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Old 11-07-2016, 11:31 AM
Ravager Ravager is offline
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Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Not true. All things being equal is a bias towards a false equality. It benefits those who don't contribute as much over those that contribute a lot.
/random does this naturally. More rolls = more wins. Adding weight to the dice is what bias is, it artificially favors a particular outcome. Guy shows up to more raids, on average, he's going to win more rolls so he's going to be awarded more for the more work put in. It's easy, it's fair. Guy farms DKP the same way other people farm platinum and now you've go someone deciding which rolls count and it's going to skew more heavily in favor to the DKP farmer than it otherwise would have. That's bias.

What you are saying is that someone who puts in more time in raids deserves more loot, but when you put the thumb on the scale like that, you are disproportionately favoring one outcome over another. The 80% attendance people acquire more than 80% of the loot, the 20% attenders, (who tend to make up 80% of the raid) get less than 20% of the loot. /random everything and the numbers work themselves out over time. Yes there are streaks, but spread it out over a year and it's more even handed than any DKP or Loot Council you can devise and it has the added bonus of giving everyone incentive to show up for raids

Does a person who spends 8 hours a day for a week at the sarnak fort deserve Hidden Bracer more than the guy who just strolls in and gets one immediately by luck alone? I'm sure both will recall times when they got incredibly lucky on an immediate drop and incredibly unlucky on a camp that took days to do. It's the same for the dice. I won two RBG's in pickup groups in a weekend, but lost out on Heiro at least twice with a 99. But for the time I put in Seb, I got a reasonable amount of loot. It's the exact same with raids. Show up to the same raids every week for 52 weeks a year and you're going to get your share of picks with winning rolls.

Besides, there's nothing stopping someone from trading for rolls if they want an edge. They can outright buy a roll, promise to give someone a roll for a particular item if they give you a particular roll for a different item, etc. But in the end it still gives Joe Warmbody, who is every bit as important to making the raid work as 80% attendance DKP Jim a fair shake. It'd certainly do a lot to alleviate the turnover most raiding guilds face
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Old 11-06-2016, 01:53 PM
Baler Baler is offline
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/duel until there is only one.

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Last edited by Baler; 11-06-2016 at 01:55 PM..
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Old 11-06-2016, 02:42 PM
Pint Pint is offline
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Aftermath uses a hybrid dkp system where in I pick and choose what I want on the spot and if I decide my main or alts can't use it then I let the rest of the guild bid their dkp. It's probably the best system I've seen.
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Old 11-06-2016, 03:27 PM
Freakish Freakish is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Aftermath uses a hybrid dkp system where in I pick and choose what I want on the spot and if I decide my main or alts can't use it then I let the rest of the guild bid their dkp. It's probably the best system I've seen.
BDA did it better.
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Old 11-06-2016, 04:27 PM
Pint Pint is offline
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BDA did it better.
Probably but I can only speak to my experiences
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Old 11-06-2016, 04:50 PM
Swish Swish is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
/duel until there is only one.

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^^
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  #7  
Old 11-06-2016, 08:03 PM
Dreenk317 Dreenk317 is offline
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My guild on DAoC used to use a master looter and /random system. All loot was collected by one of the guild treasurers, and at end of raid, all loot was linked to chat and then 1 item at a time people were able to roll for them. If they wanted to. Everyone got one roll per raid. (For the most part) If you won an item, you were no longer eligible to win another item until everyone had received one (if there was that much loot.) this resulted in a system where often, quest drop items and gear for less popular classes, or great armor slot pieces that weren't necessarily worth a lot of coin would often be left without more then 2-3 people rolling for them because everyone wanted a roll on the big money item, whatever it might have been, and if they won an item before we got to the one they wanted, they weren't elligible to roll on it.

This resulted in nearly everyone getting something almost every time we raided. Granted, divvying up the loot often took a solid hour. But in a game where people poopsock raid spawns for days on end, what's an hour to divy up the loots.
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Old 11-06-2016, 08:29 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
My guild on DAoC used to use a master looter and /random system. All loot was collected by one of the guild treasurers, and at end of raid, all loot was linked to chat and then 1 item at a time people were able to roll for them. If they wanted to. Everyone got one roll per raid. (For the most part) If you won an item, you were no longer eligible to win another item until everyone had received one (if there was that much loot.) this resulted in a system where often, quest drop items and gear for less popular classes, or great armor slot pieces that weren't necessarily worth a lot of coin would often be left without more then 2-3 people rolling for them because everyone wanted a roll on the big money item, whatever it might have been, and if they won an item before we got to the one they wanted, they weren't elligible to roll on it.

This resulted in nearly everyone getting something almost every time we raided. Granted, divvying up the loot often took a solid hour. But in a game where people poopsock raid spawns for days on end, what's an hour to divy up the loots.
Yeah too bad the majority of the loots on eq1 are no-drop, and have to be looted in a timely manner. This would be nice if guilds could do this here.
  #9  
Old 11-07-2016, 03:52 AM
Salahdin Salahdin is offline
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Loot council = always gets corrupted, gratz officer pals

DKP = gratz the jobless nerds on all top loot coz ur ra is 97.99%. Also gratz people just showing up for +1dkp ans barely helping. It doesnt reward people who genuinely input.

/random = it doesnt have any distinguishment between wheter you are on your first raid as a Ranger or a Raiding Cleric when that Rile drops.

Basically all systems bone someone and the only way not to get boned is to not raid.

Just like in 1999/2000 if you dont got the time to compete with the nerds you will never win the raiding scene.
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Old 11-07-2016, 04:00 AM
Swish Swish is offline
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Europa used to have a system of...

1. Mains
2. Alts
3. Trialists

Simple as that, if a main needed it, nobody's alt was getting it, and downhill from there. Got tricky if someone got asked to play their cleric due to a shortage, but there's no perfect system.

The problem became newly passed applicants mains were pushing out people's alts from ever getting any loot (think warrior planar pieces or similar)...so with a lot of thought a DKP system was introduced.
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