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#2
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Oh boohoo, people desyncing at the west the zone out pad. What a tragedy.
Last I checked BDA disintegrated, lots of Rampage quit, and literally the only two guilds locking down ToV are Awakened and Aftermath. Seems like a pretty simple thing to fix, unless you're a total asshole who just doesn't give a shit about other players, that is. And I'm not in CSG, dumbass. And the bar for "knowing what you're talking about" is set by your standards of decency and consideration for other players who just want to enjoy their elf sim nostalgia trip like everyone else. Not by knowing about some unimportant desync clusterfuck that happened once upon a time in Neckbeardia. | ||
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#3
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Yeah, I mean this shit is why I have no interest in raiding here anymore. Not the AoEing at ToV entrance - that's just a tiny, microscopic sliver - but just the attitude of A/A raiders making the raid scene completely unenjoyable and a total waste of time. So obstinate and unwilling to compromise on anything. And it's a giant fucking echo chamber in those guilds, I'm sure.
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#4
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So ToV entrance is someone's living room table now. That is my understanding of this thread.
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#5
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Quote:
__________________
<Millenial Snowfkake Utopia>
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#6
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how do people pull aary to entrance... dont all the CoV mobs assist?
__________________
Surron / Geom
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#9
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Quote:
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#10
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Really they need to mass remove bind points in ToV, rebind everyone outside at the ToV entrance in WW and remove the ability to bind in ToV.
Next they need to implement lazy aggro in Kunark and Velious zones so that mobs forget and reset to their home point if their primary target ever gets outside of this range. I think when people tested this out it was typically 600' for this forget to occur. Next they need to implement a 2-4 hour respawn on all raid mobs so nerds don't care about getting every single kill. Next Braknar needs to release the coded raid scripts from special events as actual in-game custom raid content that takes more than a corner and CH rotation to kill, with adds you need to CC and shit. I look forward to the Sleeper back to sleep event he hinted at last night on Sirken's stream. Bam, Daldaen fixed your raid scene and every guild on this server can kill Dragons to their hearts content. PS - I tried to get zone pulling banned earlier in the raid discussion forums. But it wouldn't be agreed to and since the zone in has the most circular room, it is optimal for pushing gating Dragons especially huge ones like Vulak. The LTK zone out and zone in cubbies are doable but take a lot more disciplined push from your melee to work, so every guild on the server that does them takes the path of least resistance.
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Last edited by Daldaen; 11-08-2016 at 11:06 AM..
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