016, 09:35 PM
zati zati is offline
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op is correct. the mechanic being fixed would also shoot beads up price like 10 folds. heck most lower guilds would probably not advance at all too considering you need "skilled" monks to pull /split. currently WITH the sneak/memblur trick i see tons of bad monks(alts maybe) in groups that just can't pull.

better to just leave it alone
  #2  
Old 12-01-2016, 10:00 PM
rollin5k rollin5k is offline
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Nerf it hard and fast
  #3  
Old 12-01-2016, 10:57 PM
fiveeauxfour fiveeauxfour is offline
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these mechanics have been in place on this server for a very, very long time. Not about to be nerfed tomorrow. Dev's dont seem to really care. We got collisions and a mild change to sneak tagging about a year or two ago, but the sneak/invis fd trick still is broken
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  #4  
Old 12-02-2016, 11:23 AM
surron surron is offline
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^^ butt hurt monk lol

the current implementation has no evidence to back it up so why it was put in to begin with is the question
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  #5  
Old 12-02-2016, 04:04 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
^^ butt hurt monk lol

the current implementation has no evidence to back it up so why it was put in to begin with is the question
He's a bard.
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  #6  
Old 12-02-2016, 04:20 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
the current implementation has no evidence to back it up so why it was put in to begin with is the question
Well, it wasn't "put in" per se - it was just altered from the original EQEmu source which was even further from classic, hence why the mechanics on P99 are so messed up. The current implementation is just the P99 devs doing the best they can with what they've got, which is more classic than doing nothing.
  #7  
Old 12-02-2016, 11:45 AM
fadetree fadetree is offline
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it most likely wasn't 'put in', it was that way in the codebase they started with.
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  #8  
Old 12-04-2016, 08:30 AM
Ikon Ikon is offline
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Theres lots of evidence -

http://www.afterlifeguild.org/Thott/FD.php
http://www.afterlifeguild.org/Thott/FDnerf.php
http://youngsdojo.tripod.com/Pulling.html

That was one google search with links from first page

First link mentions repeatedly FD'ing (dozen times) to separate a dragon from its guards
Second one mentions having at /q which was common when aggro refused to drop
Third one explains exactly the tactics required - tactics which would not need to exist if you could simply lose aggro by sneaking after FD
  #9  
Old 12-04-2016, 09:00 AM
Red_Messiah Red_Messiah is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Theres lots of evidence -

http://www.afterlifeguild.org/Thott/FD.php
http://www.afterlifeguild.org/Thott/FDnerf.php
http://youngsdojo.tripod.com/Pulling.html

That was one google search with links from first page

First link mentions repeatedly FD'ing (dozen times) to separate a dragon from its guards
Second one mentions having at /q which was common when aggro refused to drop
Third one explains exactly the tactics required - tactics which would not need to exist if you could simply lose aggro by sneaking after FD
imo if you want a Velious era EQ museum it starts with the Velious discs, the Velious UI and Velious mechanics....anything short of Velious era stuff is close but not perfect. Monk FD mechanics are one of those imperfections, among others.

Dont forget there's nerds using GINA and other dubious programs on the side, as well as a wiki and 3rd party auction sites.
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  #10  
Old 12-04-2016, 11:23 AM
fastboy21 fastboy21 is offline
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I've never really weighed in on this (it isn't a new topic, its been brought up many times before) because I didn't play a monk on live so I have very very few first hand anecdotes on how stuff worked, much less how they worked from era to era.

The mechanics do seem less than classic on p99 for FD splitting. Its not really about the devs getting it wrong, I think they just never got around to fixing it significantly from the way it was on EMU.

The problem isn't so much that its broken. It works reliably and lets folks play EQ without disrupting the classic feel totally. The real issue I have with it is that it makes pulling way too easy.

Monks don't really do very much in EQ. They are DPS machines and Pullers. On P99, due to the sneak pulling etc., even a stupid bad monk makes the best monks from live look like an amateur.

It actually only bothers me when I play my p99 monk because I dislike seeing so many people playing monks that know nothing about real tricks to splitting mobs up. Most players who mained monks on live (who were good) made an art out of pulling. It took time to learn the intricacies of each camp. The type of mobs, the respawn times, the map, the various geometries you could use to snag mobs on, the pathing, the bugs to the pathing. It created enough problems that there was a BIG difference between a truly game knowledgeable monk and someone helplessly spamming their FD key. Here if you can hit FD and sneak you can pull just about anything like a pro.
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