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#1
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Quote:
One of the biggest problems with Agi (apart from it not doing anything) is that it changes the "AC" number on your character sheet but it is not actually adding anything which leads to many of the myths. For example a character with 1000 "AC" on the character sheet and 100 Agi will take less damage than a character with 1000 "AC" and 255 Agi. The thing that is most shocking to me, as a recent returner, is that after 17 years this concept is not ubiquitous and there is still possibly a large majority of players running round thinking that stats matter. | |||
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#2
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thanks friends but i am currently unaware of the continent of Kunark.
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#3
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Gem inlaid gauntlets.
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#4
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Seventeen years.
Come on people. It's been 17 years. Repeat the mantra. Stats in EQ are not meaningful. The combat mechanic makes very little reference to Stats. Stacking Str, Dex or Agi will not make a meaningful difference to how your character performs. Does the Steel Warriors parsing data and evaluation stuff still exist? People need to be more aware of this so we don't end up grouping with so many damn Monks in Black Panther etc etc. | ||
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#5
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Quote:
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#6
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#7
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STR is definitely a beneficial stat for Rogues. STR directly raises your attack power which directly raises your damage done, therefore STR raises your damage done. The only caveat is that STR has a hard cap of 255, and any STR over 255 is obviously wasted. | |||
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#8
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Str adds a small component to SOME hits which overall does add a very tiny amount of damage (from memory Steel Warriors put this somewhere around 1% for 100 Str). Rogues indeed get an extra benefit because the Backstab mechanic gets more from Str but you still don't get huge increases in DPS, even with massive increases in Str. The whole "str increases attack power increases damage" has been debunked for 17 years. There is no reason for anyone to still think this way. | |||
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#9
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Gauntlets of Fiery Might are very cheap these days
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#10
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I'm aware of mitigation and avoidance AC being lumped together for displayed AC.
I'm not talking about agi increasing 'avoidance' AC, I'm talking about the rare instances it increases 'mitigation ac'. If you google EQ live dev posts about AC you will see they sometimes mention rogues, monks and beastlords get a class bonus to worn AC. Of course the rogue bonus isn't well known about; they aren't that interested in the mechanics of tanking and against many mobs (high or low level) 12 worn equivalent isn't going to make a difference. Sorry if I was unclear or if you just assume people don't know what they are talking about instead of reading/interpreting correctly [You must be logged in to view images. Log in or Register.]. | ||
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