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#1
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Wiz + Mage. Should have been that way from the start. Sustained pet damage + ultra low agro Mage nukes = balance.
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#2
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Quote:
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#3
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Quote:
The emergent gameplay that's still being uncovered in classic Everquest is brilliant in my mind but the decline in pure magical damage in groups will always be that one sticking point for me.
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#4
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Shaman monk
Time to bring back my favorite class, beastlords | ||
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#6
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RANGUE?
ROGNER? Rogue-Ranger because stuff. | ||
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#7
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Rongue!
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#8
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Warrior + Monk. I Would have unreal mitigation and evasive abilities, while also providing solid DPS, better agro, and FD would rock.
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I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
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