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View Poll Results: Which class on fresh classic?
Warrior 22 6.73%
Paladin 15 4.59%
Shadow Knight 18 5.50%
Rogue 14 4.28%
Monk 22 6.73%
Ranger 16 4.89%
Bard 19 5.81%
Cleric 26 7.95%
Shaman 32 9.79%
Druid 23 7.03%
Wizard 11 3.36%
Magician 17 5.20%
Necromancer 38 11.62%
Enchanter 54 16.51%
Voters: 327. You may not vote on this poll

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  #1  
Old 08-14-2016, 02:11 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
If the server followed the exact Classic timeline then I would definitely play Necromancer. Back in the early days, giving pets weapons decreased their attack time to the attack delay of the weapon. High level pets back then also did more base damage than they do now.

Necromancers with pets that were dual-wielding daggers had by FAR the highest DPS in the game; they were in a completely different universe. Their pets alone were doing literally 4x as much damage as any melee class at the time...and that was the melee who actually had the best weapons. It was ridiculously obscene. Mage pets were bugged at the time and couldn't dual wield, although they were still extremely strong too.
I voted necro. Not only because the of the above quoted OPness. It is also still a really strong class when fixed. You can solo from 1-50 faster than many people can group there.

They aren't quite as fast at leveling as druids, but I like them endgame a lot more.

Overall though -- Mage is the famous powerleveling class for fresh servers. They probably level around as fast as necros (maybe a little faster) and have a lot of group utility.

Edit: I might consider shaman for the reason of getting a headstart for Kunark. Also, unlike necromancers, Iksar isn't clearly the best race.
Last edited by JurisDictum; 08-14-2016 at 02:32 PM..
  #2  
Old 08-30-2016, 11:47 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
I voted necro. Not only because the of the above quoted OPness. It is also still a really strong class when fixed. You can solo from 1-50 faster than many people can group there.

They aren't quite as fast at leveling as druids, but I like them endgame a lot more.

Overall though -- Mage is the famous powerleveling class for fresh servers. They probably level around as fast as necros (maybe a little faster) and have a lot of group utility.
I'm not sure why you say Mages have a lot of utility? Necros have way more; Mages pretty much have the least utility of any caster in most situations. Necros should probably solo faster too, since the later levels take longer and they have much better mana regen + dual-wielding pets at that point. Of course, it's actually best to duo anyway since pets will take half the exp with their massive damage. Mages can try chain-summoning to get around that but it's not actually super efficient/reliable in classic, because the fire pet often took extra time to cast its damage shield after being summoned and wouldn't use it when engaged in combat, and you would still need to use mana to finish the target off on your own.

The funny thing about Druid soloing back in the day is that their magic DoT line was unresistable at the very start of the game. Level 14+ Druids were able to DoT-kite deep-Red cons. That was fixed quickly, although it was still very popular to DoT kite more level appropriate things, until they nerfed that as well later on. Charm soloing with animals and quad kiting were unheard of. Necro is probably a faster soloer because the Druid spots are limited as they get up in levels and will be overcamped between them. The ridiculously OP necro pet just tears through everything, wherever the necro wants to go.

But this just another reason why a new PvE server with the exact classic coding will be shit. I take it back, wouldn't even be worth playing that kind of server to experience OP Necros again. Who really cares how OP you are when there's no skill/invention in it and you'd just be sitting around waiting for boring camps like everyone else once you get to the top.
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  #3  
Old 08-31-2016, 06:54 AM
Ivory Ivory is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
7I take it back, wouldn't even be worth playing that kind of server to experience OP Necros again. Who really cares how OP you are when there's no skill/invention in it and you'd just be sitting around waiting for boring camps like everyone else once you get to the top.
So you play one of the easiest and most OP classes...then complain it is too OP and easy? :|

Do you also super twink your characters and complain that the game is too easy / trivial?

Take off the training wheels and play something challenging :P
  #4  
Old 08-31-2016, 08:21 AM
Zuranthium Zuranthium is offline
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The thought of playing Necro was just for nostalgia if they really did open an exact-classic timeline. Ultimately, it wouldn't even serve that purpose though.

When the game first came out, people didn't know what the hell they were doing. Necros weren't widely played because people were scared of being limited as an "Evil" character and didn't know about the immense power of the class. When the pet weapon-wielding trick did become widely known and more individuals were getting to high level as Necros and showing off everything the class could do, it was like an awesome roleplaying-themed reward for what they had to go through to get there. People would actually refuse to group with Necros back then, they would roleplay about not wanting to have anything to do with an "Evil" person.

So being a Necro was very much its own experience; they were treated as outcasts but then suddenly became incredibly powerful. It was very fitting. However, this narrative would not at all play out like that these days. Nobody would refuse to group with a Necro and everyone would know exactly how to maximize their power from day 1 and how to level the fastest and where to go to get all the best drops. Being a Necro would just mean needing to go farm and waiting in line with the tons of other people who are doing the exact same thing. At the same time, everyone would know it only lasts until Kunark comes out, at which point most of those farmed items become obsolete and Necros become much weaker. So why bother?
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Old 08-10-2016, 03:25 PM
Thedonn Thedonn is offline
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Please... release this server soon? Oh... mage.
  #6  
Old 08-10-2016, 03:32 PM
Beckoning Beckoning is offline
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I voted for necromancer but enchanter would be my close second.
  #7  
Old 08-10-2016, 03:58 PM
Laugher Laugher is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I can't give you an ETA, but I can add some information.

Since Kunark development, we have used a rule-based system when developing content and code. What this means is the work needed to add/remove timeline features only has to be done once, and a rule applied for the era.

For example, when a server is released (original eq launch date: march 1999), rubicite and manastones should drop until ~October 1999. When a new server is launched, all that is necessary is to set the correct era rules. The era switches allow us to apply rules to spawns, loottables, items, spells, doors, tradeskills, etc so they may be enabled/disabled without even a patch.

It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
There are options which haven't been fully discussed. One option is as you said, once the new server reached the end of Velious, merge those characters back into the original existing p99 server. At that point, start a new one. i.e. Recycle

There will be announcements when those decisions are made.
Most likely this is something everyone's heard at least once, but a new server of some kind was re-confirmed with no date announced recently
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Last edited by Laugher; 08-10-2016 at 04:02 PM..
  #8  
Old 08-11-2016, 11:59 PM
dredra dredra is offline
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Well I have not heard of this new server, so I have high doubt that it will exist in the near future, if I do however get so lucky to catch the server and its soon I would roll a Dark Elf Cleric.
  #9  
Old 08-12-2016, 12:02 AM
dredra dredra is offline
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lol another thing, why in the hell do these moderators never let any of my posts go through? That is quite irritating you cant have a real opinion on the forums if they do not like what is said.
  #10  
Old 08-12-2016, 09:49 AM
ecarnby ecarnby is offline
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Does anyone know the ETA of the new server(s)? I'd like to play EQ1 but is it worth it for me to jump in now?

I'd like to start an Enchanter, but I remember a Cleric being my first character, followed by a druid.
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