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Old 03-13-2011, 04:47 PM
Alawen Everywhere Alawen Everywhere is offline
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Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.
  #2  
Old 03-13-2011, 04:50 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.
I'm not saying you're wrong, but why don't you actually post evidence for your claims (and bug report it) if you're so concerned?
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Old 03-13-2011, 04:56 PM
Sorrow*qc Sorrow*qc is offline
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my charm break all the time wtf are you talking about lol
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  #4  
Old 03-13-2011, 04:56 PM
Harrison Harrison is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
Mage pets are not supposed to all tank like earth and damage like fire.
Lol you don't understand the mage pet dynamic pre-kunark at all, do you?

And trust me, I don't care if my mage gets nerfed at all. It served its purpose in suiting up countless characters between me and RL friends and likely won't see much use in Kunark besides a CoH bot.
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Old 03-13-2011, 04:59 PM
yaaaflow yaaaflow is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.
Focus items are what I researched and made a bug report in order to get them changed. Originally they were exactly the same between sol ro ones and planar ones (and all of them much more powerful than they should have been). This was changed to have planar ones more powerful than sol ro ones, and a nerf to all of them in general months ago (unless something changed again?).

Your other stuff is likely to be true. Do you think the developers should just make up some new values for charm breakage etc that they 'feel' is more like classic? Or should they keep with their current policy of changing things when evidence is provided?
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Old 03-13-2011, 05:03 PM
Alawen Everywhere Alawen Everywhere is offline
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Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
Focus items are what I researched and made a bug report in order to get them changed. Originally they were exactly the same between sol ro ones and planar ones (and all of them much more powerful than they should have been). This was changed to have planar ones more powerful than sol ro ones, and a nerf to all of them in general months ago (unless something changed again?).

Your other stuff is likely to be true. Do you think the developers should just make up some new values for charm breakage etc that they 'feel' is more like classic? Or should they keep with their current policy of changing things when evidence is provided?
No, robes should continue to dominate every money camp throughout the entire duration of this server. I honestly don't care much. My original question was mostly facetious and/or disgusted. My spring break is over today and I'll be back to playing a couple hours a week until summer. All I do with my druid is farm low level junk and buff lowbies in the tunnel.
  #7  
Old 03-13-2011, 07:15 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
Mage pets are not supposed to all tank like earth and damage like fire.

Planar focus items are supposed to be a big deal, not be the same as Sol Ro.

Enchanter charm is supposed to break.

Solo enchanters with hasted, weaponed pets are supposed to die when it breaks about half the time. Two resists was usually too many.
enchanter charm was breaking quite nicely on clerics of hate
  #8  
Old 03-13-2011, 05:12 PM
eriamjh eriamjh is offline
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Ok THIS is the post I was looking for. It really takes the cake.

Posted 11-06-2009, 11:04 AM

Quote:
Originally Posted by Xzerion [You must be logged in to view images. Log in or Register.]
We are going to be nerfing it. We are still discussing how exactly but expect it to be similar to what has been reported thus far. We will keep you guys posted.
That was over a year ago and never happened. You can tell by checking posts #27 and #28 dated 11-06-2009, 03:20 PM and 11-29-2010, 07:28 AM. The thread posted in 2009 lay abandoned for over a year right there.

http://www.project1999.org/forums/showthread.php?t=601
  #9  
Old 03-13-2011, 05:40 PM
Kassel Kassel is offline
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This was an interesting patch in 1999 =D

http://www.tski.co.jp/baldio/patch/19990913.html
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  #10  
Old 03-14-2011, 12:35 AM
Kassel Kassel is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
This was an interesting patch in 1999 =D

http://www.tski.co.jp/baldio/patch/19990913.html
Nilbog, can you please commend on the these patch notes,

Quote:
Pets:High level pets (44th and 49th lvl spells) do less damage.
Pets will now navigate some outdoor and dungeon areas better.
DoT Changes:If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
Did pets get nerfed on p99 like on live sept 1999? I know dots dont work like this here.
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