#152
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box is the way it is because rogean stopped giving a shit in november 2011 when the server launched
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#153
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It isn't the people, or the server, or the staff. It isn't the static spawns or the release dates of content.
It is the fundamental design elements of EverQuest. What happened on R99 has happened on every server in the history of EverQuest regardless if its on EQ Live or a classic emulator. Regardless of ruleset. Regardless of progression servers that release content quickly or servers like Al Kabor or here that were/are frozen in time. When your end game content consists of contested open world bosses that do not scale in difficulty and the only limiting factor on how many people you can bring is the server hardware you will get this. Every single time. | ||
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#154
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Quote:
or because empire recruited new players, probably both | |||
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#155
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Quote:
__________________
Quote:
Quote:
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#156
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#158
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#160
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Expansions break pvp eventually. No matter how balanced it starts (which usually isn't much and favors casters), within a few expansions itemization favors tanks and suddenly they're unstoppable powerhouses.
Yea there were some games with pvp focuses but even those had horrible imbas. Or downright stupid shit like daoc with area mezzes and shadowbane with sb.exe, the OP killer of all. | ||
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