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#1
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And a lot more guilds than A/A kill dragons in ToV, that's a terrible idea. During Kunark only TMO / IB would even step foot into VP so it made sense.
__________________
Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#2
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On live on bertox the guild that killed aaryonar had 48 hours to crawl around ntov killing as many as they could before the rest became open season
everything before aary including east and west wings were open season. also, flurry drakes and iki were usually pulled into the hub to be killed (where east north and west wings all start). aary was killed on the ramp where he spawns zone in was a no go for fighting in | ||
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#3
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Vallon zek, people would crawl ToV, use wall corners to duck aoe ect...
But I guarantee if they knew the tactics and had all the information we have today, that we use on p99, they would have done it like we do here period. on a side note for vallon zek, imagine doing a 8 hour clear of PoG, gettin set up for tunare having a spy/mole in the guild and then the Top guild on the server comes in and kills everyone and takes you tunare kill... the salt and tears ohboy! | ||
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#4
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Quote:
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#5
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Quote:
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#6
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It's very clear what's needed here. To stop these dragons from coming into the zone line area, the devs simply need to build a wall. This wall will stop all dragons and their aoe. Come on, let's make tov great again.
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#7
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nvm
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Last edited by coki; 11-10-2016 at 04:23 AM..
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#9
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I only read the first page or two. IIRC yes this tactic was entirely against the rules on live. Additionally the proper KC anology would be more akin to fighting venril sathir at the zone-in. Although realistically given how the named dragons in ToV operate, fighting them at ToV zone-in is basically identical to fighting trakanon at the zone-in of sebilis.
I was a hardcore as a child in 2001, but in 2016 I'm a casual so this issue doesn't directly effect me, however, it's absolutely not classic. Quote:
Rules like this are basically what I remember from 2001, although 48 hours is more generous than I remember. | |||
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#10
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Would be interesting to see an ogre made wall stand in the doorway blocking movements
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