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Old 03-30-2016, 08:15 AM
Troxx Troxx is offline
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Whoever said monks don't tank well is flat out wrong. They take less damage than warriors (outside of defensive disc) and knights (pretty much all the time). They have fewer hit points than the plate tanks. Much like warriors they depend in melee aggro and procs for threat. They have fewer aggro weapon choices than warriors but generate more raw melee threat.

The point is ... Outside of defensive discipline monks are flat out overpowered in the tanking spectrum. They generate more than enough threat to hold aggro and they take less overall damage than the plate tanks. Once you factor in their superior damage output, feign death and mend it quickly becomes obvious why there are so many monks on this server.

Monks fill the roles of puller, dps, and tank very well - and in some cases all 3 roles at once flawlessly. That's why you see so many power duos/trios with monks in them.


To the OP, I know it sounds cliche but play what makes you happy. All 3 classes are fun for different reasons.
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Old 03-30-2016, 11:15 AM
Nixtar Nixtar is offline
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Don't expect to tank well unless you're twinked as a monk. You will be struggling to hold aggro in groups. Warriors do at least have taunt. SK/PAL got that snap aggro which is why in almost every group on the road to 60 you will see a knight tanking.

In 90% of the cases you will be the puller as a monk, 10% you'll tank waiting for a knight/warrior. Which is fun. You get to learn how a zone works, how it looks, which will make most other characters you roll more fun.

You won't be this super-class some prop up monks to be. If I had a choice between an equally twinked monk or knight, I'd choose the knight every time. Monks are great DPS and Pullers and CAN tank if you can't find a proper tank. Be sure to ask for someone to root if you're going to tank as a monk because otherwise the mobs WILL ping-pong and the healer will have to keep 5 people alive rather than one(which drains mana fast).

Mini-rant here... I HATE HERO MONKS WHO THINK THEY'RE THE TANK. Seriously, stop it. You're wasting my mana, you have FD, you can manage your aggro. Stop waving your T-staff shaped E-peen in the face of everyone, just stop it.

If you duo with a shaman you can't go wrong with either warrior/sk/monk, where the monk edges out the other two due to the combination of DPS/Pulling(splitting mobs)/good-enough-tank.
  #3  
Old 03-30-2016, 12:49 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Nixtar [You must be logged in to view images. Log in or Register.]
Don't expect to tank well unless you're twinked as a monk. You will be struggling to hold aggro in groups. Warriors do at least have taunt. SK/PAL got that snap aggro which is why in almost every group on the road to 60 you will see a knight tanking.

In 90% of the cases you will be the puller as a monk, 10% you'll tank waiting for a knight/warrior. Which is fun. You get to learn how a zone works, how it looks, which will make most other characters you roll more fun.

You won't be this super-class some prop up monks to be. If I had a choice between an equally twinked monk or knight, I'd choose the knight every time. Monks are great DPS and Pullers and CAN tank if you can't find a proper tank. Be sure to ask for someone to root if you're going to tank as a monk because otherwise the mobs WILL ping-pong and the healer will have to keep 5 people alive rather than one(which drains mana fast).

Mini-rant here... I HATE HERO MONKS WHO THINK THEY'RE THE TANK. Seriously, stop it. You're wasting my mana, you have FD, you can manage your aggro. Stop waving your T-staff shaped E-peen in the face of everyone, just stop it.

If you duo with a shaman you can't go wrong with either warrior/sk/monk, where the monk edges out the other two due to the combination of DPS/Pulling(splitting mobs)/good-enough-tank.

You'd be surprised just how well monks do tank if you bothered to parse it. It's actually pretty sad; but it's classic. Comparing equivalently geared characters, they take less damage than either knight class or even warriors outside of defensive discipline.

What they don't have is reliable aggro ... But warriors don't really have that either. Their hit point pools are somewhat low, but that's not really important unless you've got a cleric that is using complete heal.

Monks are just one of those overpowered classes in this era of EQ.

Knights are great and a blast to play.
Warriors do their job well.

But yeah monks really do take the lowest damage outside of discipline.
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Old 03-30-2016, 01:02 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
You'd be surprised just how well monks do tank if you bothered to parse it. It's actually pretty sad; but it's classic. Comparing equivalently geared characters, they take less damage than either knight class or even warriors outside of defensive discipline.

What they don't have is reliable aggro ... But warriors don't really have that either. Their hit point pools are somewhat low, but that's not really important unless you've got a cleric that is using complete heal.

Monks are just one of those overpowered classes in this era of EQ.

Knights are great and a blast to play.
Warriors do their job well.

But yeah monks really do take the lowest damage outside of discipline.
Gearing options for monks are great in kunark era and ridiculous in velious era. You can get some great +ac pieces that are pretty lightweight for sub 100p. If you have 1k to spend on a char, the monk can actually be pretty well equipped, while knights and wars will struggle. Knights and wars are fine, as the content of this game isn't that hard, and you'll do great in most situations with them.

A negative I would have for the knight classes is that they can't regen mana well while fighting, so you will have added downtime between fights that you wouldn't if you were monk/war, unless you are grouped with enc/bard. I think, ultimately, that's the biggest enemy to newer players (downtime,) and it's probably a reason you guys quit before.
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Old 03-30-2016, 01:05 PM
Nixtar Nixtar is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
You'd be surprised just how well monks do tank if you bothered to parse it. It's actually pretty sad; but it's classic. Comparing equivalently geared characters, they take less damage than either knight class or even warriors outside of defensive discipline.

