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  #1  
Old 11-19-2016, 05:01 PM
paulgiamatti paulgiamatti is offline
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It's true though - he doesn't do any development stuff anymore. I'm sure anyone on the development team has more of a say in the future of the server than he does.

But yeah Luclin blows and it ain't gonna happen. The couple decent things about Luclin don't make up for how generally shitty the whole thing is. From a casual point of view stopping at Velious just makes more sense. People will get sick of Velious content and play something else - that's healthy, the population will organically stabilize itself. The insane neckbeards in A/A will eventually stop blocking everyone else out of pixels and making the raid scene a miserable place (I'm being optimistic here, bear with me). More end-game content will open itself up to guilds that don't pride themselves on sociopathy like those in CSG, Rustle, et al. Some people may even rediscover real life and the outdoors - fewer will suffer from a severe vitamin D deficiency.
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Old 11-19-2016, 05:07 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
It's true though - he doesn't do any development stuff anymore. I'm sure anyone on the development team has more of a say in the future of the server than he does.

But yeah Luclin blows and it ain't gonna happen. The couple decent things about Luclin don't make up for how generally shitty the whole thing is. From a casual point of view stopping at Velious just makes more sense. People will get sick of Velious content and play something else - that's healthy, the population will organically stabilize itself. The insane neckbeards in A/A will eventually stop blocking everyone else out of pixels and making the raid scene a miserable place (I'm being optimistic here, bear with me). More end-game content will open itself up to guilds that don't pride themselves on sociopathy like those in CSG, Rustle, et al. Some people may even rediscover real life and the outdoors - fewer will suffer from a severe vitamin D deficiency.
lol well, being mighty opitimistic here. I think even if people quit P99, the ones who quit out of boredom will simply move onto other MMOs to get their neckbeard on. I guess in the end for the most part, I agree with you. The only part I have to disagree with is seeing less of these guys suffering from vitamin D deficiency.
  #3  
Old 11-19-2016, 07:17 PM
Pumpedup Pumpedup is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
It's true though - he doesn't do any development stuff anymore. I'm sure anyone on the development team has more of a say in the future of the server than he does.

But yeah Luclin blows and it ain't gonna happen. The couple decent things about Luclin don't make up for how generally shitty the whole thing is. From a casual point of view stopping at Velious just makes more sense. People will get sick of Velious content and play something else - that's healthy, the population will organically stabilize itself. The insane neckbeards in A/A will eventually stop blocking everyone else out of pixels and making the raid scene a miserable place (I'm being optimistic here, bear with me). More end-game content will open itself up to guilds that don't pride themselves on sociopathy like those in CSG, Rustle, et al. Some people may even rediscover real life and the outdoors - fewer will suffer from a severe vitamin D deficiency.
its funny people said that about nihilum too, and they didnt stop killing stuff on spawn until the leader was banned
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Old 11-20-2016, 12:51 AM
Lhancelot Lhancelot is offline
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its funny people said that about nihilum too, and they didnt stop killing stuff on spawn until the leader was banned
Lilgyno got banned? [You must be logged in to view images. Log in or Register.]
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Old 11-20-2016, 09:28 PM
Brontus Brontus is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
It's true though - he doesn't do any development stuff anymore. I'm sure anyone on the development team has more of a say in the future of the server than he does.

But yeah Luclin blows and it ain't gonna happen. The couple decent things about Luclin don't make up for how generally shitty the whole thing is. From a casual point of view stopping at Velious just makes more sense. People will get sick of Velious content and play something else - that's healthy, the population will organically stabilize itself. The insane neckbeards in A/A will eventually stop blocking everyone else out of pixels and making the raid scene a miserable place (I'm being optimistic here, bear with me). More end-game content will open itself up to guilds that don't pride themselves on sociopathy like those in CSG, Rustle, et al. Some people may even rediscover real life and the outdoors - fewer will suffer from a severe vitamin D deficiency.
Solution: Why not keep the good parts of Luclin and get rid of the bad parts?

