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#1
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#2
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The problem is when bards move to more dubious areas like Dreadlands. Latency in the zone is screwy, making them prone to dying. Latency in the zone is also screwy in that the big pulls do cause palpable lag that interferes with the players operating there. The biggest problem, however, is that they will inevitably die ... and when they do every last chicken and dog they failed to kill will path back to their spawn point, meaning a dozen (or 2 or 3 dozen or more) will path right through the walls of KC castle where groups like to set up shop. Nothing like sitting by castle wall only to have 3 drolvs and 2 birds ghost through the wall and eat your bacon. This is assuming a best case scenario where the bard was super careful not to pull his mobs in a way that they run by/over the groups xping there (which happens frequently), meaning that if and when the bard dies the mobs will make a B-line to said person or group via proxy aggro during the pull. **Zone disruption is illegal, and there's a case to be made in a lot of swarming instances that the zone is being disrupted. **Mob monopolization is illegal. Generally in the areas bards do this there are plenty of mobs left over, but that isn't always the case. **Training is illegal. If your pull (intentionally or otherwise) causes collateral damage, the puller is responsible. Too often, the assholes breaking the above rules (some are subjective, others such as training are clear-cut and VERY objective) are not held accountable or punished. My main is a bard. I understand the bard hate ... because there's a lot of careless bards out there who just don't give a shit.
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