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#1
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Whoever said monks don't tank well is flat out wrong. They take less damage than warriors (outside of defensive disc) and knights (pretty much all the time). They have fewer hit points than the plate tanks. Much like warriors they depend in melee aggro and procs for threat. They have fewer aggro weapon choices than warriors but generate more raw melee threat.
The point is ... Outside of defensive discipline monks are flat out overpowered in the tanking spectrum. They generate more than enough threat to hold aggro and they take less overall damage than the plate tanks. Once you factor in their superior damage output, feign death and mend it quickly becomes obvious why there are so many monks on this server. Monks fill the roles of puller, dps, and tank very well - and in some cases all 3 roles at once flawlessly. That's why you see so many power duos/trios with monks in them. To the OP, I know it sounds cliche but play what makes you happy. All 3 classes are fun for different reasons.
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#2
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Don't expect to tank well unless you're twinked as a monk. You will be struggling to hold aggro in groups. Warriors do at least have taunt. SK/PAL got that snap aggro which is why in almost every group on the road to 60 you will see a knight tanking.
In 90% of the cases you will be the puller as a monk, 10% you'll tank waiting for a knight/warrior. Which is fun. You get to learn how a zone works, how it looks, which will make most other characters you roll more fun. You won't be this super-class some prop up monks to be. If I had a choice between an equally twinked monk or knight, I'd choose the knight every time. Monks are great DPS and Pullers and CAN tank if you can't find a proper tank. Be sure to ask for someone to root if you're going to tank as a monk because otherwise the mobs WILL ping-pong and the healer will have to keep 5 people alive rather than one(which drains mana fast). Mini-rant here... I HATE HERO MONKS WHO THINK THEY'RE THE TANK. Seriously, stop it. You're wasting my mana, you have FD, you can manage your aggro. Stop waving your T-staff shaped E-peen in the face of everyone, just stop it. If you duo with a shaman you can't go wrong with either warrior/sk/monk, where the monk edges out the other two due to the combination of DPS/Pulling(splitting mobs)/good-enough-tank. | ||
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#3
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You'd be surprised just how well monks do tank if you bothered to parse it. It's actually pretty sad; but it's classic. Comparing equivalently geared characters, they take less damage than either knight class or even warriors outside of defensive discipline. What they don't have is reliable aggro ... But warriors don't really have that either. Their hit point pools are somewhat low, but that's not really important unless you've got a cleric that is using complete heal. Monks are just one of those overpowered classes in this era of EQ. Knights are great and a blast to play. Warriors do their job well. But yeah monks really do take the lowest damage outside of discipline.
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#4
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A negative I would have for the knight classes is that they can't regen mana well while fighting, so you will have added downtime between fights that you wouldn't if you were monk/war, unless you are grouped with enc/bard. I think, ultimately, that's the biggest enemy to newer players (downtime,) and it's probably a reason you guys quit before. | |||
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#5
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Doesnt matter if you take less damage when the mob in question is attack your chanter/healer. As a Paladin I have FoL/Stun/heal/root and are able to swiftly regain control of the fight + every other class can comfortably heal/DPS without the fear of getting attacked. SKs have a similar yet different set of tools to do the same. That's my entire point. While the mitigation numbers favour monks there's more to tanking than simply taking a little bit less damage. | |||
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#6
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#7
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People love dat snap aggro for a reason. Makes things run smoothly. | |||
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#8
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#9
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Sometimes warriors and monks that need a way to emergency aggro on a mob. If, for example a silky or lower level group member is being beaten up on.
Taunt can achieve this, but it is far from reliable. As such, a more serious pseudo solution (and available to both classes) is root nets. | ||
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#10
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I regularly group with a monk. He pulls, tanks, and does dps well. In terms of healing, he doesn't need much. Mend helps a lot, as does his iksar regen. He holds aggro well enough, and if not, root isn't much mana.
Sometimes we'll get a tank to join us. There is a distinct difference. While the tank does require more healing, his aggro allows me to med more. I usually have plenty of mana either way. Now, when the monk pulls a wizard, that's another story. He has pretty poor resists. Usually the tank can stun and their gear has more resists. That's the kicker. If you're fighting casters, the monk usually isn't as good an option. This is in smaller groups (2-4). In a full group I don't think that would matter as much. The monk holds aggro over the wizards when we invite them. Heck, the rogue can keep aggro over the wizard. If you're not fighting raid mobs, the difference is negligible. It's all about knowing your group and their potential. Paying attention helps exponentially. [You must be logged in to view images. Log in or Register.] | ||
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