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  #1  
Old 09-05-2016, 12:46 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Zorlon [You must be logged in to view images. Log in or Register.]
WTS A Metal Pipe (Chardok) MQ. 25k.
People won't need to buy the MQ anymore because they can actually camp it now.
  #2  
Old 09-05-2016, 12:54 PM
Zorlon Zorlon is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
People won't need to buy the MQ anymore because they can actually camp it now.
"Anyone wanna do a Chardok bridge group? My monk needs Pipe"

*crickets*
  #3  
Old 09-05-2016, 12:46 PM
Matalus Matalus is offline
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Bring back skyshrine AoE
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  #4  
Old 09-05-2016, 12:56 PM
skarlorn skarlorn is offline
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Telin: Changed the name of "a huge water elemental" in Lower Guk to the classic "an huge water elemental" and increased its level range and difficulty.

That is the best patch, I'm very excited and proud of Telin
  #5  
Old 09-05-2016, 02:00 PM
jcr4990 jcr4990 is offline
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I gotta say I expected way more people to berg out when they made this change. All we got so far is some lameass (rdfg87) crying that AoEing is classic to justify his gamebreaking zone disrupting behavior. I'm disappointed at the lack of nerdrage in this thread.
  #6  
Old 09-05-2016, 02:15 PM
Ravager Ravager is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I gotta say I expected way more people to berg out when they made this change. All we got so far is some lameass (rdfg87) crying that AoEing is classic to justify his gamebreaking zone disrupting behavior. I'm disappointed at the lack of nerdrage in this thread.
dey took our merbs!
  #7  
Old 09-05-2016, 02:42 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I gotta say I expected way more people to berg out when they made this change. All we got so far is some lameass (rdfg87) crying that AoEing is classic to justify his gamebreaking zone disrupting behavior. I'm disappointed at the lack of nerdrage in this thread.
The EQ fanatics that would bug out already have their 13 different 60 characters now. If not -- they can just hit up their extensive list of EQ fanatic buddies to PL them.
  #8  
Old 09-05-2016, 02:40 PM
JurisDictum JurisDictum is offline
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A step in the right direction. We need to acknowledge when classic mechanics basically are being exploited beyond anything done on live. The shit wasn't working as intended...the impact was bad...fuckin fix it already

Now if we could just do something about raid windows....
  #9  
Old 09-05-2016, 03:39 PM
Detoxx Detoxx is offline
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Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
A step in the right direction. We need to acknowledge when classic mechanics basically are being exploited beyond anything done on live. The shit wasn't working as intended...the impact was bad...fuckin fix it already

Now if we could just do something about raid windows....
Unfortunately, I've looked into this quite a bit and there was a +/- 10% variance added at some point in late kunark early velious. As it stands now, we currently have less variance on 7 day spawns than live. 3 day spawns would be +/- 7.2 hours, 7 days would be +/- 12.8. The only notable difference I saw was that there was spawn timers and respawn timers. For example a mob like Dain was a 7 day respawn but a 3 day spawn (the difference is spawn timers are after a patch or server down, respawns were after it was killed.)
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  #10  
Old 09-05-2016, 03:03 PM
zanderklocke zanderklocke is offline
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25 mobs is still a fair amount of mobs. I think it's a pretty good compromise with the players. Power leveling and the such can happen, it'll just take longer. I'm curious if monk power levels will be faster than AoE power levels.
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