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  #1  
Old 10-24-2016, 09:42 AM
Yuuvy The Destroyer Yuuvy The Destroyer is offline
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Shitty luclin graphics
Seru bane
Shissar bane
Camping vt key parts that were not in game yet
  #2  
Old 10-24-2016, 09:55 AM
xKoopa xKoopa is offline
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Playing on zek and lovin these sweet luclin models
  #3  
Old 10-24-2016, 04:21 PM
mr_jon3s mr_jon3s is offline
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Quote:
Originally Posted by Tankdan [You must be logged in to view images. Log in or Register.]
Nexus Scion made porting less of a thing? Who the fuck cares. Telling a random druid to come get you is overrated.
I am playing on phinny and nexus scion does shit. If you didn't start on Odus or Faydwer you had to run to dreadlands or North Karanas to get to nexus. People still ask for pick ups and ports but usually its just to the nexus and then from there you get buffed and ask one of the many wizard/druids for a port to where ever you want to go.
  #4  
Old 10-24-2016, 04:24 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
I am playing on phinny and nexus scion does shit. If you didn't start on Odus or Faydwer you had to run to dreadlands or North Karanas to get to nexus. People still ask for pick ups and ports but usually its just to the nexus and then from there you get buffed and ask one of the many wizard/druids for a port to where ever you want to go.
This raises a point. People say Pok/nexus cut down on interaction, but actually they were great hubs to get buffs and find people to form new groups with.
  #5  
Old 10-24-2016, 09:53 AM
Daldaen Daldaen is offline
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Nothing.

It was a great expansion, and doesn't need anything changed.

Character models are a choice set those on or off to your liking.
Bazaar beats out EC every time because it doesn't waste your time not playing the game to sell some crap. Plus it actually allows for a low level market.
Nexus is a non-factor. It's just another version of boats. 15 minute wait to travel between 5 select zones, porters still are desired.
Raid content was actually legit, with mechanics beyond 1-2 AEs, Rampage and Flurry. You now had adds spawning with mobs, different add immunities with mez/slow, etc.
Focus effects make gearing a caster actually worth while. The power of casters actually increase with foci like melee do with weaponry. Wow. So good.
AAs bring into balance many classes in the raid scene.
Innate Crits for wizards makes them top tier raid DPS coupled with above changes
Long duration buffs allows you to buff once at the beginning of the raid and not have to continually refresh them unless you're doing long 5+ hour raids.


Nothing about Luclin was bad. Wtb it on P99 please.
  #6  
Old 10-24-2016, 10:04 AM
kgallowaypa kgallowaypa is offline
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The Vah Shir reminded me of Chris Roberts, Wing commander: heart of the Tiger...That shit belongs in space not in my EQ fantasy dragon game.
  #7  
Old 10-24-2016, 11:07 AM
thufir thufir is offline
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Paludal Caverns by far. Got mentioned a lot in this thread because it killed the low level game, but imo it's the main reason to hate Luclin. Nothing could be less immersive for a game's newbies to roll a new character in Norrath, promptly take the Nexus port to the moon, and go to some nondescript caverns to kill bandits for 30 levels. Great if you are a raider rolling a new to-be-max-level character, terrible for the rest of the game.

Corollary to this is AAs. Again, raiders loved this because it gave them a reason to spend thousands of hours on their main character and provided some character balance. Bad for everyone else who didn't have those thousands of hours or did have them but didn't want to spend them in a single MMO. Added detriment of further killing the low end game because people who might have normally rolled alts are busy getting their 59th AA point on their main or whatever.

And of course there's the feel. If you are a raider and could care less about immersion and more about fight difficulty and pixels Luclin had a lot going on - high end content for months and mobs with a million hit points to shake your sticks at. If part of what you liked about EverQuest was walking across the long expanse of West Karana or exploring the dungeons of old Guk, Luclin basically killed this for you. You went from a thriving fantasy world to cats on the moon and a bazaar full of static adventurers that you could buy adventuring gear from by right clicking on them.

TL;DR: if you loved raiding you'll love Luclin, if you played the game for other reasons than to get to the high end game you will hate Luclin, and that's probably why you're seeing such a dichotomy of opinions about it.
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  #8  
Old 10-24-2016, 11:53 AM
Izmael Izmael is offline
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Luclin would have been a great expansion if it wasn't in Everquest. It didn't belong there.

Also, just off the top of my head:

- terrible player models
- terrible mob models and names
- all outdoor zones had terribly low framerates on comps back then and ugly as shit and looked the same
- Nexus sucked ass
- previous content was trivialized to a much larger extent than however much Kunark or Velious trivialized previous content (AAs, overpowered items)
- Soulbinders took away some of the player interaction
- VT was a terrible zone that was probably secretly sponsored by Blizzard
- Ring events who were essentially barely disguised time sinks



Good things about Luclin were imo:

- Beastlord is a fine class (though EQ didn't need it)
- Vahshir is a fine model (not needed either)

... that's it.
  #9  
Old 10-24-2016, 12:02 PM
Izmael Izmael is offline
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Forgot - obviously Bazaar was a terrible thing to add to EQ.
  #10  
Old 10-24-2016, 02:51 PM
big_ole_jpn big_ole_jpn is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Forgot - obviously Bazaar was a terrible thing to add to EQ.
Not really. I was nostalgic about EC tunnel once too but as it turns out, Bazaar is far preferable.
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