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#1
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![]() The increase from level 60 to 65 in PoP also required quite a bit of mudflation to the gear which ultimately made all other previous content in the game irrelevant. There was no longer any need or desire to back raid previous expansions.
In Luclin there was still a reason to go kill AoW or Vulak for example. Hell, there was even a little bit of a reason to maybe go back and knock Phara Dar on the head once in a while. A reasonable number of AA's kept people interested and playing and invested in their characters. Travel didn't instantly become trivial although the Nexus spires were a big thing. Moving people from EC to the Bazaar wasn't a bad thing but I will concede that allowing for AFK trader mode did take away a lot of social interaction so I wasn't always a fan of that feature. tldr; A Luclin-locked server would be a really great server. PoP locked server is bad, in my opinion. I don't even know if this is relevant to the topic, I didn't read all 6 pages [You must be logged in to view images. Log in or Register.] | ||
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#2
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![]() Pop greatest expansion ever.
What happened in luclin? Rangers. Plus six glorious hours after a patch when they broke archery delay.
__________________
The Ancient Ranger
Awake again. | ||
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#3
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![]() You make it sound like a few simple enhancements to the game make it single player. It's called convenience. Actually accomplishing anything (raiding), still requires coordination between a large group of people. Especially zones like ssra temple, VT, elemental planes, and potime.
Also, instanced raiding. | ||
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#4
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![]() Please help me understand why you are playing on a classic emu if you don't want classic mechanics? For real, like this is the exact type of attitude that turned a good game into the garbage that eq live eventually became.
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#5
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![]() Quote:
The boxing policy.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#6
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![]() Quote:
There are certain qualities of "classic" EQ (as defined by the Project 1999 team) that I like, others I dislike, and some that I could either take or leave. I like that the pace of combat and progression is relatively slow, and that there is a relatively steep penalty for death (in terms of XP and recovery time), which generally leads players to take a more deliberate pace with a lot of content, which is a marked contrast from many other modern MMOs I've played, where the expectation is that you will try to speed-run everything as efficiently as possible, with virtually anonymous group members. When it comes to the lack of portals/automated teleports, I have mixed feelings. It does make the world feel larger, and it does encourage more player interaction, although the quality of said interaction is usually pretty low when you're talking about something like a quick DaP transaction. I'm not a huge fan of the EC tunnel. Again, the quality of player interaction that goes on there just isn't very high. Most of the transactions you have there are straight-forward and uninteresting enough that we might as well be virtual NPCs sitting in stalls with a more convenient interface. And I can understand the distaste people have for Shadows of Luclin from a lore/thematic point of view. The cats bug me a little but aren't a deal-breaker for me, and I'd have preferred it if all of the action took place on Norrath and the Planes instead of various alien worlds. Though I think a lot of Luclin zones were pretty cool. And though I don't think the Nexus was really a bad addition, I think the PoK books probably shrunk the world a bit too much. If I were to recreate PoP, I'd add a Nexus/Plane of Tranquility connection and remove the books. Luclin graphics were a mixed bag. I like the increased level of detail and some of the models are good, but I generally prefer the art direction of the older models and I don't like that they eliminated visual diversity by having the same graphics for original/Velious armor. But I'm sure there are a lot of people that have markedly different taste from me, so I can understand the taking the semi-arbitrarily position of making Velious the cut-off and taking the simple approach of trying to stick to classic as much as possible with regard to game mechanics and content. | |||
Last edited by RTukka; 04-15-2016 at 01:42 PM..
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#7
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![]() Quote:
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#8
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![]() Quote:
__________________
Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | |||
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#9
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![]() Quote:
"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, currently in the Velious expansion and a max level of 60, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience." For the sake of disclosure, I actually play on TAKP and I think there are fantastic elements to SOL and POP but I don't think they outweigh the bad. Finally and most importantly you won't see me pushing for elements from those expansions on a emu that is SPECIFICALLY trying to recreate the EQ experience without them. Hence, why if I want to go experience that I go to a server that is dedicated to that, I just don't understand why that is so mind boggling? | |||
Last edited by Psionide; 04-14-2016 at 10:31 PM..
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