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#1
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![]() Happening in COM as well
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#2
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![]() Seeing lots of warping, makes it a pain in the arse to split.
__________________
You only lose when you stop having fun. Work on it.
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#3
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![]() Observed this behavior this morning in Lower Guk. NPC's are 'warping' backwards and spinning randomly instead of turning around and walking back to their engagement point, as is normal behavior.
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#4
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![]() This is currently being looked into by the Devs
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#5
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![]() Quote:
Also, I realize that software testing is not anyone's idea of a good time and that since we are freeloaders, the least we can do is help test and debug the code. So I don't want to seem too ungrateful. But every time I see 'Haynar: fixed pathing' I wince in the certain knowledge that he broke something else, and usually not some edge case either. Pathing is complicated, theoretical, and generally tough to get right, so as a fellow software developer I am sympathetic, but many of these problems would have been uncovered by 5 minutes of smoke testing (4:30 of which would be booting up the server and logging in). | |||
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#6
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![]() Quote:
__________________
The Q
Chilis | |||
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#7
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![]() Quote:
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#8
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![]() Quote:
We have enough IT nerds on P99 that finding quality testers should not be a problem. | |||
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#9
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![]() I believe Haynar has a fix ready to go for this. Just needs an update.
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#10
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![]() Quote:
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