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#1
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1. True
2. No, it won't kill any dynamics.
__________________
The Ancient Ranger
Awake again. | ||
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#2
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The benefits of green is an accurate timeline.
No 100's of donals bp's being around for years enabling duoing of cash camps. Bugs squashed. All the early day dups, RMT, etc gone. No chardok factory churning out 60's... etc etc. regardless if it splits the server...I had thought they said that green would roll back in to blue. if this ever happens, they shouldn't allow characters to be played concurrently on both servers like they do on red. Neckbeards should have to choose between whatever they are camping on green, or poopsocking on blue, but not do both at the same time. [You must be logged in to view images. Log in or Register.] | ||
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#3
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Quote:
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#4
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All this talk about items and Id just love to get lowbie groups and kill lowbie shit and meet new folks. The journey folks. Its all about the journey.
And for Christ sakes, how about you make your character interesting with a little back story to them as well? You know, like the way the game was INTENDED to be played?
__________________
My Characters:
Sslipknot Oppressor (55 Iksar warrior) Armandoe Hyperblade (51 Half elf Bard) Sslaythe (30 Iksar shaman) Leader of the Harbingers of Thule | ||
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#5
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Fresh servers are prty hype tho. That feel when Unrest named drops are major upgrades!
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#7
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As someone who just started on this server yesterday, I would love to be able to get in on Green when it launches. Not because I'm going to get phat lewts - I work too many hours for that - but because having a whole bunch of people doing the early stuff together would be really neat.
Just my two cents. | ||
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#8
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Like others have suggested, the best thing they could to do bring back the "classic" feel is to change up some of the in-game values, for example:
-Change up the loot table so different named drop different items. -Change respawn times for zones and rare spawns so players have to discover the new values. -Change spawn locations for rare mobs. -Set a new time line for items that get nerfed or removed so no one knows if or when they will actually get removed. -Change the ZEMs so players have to figure out which zones give the best experience rates. -Change race/class exp penalties. Blue can be the "base classic experience" and each additional server/color can have different random values so that each iteration is a little different than the last and players don't go into it knowing exactly what to expect. | ||
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#9
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Whats needed is a server for the big raid guilds and a seperate server for everybody else.
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#10
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