Keep the new zones, the updated zones, the AA's, the new Beastlord class but do not implement the bazaar, the new character models.

Why does everything have to be all or nothing?

There is just not enough content to satisfy everyone. As time progresses, more people are reaching the level cap and competing for the same amount of content which is fixed. That's a recipe for disaster.

Expansion are an integral part of the MMORPG experience. There is not one ongoing MMO today that is not continually expanding.

I'm getting sick and tired of people who are against further expansions lecturing the rest of us to "go outside and get some sunlight". That's just a clever version of the old "if you don't like it quit" fallacy that has been used for years by Internet troll. You are better than that, so please stop using it.
  #6  
Old 11-21-2016, 12:58 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
Solution: Why not keep the good parts of Luclin and get rid of the bad parts?

Keep the new zones, the updated zones, the AA's, the new Beastlord class but do not implement the bazaar, the new character models.
I mean, I don't disagree with you, but having a degree of insight into EQEmu development I tend to sympathize with the decision to just say no. Things that sound easy on paper are usually the most difficult and time-consuming to implement. A proposal such as this would easily take years of unpaid, grueling development.

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Why does everything have to be all or nothing?
And again, it seems counterintuitive, but all or nothing is orders of magnitude easier than whittling the stock product down to what P99ers find palatable. That's why P99 is sort of a one-of-a-kind thing: no one else has had the patience to spend the inordinate amount of time or the know-how to remove and alter content to accurately represent the game as it was/the expansions as they were when originally launched.

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Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
There is just not enough content to satisfy everyone. As time progresses, more people are reaching the level cap and competing for the same amount of content which is fixed. That's a recipe for disaster.
It's a recipe that will necessarily create a revolving-door playerbase as new people discover the server, and as people tire of the game and move on. P99 already reached its terminal top-mass during the five years of Kunark. We've already seen "disaster", and we're still experiencing it. It's a hyper-competitive, Balkanized raid scene that required and destroyed the R/C class/rotation system while fostering absurdly unhealthy, toxic playstyles that coerce people to stare down the entirety of 16-hour windows using screenshare.

That's what bottom-up has gotten us - that's the P99 playerbase. The P99 staff already tried to intervene and do top-down bureaucracy during Kunark, and fucking morons in guilds like BDA set an ultimatum for the raid scene: solo kill Gorenaire with your guild to be a part of the R/C system, or we're going FFA. The raid scene said "fuck you", so it went FFA. And here we are. Raiding on P99 blows goblin cock, news at 11.

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Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
Expansion are an integral part of the MMORPG experience. There is not one ongoing MMO today that is not continually expanding.
I mean, again, this is nilbog's world - he literally gives zero fucks about pleasing a playerbase, and why should he? People keep forgetting this. Go to the server select screen and look at all the preferred and standard servers. P99 is literally just another one of those servers - it just happens to have thousands of people who play on it, because no one else has recreated classic EverQuest as well as nilbog & co. have. If P99 had a playerbase of 20,000 or 20, nilbog would be doing the exact same thing as he's doing now. He didn't create P99 with the goal: "Let's make a server that will please thousands of people! I want a big playerbase!" He simply built his Field of Dreams, and people showed up.

Quote:
Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
I'm getting sick and tired of people who are against further expansions lecturing the rest of us to "go outside and get some sunlight". That's just a clever version of the old "if you don't like it quit" fallacy that has been used for years by Internet troll. You are better than that, so please stop using it.
I'm not against further expansions - I'm against all-or-nothing Luclin, which is the only realistic way SoL can be implemented here without actually paying people to develop stuff. Lots of other people are against this too, because that expansion is a radioactive pile of unVisioned garbage. If you like it so much that you refuse to play on a server that doesn't want to do it, then I suggest you play something else.
Last edited by paulgiamatti; 11-21-2016 at 01:03 PM..
  #7  
Old 11-21-2016, 01:46 PM
Lhancelot Lhancelot is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
I mean, again, this is nilbog's world - he literally gives zero fucks about pleasing a playerbase, and why should he? People keep forgetting this. Go to the server select screen and look at all the preferred and standard servers. P99 is literally just another one of those servers - it just happens to have thousands of people who play on it, because no one else has recreated classic EverQuest as well as nilbog & co. have. If P99 had a playerbase of 20,000 or 20, nilbog would be doing the exact same thing as he's doing now. He didn't create P99 with the goal: "Let's make a server that will please thousands of people! I want a big playerbase!" He simply built his Field of Dreams, and people showed up.
I like this point the best. Never really thought it out, but this is 100% true.

