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Old 10-24-2016, 02:20 AM
EdTuBrutus EdTuBrutus is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Not classic then. Rogues should get the equivalent of 12 worn AC for exceeding 99 agi (big whoop :P).
I don't recall that, at all. And from the rest of your posts I'm fairly skeptical about anything you add to the thread.

One of the biggest problems with Agi (apart from it not doing anything) is that it changes the "AC" number on your character sheet but it is not actually adding anything which leads to many of the myths. For example a character with 1000 "AC" on the character sheet and 100 Agi will take less damage than a character with 1000 "AC" and 255 Agi.

The thing that is most shocking to me, as a recent returner, is that after 17 years this concept is not ubiquitous and there is still possibly a large majority of players running round thinking that stats matter.
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Old 10-11-2016, 02:35 PM
skarlorn skarlorn is offline
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thanks friends but i am currently unaware of the continent of Kunark.
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Old 10-11-2016, 02:41 PM
Jimjam Jimjam is offline
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  #4  
Old 10-22-2016, 01:11 PM
EdTuBrutus EdTuBrutus is offline
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Seventeen years.

Come on people. It's been 17 years.

Repeat the mantra. Stats in EQ are not meaningful. The combat mechanic makes very little reference to Stats. Stacking Str, Dex or Agi will not make a meaningful difference to how your character performs.

Does the Steel Warriors parsing data and evaluation stuff still exist? People need to be more aware of this so we don't end up grouping with so many damn Monks in Black Panther etc etc.
  #5  
Old 10-24-2016, 05:23 PM
Samoht Samoht is offline
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Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
Stats in EQ are not meaningful. The combat mechanic makes very little reference to Stats. Stacking Str, Dex or Agi will not make a meaningful difference to how your character performs.
Well that's not true at all. As long as you are under the STR cap, raising your STR is going to raise your average hit and, more importantly as a Rogue, your average backstab which ultimately means more DPS.

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I'm not talking about agi increasing 'avoidance' AC, I'm talking about the rare instances it increases 'mitigation ac'. If you google EQ live dev posts about AC you will see they sometimes mention rogues, monks and beastlords get a class bonus to worn AC. Of course the rogue bonus isn't well known about; they aren't that interested in the mechanics of tanking and against many mobs (high or low level) 12 worn equivalent isn't going to make a difference.
Any amount of return that a Rogue has on AGI is still minimal at best. Do not stack AGI.
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Old 10-24-2016, 06:13 PM
EdTuBrutus EdTuBrutus is offline
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Well that's not true at all. As long as you are under the STR cap, raising your STR is going to raise your average hit and, more importantly as a Rogue, your average backstab which ultimately means more DPS.
You cannot change your modal hit. The increase to median hit is absolutely minimal for all melee which does not use Str in the mechanic which, as you say, is Backstab and IIRC one of the Monk special mobs. There is no mechanic for Str to impact WAR, PAL or SHD melee damage outside of the very very small impact of overdamage (commonly called the "str bonus").
  #7  
Old 10-25-2016, 11:12 AM
Samoht Samoht is offline
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Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
You cannot change your modal hit. The increase to median hit is absolutely minimal for all melee which does not use Str in the mechanic which, as you say, is Backstab and IIRC one of the Monk special mobs. There is no mechanic for Str to impact WAR, PAL or SHD melee damage outside of the very very small impact of overdamage (commonly called the "str bonus").
You're not right just because you mention other classes. This is a thread dedicated to Rogue stats in a subforum dedicated to melee DPS classes. This subset does not include WAR, PAL, or SHD.

STR is definitely a beneficial stat for Rogues. STR directly raises your attack power which directly raises your damage done, therefore STR raises your damage done.

The only caveat is that STR has a hard cap of 255, and any STR over 255 is obviously wasted.
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  #8  
Old 10-25-2016, 01:11 PM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
You're not right just because you mention other classes. This is a thread dedicated to Rogue stats in a subforum dedicated to melee DPS classes. This subset does not include WAR, PAL, or SHD.

STR is definitely a beneficial stat for Rogues. STR directly raises your attack power which directly raises your damage done, therefore STR raises your damage done.

The only caveat is that STR has a hard cap of 255, and any STR over 255 is obviously wasted.
That is NOT how the mechanic works. The ATK you see on your character sheet has no meaning for the game. ATK has no influence on your To Hit. ATK has no influence on the damage per hit.

Str adds a small component to SOME hits which overall does add a very tiny amount of damage (from memory Steel Warriors put this somewhere around 1% for 100 Str). Rogues indeed get an extra benefit because the Backstab mechanic gets more from Str but you still don't get huge increases in DPS, even with massive increases in Str.

The whole "str increases attack power increases damage" has been debunked for 17 years. There is no reason for anyone to still think this way.
  #9  
Old 10-22-2016, 01:56 PM
Erati Erati is offline
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Gauntlets of Fiery Might are very cheap these days
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  #10  
Old 10-24-2016, 02:32 AM
Jimjam Jimjam is offline
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I'm aware of mitigation and avoidance AC being lumped together for displayed AC.

I'm not talking about agi increasing 'avoidance' AC, I'm talking about the rare instances it increases 'mitigation ac'. If you google EQ live dev posts about AC you will see they sometimes mention rogues, monks and beastlords get a class bonus to worn AC. Of course the rogue bonus isn't well known about; they aren't that interested in the mechanics of tanking and against many mobs (high or low level) 12 worn equivalent isn't going to make a difference.

Sorry if I was unclear or if you just assume people don't know what they are talking about instead of reading/interpreting correctly [You must be logged in to view images. Log in or Register.].
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