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  #1  
Old 08-28-2016, 02:49 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I think this is debatable. Paladins are great for pickup groups with bad players, but if you actually have a competent Monk/Enchanter then a lot of the value goes down.
Well, you have to remember that pickup groups doing group content are how the vast majority of people on live and P99 have experienced the game. So, other than a few niche situations you really have to stretch to make it debatable for the bulk of people playing EQ. Also, good groupmates still benefit quite a lot from the increased efficiency a Paladin brings to the table.
  #2  
Old 08-28-2016, 12:45 AM
Farzo Farzo is offline
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I hope a guild does let a hybrid tank said mobs. Would be good 2 give em a pat on the back.

Paladins didnt start getting decent till luclin/pop. (Tanking and in general)

AAs were huge, also the undead bane spells they started to get in addition to stun spells that would stun for 5-6-7 seconds.

I remember on live soloing CoM on my paladin because the bane buff, 25% self haste, and using a jeldorin. Great fun, miss those days.
Last edited by Farzo; 08-28-2016 at 12:57 AM..
  #3  
Old 08-28-2016, 12:51 AM
Farzo Farzo is offline
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Valor of Marr Increase Attack Speed by 25%

Quellious' Word of Tranquility Stun(10.00 sec/61), Decrease Hitpoints by 108

Instrument of Nife Add Proc: Condemnation of Nife
1: Decrease Hitpoints by 165 (L1) to 406 (L41)

*moans* *touches his naughty area*
  #4  
Old 08-28-2016, 09:54 AM
Brut Brut is offline
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Em tanked a full Lord Koi once.
Slowable dragons easy times.
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Old 08-28-2016, 02:25 PM
Aesop Aesop is offline
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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Em tanked a full Lord Koi once.
Slowable dragons easy times.


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  #6  
Old 08-28-2016, 12:31 PM
Noselacri Noselacri is offline
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Paladins don't get really good until PoP when they have several fast, cheap stuns on short cooldowns. Cease and Desist fix a problem that the class has until then: its aggro largely depends on a level 30 and a level 50-something stun spells which cost a bit too much mana to sustain frequent use if the group is chain-pulling, and have kind of long recast timers.
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Old 08-28-2016, 02:56 PM
icedwards icedwards is offline
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Originally Posted by Aesop [You must be logged in to view images. Log in or Register.]
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  #8  
Old 08-26-2016, 08:23 AM
khanable khanable is offline
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Quote:
Originally Posted by notColgate [You must be logged in to view images. Log in or Register.]
doesn't a mob proc regardless of hit/miss?

even if evasion affects it, paladins and any other character with high HP should have no problem tanking VS
iirc mobs need to deal damage to do innate procs

hence using rune on vs
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