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#1
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![]() It's true though - he doesn't do any development stuff anymore. I'm sure anyone on the development team has more of a say in the future of the server than he does.
But yeah Luclin blows and it ain't gonna happen. The couple decent things about Luclin don't make up for how generally shitty the whole thing is. From a casual point of view stopping at Velious just makes more sense. People will get sick of Velious content and play something else - that's healthy, the population will organically stabilize itself. The insane neckbeards in A/A will eventually stop blocking everyone else out of pixels and making the raid scene a miserable place (I'm being optimistic here, bear with me). More end-game content will open itself up to guilds that don't pride themselves on sociopathy like those in CSG, Rustle, et al. Some people may even rediscover real life and the outdoors - fewer will suffer from a severe vitamin D deficiency. | ||
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#2
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#3
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#4
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#5
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Keep the new zones, the updated zones, the AA's, the new Beastlord class but do not implement the bazaar, the new character models. Why does everything have to be all or nothing? There is just not enough content to satisfy everyone. As time progresses, more people are reaching the level cap and competing for the same amount of content which is fixed. That's a recipe for disaster. Expansion are an integral part of the MMORPG experience. There is not one ongoing MMO today that is not continually expanding. I'm getting sick and tired of people who are against further expansions lecturing the rest of us to "go outside and get some sunlight". That's just a clever version of the old "if you don't like it quit" fallacy that has been used for years by Internet troll. You are better than that, so please stop using it. | |||
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#6
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That's what bottom-up has gotten us - that's the P99 playerbase. The P99 staff already tried to intervene and do top-down bureaucracy during Kunark, and fucking morons in guilds like BDA set an ultimatum for the raid scene: solo kill Gorenaire with your guild to be a part of the R/C system, or we're going FFA. The raid scene said "fuck you", so it went FFA. And here we are. Raiding on P99 blows goblin cock, news at 11. Quote:
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Last edited by paulgiamatti; 11-21-2016 at 01:03 PM..
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#7
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The server was created, with a very rigid frame and structure when concerning it's total goal that being creating a "classic" server that would only go so far. From the start it sounds like this was the intention. No one can come and feel disappointed, when the goal was set from the very beginning to only go to Velious. If Rogean and Nilbog and Co. wanted to boost population here, and make money from P99 via it's gaming population I imagine they would consider going further into future expansions, that obviously was not their intention when they made this server. It's funny that it has become as popular as it has though, really quite miraculous really. | |||
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#8
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![]() My take is PoP was the expansion that fundamentally changed EQ. As a warrior I liked Luclin, VT and Ssra were great. If you removed a few zones like the Nexus and Bazaar from Luclin you would add a lot of content and keep the community inter-dependent on travel and trade which is important to me. Like a previous poster stated , this isn't may playbox, been playing 9 months and having a real good time.
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#9
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![]() Custom zones? I would like
1. 3rd zone past Lower Guk. Maybe add a zoneline/hallway inside the live side keep that opens up to a lvl 53+ dungeon. 2. A lvl 28-45 dungeon accessible from Steamfont. Minotaur only dungeon. This would help how congested MM/Unrest is.. tons of lfg pond/fireplace sitting around. Plus side would be it'll be a few zones way. 3. Add another zone in najena/befallen with same concepts.. alot of pits/mazes/key gathering from nameds I honestly wish they didn't even make Luclin.. instead they could have further the depth of original content and kept max lvl players within the same distance as low lvl players. | ||
Last edited by zati; 11-19-2016 at 06:54 PM..
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#10
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Then there's Nurga/Droga. Nurga is heaven for any duo with fear and snare. I'm currently duo fearkiting in Nurga as a bard/paladin combo and it is xp heaven. Cazic-Thule is also great and easy xp. It is an outdoors zone so one of the gazillion druids can help you sodomize the lizards with harmony. If you're a lvl34-35 enchanter, the temple is heaven. Crystal Caverns is a fun experience, but like ToFS and anything Velious, mobs got noticably more hp/ac and Velious suffers from shit ZEM. There's shit loads of places you can go to go for great xp in the 20-45 range. Xp that will blow Mistmoore out of the water. But you know what? It takes a bit of effort. To get there. To get to know the zone. To get shit done. Congestion happens through choice. Hell, to continue my rant, even people that poopsock Mistmoore don't utilize the zone correctly. People camping castle entrance are doing their puller a huge disservice by sitting on their asses outside. The pond ought to move along with their puller after every kill. But such an energetic approach to EQ seems to be an abomination for most. And yes, I cry every single time I see a druid solo healing in Oasis when they could be fear-kiting the walking handbags.
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