The server was created, with a very rigid frame and structure when concerning it's total goal that being creating a "classic" server that would only go so far. From the start it sounds like this was the intention.

No one can come and feel disappointed, when the goal was set from the very beginning to only go to Velious.

If Rogean and Nilbog and Co. wanted to boost population here, and make money from P99 via it's gaming population I imagine they would consider going further into future expansions, that obviously was not their intention when they made this server.

It's funny that it has become as popular as it has though, really quite miraculous really.
  #8  
Old 11-19-2016, 06:36 PM
Boyblunder Boyblunder is offline
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My take is PoP was the expansion that fundamentally changed EQ. As a warrior I liked Luclin, VT and Ssra were great. If you removed a few zones like the Nexus and Bazaar from Luclin you would add a lot of content and keep the community inter-dependent on travel and trade which is important to me. Like a previous poster stated , this isn't may playbox, been playing 9 months and having a real good time.
  #9  
Old 11-19-2016, 06:39 PM
zati zati is offline
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Custom zones? I would like

1. 3rd zone past Lower Guk. Maybe add a zoneline/hallway inside the live side keep that opens up to a lvl 53+ dungeon.

2. A lvl 28-45 dungeon accessible from Steamfont. Minotaur only dungeon. This would help how congested MM/Unrest is.. tons of lfg pond/fireplace sitting around. Plus side would be it'll be a few zones way.

3. Add another zone in najena/befallen with same concepts.. alot of pits/mazes/key gathering from nameds

I honestly wish they didn't even make Luclin.. instead they could have further the depth of original content and kept max lvl players within the same distance as low lvl players.
Last edited by zati; 11-19-2016 at 06:54 PM..
  #10  
Old 11-21-2016, 03:04 PM
fugazi fugazi is offline
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Originally Posted by zati [You must be logged in to view images. Log in or Register.]
2. A lvl 28-45 dungeon accessible from Steamfont. Minotaur only dungeon. This would help how congested MM/Unrest is.. tons of lfg pond/fireplace sitting around. Plus side would be it'll be a few zones way.
Upper Guk still has a bunch of mobs that are great xp for lvl30-34s. Those with a 33-35 tank can move to Lower Guk. Live side has tons of mobs that should keep a full group occupied. Undead side has the bedroom. Live has the issue of mobs warping through the walls in the minotaur labyrinth though - that urgently needs a fix.

Then there's Nurga/Droga. Nurga is heaven for any duo with fear and snare. I'm currently duo fearkiting in Nurga as a bard/paladin combo and it is xp heaven.

Cazic-Thule is also great and easy xp. It is an outdoors zone so one of the gazillion druids can help you sodomize the lizards with harmony. If you're a lvl34-35 enchanter, the temple is heaven.

Crystal Caverns is a fun experience, but like ToFS and anything Velious, mobs got noticably more hp/ac and Velious suffers from shit ZEM.

There's shit loads of places you can go to go for great xp in the 20-45 range. Xp that will blow Mistmoore out of the water. But you know what? It takes a bit of effort. To get there. To get to know the zone. To get shit done. Congestion happens through choice.

Hell, to continue my rant, even people that poopsock Mistmoore don't utilize the zone correctly. People camping castle entrance are doing their puller a huge disservice by sitting on their asses outside. The pond ought to move along with their puller after every kill. But such an energetic approach to EQ seems to be an abomination for most.

And yes, I cry every single time I see a druid solo healing in Oasis when they could be fear-kiting the walking handbags.
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