What they don't have is reliable aggro ... But warriors don't really have that either. Their hit point pools are somewhat low, but that's not really important unless you've got a cleric that is using complete heal.

Monks are just one of those overpowered classes in this era of EQ.

Knights are great and a blast to play.
Warriors do their job well.

But yeah monks really do take the lowest damage outside of discipline.
Didn't dispute that but in terms overall effectiveness in tanking(as in the role of the tank) monks fall short.

Doesnt matter if you take less damage when the mob in question is attack your chanter/healer. As a Paladin I have FoL/Stun/heal/root and are able to swiftly regain control of the fight + every other class can comfortably heal/DPS without the fear of getting attacked. SKs have a similar yet different set of tools to do the same.

That's my entire point. While the mitigation numbers favour monks there's more to tanking than simply taking a little bit less damage.
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Old 03-30-2016, 01:47 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Nixtar [You must be logged in to view images. Log in or Register.]
Didn't dispute that but in terms overall effectiveness in tanking(as in the role of the tank) monks fall short.

Doesnt matter if you take less damage when the mob in question is attack your chanter/healer. As a Paladin I have FoL/Stun/heal/root and are able to swiftly regain control of the fight + every other class can comfortably heal/DPS without the fear of getting attacked. SKs have a similar yet different set of tools to do the same.

That's my entire point. While the mitigation numbers favour monks there's more to tanking than simply taking a little bit less damage.
If you're fulfilling a tank role, then chances are you have at least 1 support class with you that can root so the monk can root tank. It's great that paladins/rangers/SK's have all these tools, but if you use them a lot you're gonna have to sit and med (without an enc.) It's better to have support classes use all those tools since they can regen mana during the fight, but a lot of healers get in the "just sit there and wait to heal" mentality instead of taking a larger role in xp groups. On a similar note, had a cleric buying stun command off me, and he didnt wanna offer very much because he said that spell was "useless to him." lol.
  #7  
Old 03-30-2016, 03:43 PM
Nixtar Nixtar is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
If you're fulfilling a tank role, then chances are you have at least 1 support class with you that can root so the monk can root tank. It's great that paladins/rangers/SK's have all these tools, but if you use them a lot you're gonna have to sit and med (without an enc.) It's better to have support classes use all those tools since they can regen mana during the fight, but a lot of healers get in the "just sit there and wait to heal" mentality instead of taking a larger role in xp groups. On a similar note, had a cleric buying stun command off me, and he didnt wanna offer very much because he said that spell was "useless to him." lol.
In a decent group I won't have to expend much mana. Disease cloud/FoL are very cheap spells and they do not break randomly, on DD, costs less. In those cases I do it is due to shutting down a caster/healer mob, things have gone wrong, in which case if your tank is a monk you're screwed.

People love dat snap aggro for a reason. Makes things run smoothly.
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Old 03-30-2016, 03:55 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
It's great that paladins/rangers/SK's have all these tools, but if you use them a lot you're gonna have to sit and med (without an enc.)
Flash of Light costs 12 mana. I think Disease Cloud costs 10?

Quote:
Originally Posted by Troxx
You'd be surprised just how well monks do tank if you bothered to parse it... What they don't have is reliable aggro
So, what they don't have is one of the primary jobs of a tank?

Quote:
Originally Posted by RDawg816
I regularly group with a monk. He pulls, tanks, and does dps well. In terms of healing, he doesn't need much. Mend helps a lot, as does his iksar regen. He holds aggro well enough, and if not, root isn't much mana.
Most people on P99 are not playing this game in a static duo or group like the one you are describing. Most people are joining pick-up groups filled with random strangers of varying abilities who come and go every 30 minutes - 1 hour, who may or may not know how to manage their aggro correctly. Snap aggro is very useful for letting these groups run and continue to run efficiently.
  #9  
Old 03-30-2016, 01:55 PM
Jimjam Jimjam is offline
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Sometimes warriors and monks that need a way to emergency aggro on a mob. If, for example a silky or lower level group member is being beaten up on.

Taunt can achieve this, but it is far from reliable. As such, a more serious pseudo solution (and available to both classes) is root nets.
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Old 03-30-2016, 03:16 PM
RDawg816 RDawg816 is offline
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I regularly group with a monk. He pulls, tanks, and does dps well. In terms of healing, he doesn't need much. Mend helps a lot, as does his iksar regen. He holds aggro well enough, and if not, root isn't much mana.
Sometimes we'll get a tank to join us. There is a distinct difference. While the tank does require more healing, his aggro allows me to med more. I usually have plenty of mana either way.

Now, when the monk pulls a wizard, that's another story. He has pretty poor resists. Usually the tank can stun and their gear has more resists. That's the kicker. If you're fighting casters, the monk usually isn't as good an option.

This is in smaller groups (2-4). In a full group I don't think that would matter as much. The monk holds aggro over the wizards when we invite them. Heck, the rogue can keep aggro over the wizard.
If you're not fighting raid mobs, the difference is negligible. It's all about knowing your group and their potential. Paying attention helps exponentially. [You must be logged in to view images. Log in or Register.]
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