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#1
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![]() I don't think this is diablo 2 where you can make up random class builds that dont work.
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#3
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![]() Bows can be very powerful at low level, but I'm surprised they carried you so far on a shadowknight to be honest.
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#4
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#5
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![]() Whenever I roll a SK, I usually do a little fletching and have him pull mobs with a bow an arrow until lv9. Then the bow goes in the bank because pulling with spells is more fun.
Fear kiting with a 2-hander is pretty darn effective over anything an SK could do with a bow. | ||
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#6
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![]() You'll run into two and a half problems. First, your accuracy isn't exactly going to be great as you level due to the low Archery skill cap. Second, the mid-level Shadow Knight pets are garbage. The level 30 and especially the level 39 pets are terrible. The half problem is that Shadow Knights can't use the Summon Arrow bracer, so as the miss rate piles up keeping sufficient arrows on you starts to gobble up excessive amounts of bag space.
Long story short, Archery is mainly used to carry the class to 22 when the Shadow Knight gets Engulfing Darkness and fear-kiting becomes truly useful. Using archery past then serves little point except to say you did or possibly to whittle down that rare outdoor named. You can solo most any non-summoning and non-casting creature via that type of method just like most any kiting class can, but it's slow and uses a great many arrows. Ordinary fear-kiting will typically grant you faster experience per hour unless by some odd happenstance you wind up with a godly bow while using some awful melee weapon. Get Blood Ember gauntlets; they click a snare at level 45. It's a big help when you're kiting something for a long time and don't have time to meditate much. Shadow Knight snare doesn't last terribly long, so even if you happen to wind up with a Skydarkener, trying to quad would mean constantly running from full-speed packs. It's possible, hypothetically, but doesn't strike me as a fun time. You REAAALLY want to stick with this? Get to 60 then try to solo Ice Burrowers in West Wastes. They're yellow /con to 60 and have a lot of hit points, but they move slow, can be snared, and don't summon or cast--their AE effect is a melee proc. I've duo'd those before with a Monk and it might be possible to solo them (not sure if you'd out-damage their regen or not) but I don't have the patience. Danth | ||
Last edited by Danth; 07-04-2016 at 04:11 PM..
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#7
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![]() I just read the op. But seriously came up with Bow kiting instead of fear kiting? Sounds like serious xp loss
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#8
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![]() Paladins have flash of light and root to help keep the mobs away.
SK pets are useless until you get your level 49 one. Knights lack a high level archery skill. So don't be surprised if they start missing once it stops going up. The dots take a bunch of mana too, so the downtime would suck unless you used the manaless snare gloves at level 45 .
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- Trunge - 60 SK <Aftermath>
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#9
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![]() anything is possible with enough platinum ;3
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#10
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