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#3
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Stasis I am unsure if you are actually aware of Empire's raid schedule or how lax it is to raid inside the guild compared to nihilum, or any guild really. Nihilum was constant shit at random hours every day almost. Empire raids 3 nights a week 7-9pm usually 1-2 of the nights and sometimes the full ntov clear might push to 1030pm if was a wipe or something. Those hours are not hard to make at all even once a week.
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#4
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Mental patients.
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#6
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PS I haven't seen any grief from Empire since coming back, people let us LNS don't go too hard on chasing us around and I think it's cool peace.
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#7
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Also my Nihi/Empire comparison is just pointing out the effects of one group of players dedicating their lives to taking everything, which really Empire has been going pretty hard there's lots up, but if you want to you can go even harder to try and grief other guilds.
Triple rage post sorry | ||
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#8
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At the end of the day two boxes with two different concepts. On R99 PvP matters. It has ramifications on everything you do in the game. EQPVP is about good even PvP, but without consequence.
It's a preference, but I will always prefer fighting for something that matters, even if we lose. The best part of Tempest was taking on the love of PvP from Friends/Az without the unofficial don't take a YT' mentality. I've gone 1 on 80 knowing I would die but just hoping to disrupt the raid enough for them to wipe. It's better than ever because the PvP is about the outcome - can you take the mob by force. Hopefully Tempest can grow to compete more, and ideally CS too. | ||
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#9
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I'm no physiologist but I think Lites brain may have far to few brain cells
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#10
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You guys are judging this based on the perspective of a hardcore player who is already level 60 and gives a shit about raiding. Those aren't the type of players this server has ever lacked.
Most of my pals who tried playing here peaced out before ever hitting 60. I made it to 56 before I said fuck it during Kunark. Despite being "casual", that was still a 200+ hour commitment. Which would be fine if there were actually other players around low/mid-level zones, but it's mostly a ghost town. The FFA ruleset makes it worse because when you do run into players, you don't want to kill your chances of getting the group exp bonus. So there's no pvp unless you want to be the guy that attacks them for 5 minutes of fun, at the price of having to spend an extra 50 hours grinding levels by yourself. This is a completely and utterly different experience than a classic Zek server, where I had hundreds of pvp kills under my belt before I even hit level 30. I didn't have to guess whether I should attack players because attacking light team players was automatic. You fought for zone control even in the mid-level zones and it actually mattered. You could stop at level 20 or level 30 and spent all day fighting other players. You can't even do that at 60 here. Everyone is lumped into one of two guilds and moves as a 30-man bard speed hivemind to raid targets. That ends up being a two hour Mexican standoff before a clusterfuck of assist-training and abusing clickies that you've been hoarding for this few minutes of shitty pvp. Does anyone actually prefer that hot garbage over the small skirmish world pvp that was far more common on live? | ||
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