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Old 08-29-2016, 10:38 AM
RedXIII RedXIII is offline
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muuuuchhh easier here... i remember when i created dark elf i couldnt see shit at nights in Nektulos forest, in p99 the nightsight isnt classic, even a human can walk around in nek without much issues.

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It is not a server that allows you to just show up and press the "free loot" button, and it's not a server that rewards you for simply existing.
  #2  
Old 08-29-2016, 11:14 AM
xKoopa xKoopa is offline
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Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
muuuuchhh easier here... i remember when i created dark elf i couldnt see shit at nights in Nektulos forest, in p99 the nightsight isnt classic, even a human can walk around in nek without much issues.

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They did nerf vision a while back. I remember when i logged in on my monk and was blind af :/
  #3  
Old 08-29-2016, 12:30 PM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
muuuuchhh easier here... i remember when i created dark elf i couldnt see shit at nights in Nektulos forest, in p99 the nightsight isnt classic, even a human can walk around in nek without much issues.

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turn your gamma down to 10% or lower
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  #4  
Old 08-29-2016, 11:13 AM
Alanus Alanus is offline
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Overall, it's much easier here.

Reasons P99 is easier:
1. Mudflation. Good gear (not elite, but good) is far easier/cheaper to get here.
2. People know the game much better now, so people can do more. I.e. very few people charm soloed on live during velious. Broodmother used to be a multi-group event, due to worse gear and not knowing about charm soloing. Now days, enchanters solo that camp.

Reasons P99 is harder:
1. Mobs have far better AI. Cancel magic used to be rarely cast by mobs, but on here, every mob casts it.
2. Resists seem different. I am level 60 and level 25 mobs sometimes land spells on me. That never happened on live.
3. Druid track is still nerfed [You must be logged in to view images. Log in or Register.]
  #5  
Old 09-09-2016, 07:13 AM
astuce999 astuce999 is offline
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rose-colored glasses indeed.

P99 is much easier than live was, for all the reasons many people mentioned.

Also, can anyone find that gucomics with the warrior so proud that he finally was able to solo a green mob?

That should put things in perspective.

Astuce
  #6  
Old 09-09-2016, 11:00 AM
Baler Baler is offline
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Yes P99 is more difficult.

The staff make it priority to implement bug fixes and other things that make the game more difficult rather then things that make it easier.

This is nothing new. If you follow along the patch notes and some of the battles in the bug section to get something fixed/added. The devs seem more open to things that make the game harder.

like spell specializations. I made the thread that finally got that properly implemented on the server. It was not working since the start of the server. It took a barrage of people posting era accurate information to finally convince the devs it wasn't working right. Meanwhile there was other threads where people coughed about something being to easy and you'd see it in the next patch notes making it harder.

P99 is more difficult NOW, when the server first started there was crazy bugs and exploits that people took advantage of. Some of which still have the items and thousands of plat from years ago.
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Last edited by Baler; 09-09-2016 at 11:05 AM..
  #7  
Old 09-09-2016, 12:27 PM
EQBallzz EQBallzz is offline
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Quote:
Originally Posted by Toodles [You must be logged in to view images. Log in or Register.]
The availability and low price of a lot of items is swept away by the inherent mechanics issues that we seem to have accepted and tolerated.

1. Yes mobs cast dispell far too often and too many different types of mobs cast it. I am half surprised that we didn't have melee (warrior) mobs casting it. That dreaded purple spell animation...
2. Resists and avoidance is busted. When you have level 25 mobs casting and punching you at 60...
3. Hit boxes on the mobs is whacked and it makes fear kiting and similar methods really not enjoyable..which leads to ...
4. The zig zag 'can't decide which way to run' when mobs are low/fleeing.
5. Caster mobs being able to move/run and cast or cast the same PC spells at exceptionally faster speeds and rates.
6. Melee and caster mob types going into some type of precision strikes/minirage/max hit mode when they are low health




1 makes soloing (in particular) and grouping (pulling or tanking yuck) to be more risky than it should be.

3 and 4 aggravate me as they tie in together. You fear something and it won't stay in one direction. I remember fearing mobs in WC that would practically run away from one end of the zone to the next. Here, they constantly change directions.

5 is crap when pulling and or running through a zone. Trakanon's Teeth anyone. Green frogs social training. Their dog pets outrun you, and somehow stun you with melee meanwhile the Frogloks cast virtually while running at full speed - and their spells land. So number 2 becomes an even greater issue.

6... well toe to toe epic battles happened back in the day for certain, but not every mob was going into hero mode and making Rocky comebacks.

And added note - someone mentioned earlier, are things like Sebilis Frogs casting Ice Comet like it was just some normal everyday spell.

That's just a handful of things that when accumulated, really ruin the gaming experience. No amount of twinked character or cheap economy is going to fix that and I would MORE than happily see a server with way less items in circulation, a fresher more natural market place and less twinks, meanwhile having mechanics that don't suck the fun out of the game.
Yeah, I have to agree with all of that. The mob dispelling is out of control. That and #5 is what really ticks me off.

I was in Lfay yesterday on my 35 druid and ran into one of those god forsaken brownie scouts (red to me). I immediately started running for the MM zone at SoW speed and somehow the brownie was able to melee me (double hit for 90x2) then stop and cast a 290 point DD spell (did it even stop?) and then also stop and cast drones of doom on me..all while I'm running away from him at SoW speed. I should have easily been OOR for *at least* the DOT if not the DOT and the DD spell but somehow it can do all this while chasing me. Somehow I survived but zoned into MM with 0% health. :O
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  #8  
Old 08-29-2016, 11:25 AM
fadetree fadetree is offline
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Everybody is way overgeared, it's tons easier than it was on live in general, but I do think the exp loss seems like it's more than I remember. Plus caster mobs are bitches.
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Last edited by fadetree; 08-29-2016 at 11:29 AM..
  #9  
Old 08-29-2016, 04:32 PM
Kutsumo Kutsumo is offline
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OP, you've got some serious rose colored glasses. I remember days when I couldn't get a group on my Warrior, XP greens were the only thing I could solo and still be in BW range. This was in the 40s... closer to 60 I had to be careful even with the greens.
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  #10  
Old 08-29-2016, 04:56 PM
Ele Ele is offline
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P99 is much easier not just due to length of time between each expansion (resulting in massive gear advantages leading into next expansion), but overall player knowledge, trickle down items to lower level players, and a much smaller server population.

Back in 1999-2000, you were lucky to get 6 mobs per round of spawns for full group in LGuk or SolB. You could walk through the zone and find nothing spawned, as there were 100-120 people during prime time keeping everything on lock down.

The goblins in highkeep were 4-5 separate camps, not a single camp like on P99.

Karnor's on P99 is at capacity with 5 groups killing stuff, on live it was camped by 10+ groups.

Seb held 100+ players nightly. Entrance hallway was a full group spot, upper zone out was a full group camp, disco was 2 distinct camps, hallway to disco was a camp, crypt and emperor were distinct camps, juggs and reets were an actual camp, shrooms were a camp, king was his own camp IN THE ROOM.
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