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Old 05-20-2016, 10:40 AM
Trungep99 Trungep99 is offline
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Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
Why are you entertaining his stupid idea? You know it would never be enforceable and on top of it your guild leader has already stated he doesn't want to limit the number of runners. Why take the joy away from people staring at a swinging door!

Edit: Oh yea sarcasm!
if we dont limit the # of runners then it creates an unfair playing field. it would entertain a hard core guild who can recruit 100 active people vs more casual guilds.
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Old 05-20-2016, 10:39 AM
Trungep99 Trungep99 is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Great idea - who is the ref at the starting line making sure this is obeyed ?

What happens when those 2 people derp and die - how long til more can race ?

Do additional racers count to 10 Mississippi before starting ? What if they are logging in from character select, when can they race?

Can the original racers try again if they fail ?
my opinion is to allow only 2 racers per each (guild/team of guilds) at a time to past the line upon a pop. if one dies another may start the run up immediately. if you die you can run again ONLY if no one else took your spot past the line. if 3 people aredoing the run up then you forfeit. If someone passes the line not apart of the run up they must say something in shout.

you can start your run up once your tracker sees the mob pop.
  #3  
Old 05-20-2016, 10:42 AM
FatMice FatMice is offline
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Quote:
Originally Posted by Trungep99 [You must be logged in to view images. Log in or Register.]
my opinion is to allow only 2 racers per each (guild/team of guilds) at a time to past the line upon a pop. if one dies another may start the run up immediately. if you die you can run again ONLY if no one else took your spot past the line. if 3 people aredoing the run up then you forfeit. If someone passes the line not apart of the run up they must say something in shout.

you can start your run up once your tracker sees the mob pop.
Please no. Trunge have you done run ups yet? I honestly don't know.
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  #4  
Old 05-20-2016, 10:56 AM
Trungep99 Trungep99 is offline
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Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
Please no. Trunge have you done run ups yet? I honestly don't know.
yes i have, not many but i have done them. i know people die quickly. but by doing so more guilds will have active runners and give a fairer chance for a variety of different guilds to win each race.
  #5  
Old 05-20-2016, 09:05 AM
Spyder73 Spyder73 is offline
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Originally Posted by baue1446 [You must be logged in to view images. Log in or Register.]
Hey listen I am all for a trying to adjust the raid engagement rules and changing how FTEs are done. I know your intentions were good and are trying to help other guilds get into the NTOV raiding scene but these new rules did the exact opposite. Instead of 2 guilds generally getting 50/50 (+/- 20%) each week on targets we now have ONE guild getting 99% of the targets. Regardless of what guild is getting the 99% do you really think this change was best for the server? The old rules had both guilds BOTH getting a good amount of kills and only HALF the amount of people were needed to sit at their PCs for 16 hours a day.

Do we really want this server to have another TMO/Rampage monopolizing every single raid target? Because only after 3 weeks of these new rules its pretty apparent that only ONE guild has the resources to sustain this type of rule set. Sirken you say you want to make things fair and possible for other guilds to have a shot at NTOV. Well this is not the way to go. This has done nothing but produce a vastly different result that I am sure you intended.

I have an easy solution that will not only allow small guilds to compete but also get rid of the stupid pulling situation that NTOV goes thru with trainups and such. As well as get rid of the 16 hour poop socking.

ROOT ALL NTOV RAID TARGETS IN PLACE.

Seriously. That would allow even small guilds to clear up to some dragons. We would have to clear leashed guards and you would have to choose which targets you want to go for. Obviously vulak will continue to summon dragons to him. Which would ultimately make him the last target and if a guild wants him they will have to sit next to him and miss other targets that the other guilds are clearing(a choice they would have to make) Honestly there is no other way to fix NTOV but this. Either COTH poop socking, run up Poop socking or some other form of stupid method the top two guilds will come up with to skirt the rules. Rooting all raid targets in place is the only way to go.

Please consider this because as far as I can tell besides the ONE guild. No other guild on the entire server has benefited from this change. How could it possibly be a good thing if that was the result?
1) Obviously an Aftermath member =(
2) Has a 60 shaman and a 60 knight class
3) Is selling raid loot for personal gain (Swiftblade of ZeK)
4) Using an anon account
5) Sounds like a whiny b!tch
  #6  
Old 05-20-2016, 10:45 AM
Spyder73 Spyder73 is offline
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2 guild rotation - don't let the plebs in - stop the madness - everyone wins

#AwakenedAftermathAlliance2016
  #7  
Old 05-20-2016, 10:50 AM
FatMice FatMice is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
2 guild rotation - don't let me in - stop the madness - everyone else wins

#AwakenedAftermathAlliance2016
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  #8  
Old 05-20-2016, 11:20 AM
Spyder73 Spyder73 is offline
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I see what you did there =P
  #9  
Old 05-20-2016, 11:14 AM
Tewaz Tewaz is offline
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Red says Hi!
  #10  
Old 05-20-2016, 11:22 AM
maskedmelon maskedmelon is offline
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If the runners regularly fail then it is advantageous to employ as many as possible and strategize their deaths.

Limit runners to 2 each with a single shot. No new runners under any circumstances. If all fail. Sirken despawns the target.
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