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#1
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Quote:
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#3
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None whatsoever unless you're deadly striking someone w/ a boulder running from you in PvP. Poisons are like that too. Near useless in PvE, but invaluable for PvP.
One thing you can do is assassinate w/ throwing from behind on valid assassinate targets. | ||
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#4
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EQ is not a hard game - time consuming yes, but difficult no
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#5
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Bard, pulling,CC,swarm Kiting,charm killing, song juggling.
Easy to play hard to master no way its bard. | ||
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#6
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Mana song -> AFK. 90% of group role fulfilled.
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#7
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This depends on your definition of hard... Some classes are a lot more busy/tedious or require a lot more attention to play near 100% of their potential. Even those classes can be easy/lazy if you just chill and don't worry about everything you can do. Necro and Enchanter come to mind. Monk doesn't require much input, but you're expected to pull and pulling means no downtime to grab a drink between pulls or watch TV. That's hard for me because I can't focus for more than a couple of hours without a break on that class. Rogue on the other hand, I can grind for 6 hours no problems b/c all I have to do is hit assist, position myself, and press evade/backstab hotkeys.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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#8
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Easiest - rogue. Most straightforward class ever, and sneak/hide is so OP.
Hardest - magician. Very small toolbox. | ||
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#9
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During this era? Paladins.
Buff + pretend tank/dps. Pretty easy.
__________________
Rebbon - BDA
Happy Epic Mage | ||
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#10
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Rogue. To play a rogue well in conventional EQ (i.e. not FTE related stuff), you mostly have to master press backstab on cooldown and your evade maco. You also have to stay on the right spot of the target like any other DPS.
Dragging corpses is a fun way to learn a zone, rather than being the one dying. It's all part of the character of the class. | ||
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