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#1
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When attacking a level 1 skeleton and double attack triggers both the damage numbers appear at the exact same time, even if the first attack would have killed the skeleton it doesnt until the 2 attacks damage has occured. This leads me to believe that the second packet is sent so fast that the damage/kill doesnt have time to register or only 1 packet is sent to the client telling it that a double attack triggered. Regardless if its either of these 2 scenarios or something completely different if this could be fixed it should. When watching your characters right shoulder youll notice on every double attack trigger the animation breaks and stutters at the end animation sequence, but it doesnt on a single attack trigger. I hope this can be fixed, If I was casting spells and the animation broke st the end of each one it wouldnt be fun to watch.
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#2
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If I "double attack" with my Oggok Cleaver for example, it has never, in the history of everquest, shown 2 swings. You are seriously way off base here and sound retarded.
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#3
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Quote:
__________________
Happytrees 60 Human Crusader | Happytreez 54 Ogre Champion
Vudu 52 Ogre Shaman | Animalrights Activist 41 Human Druid Project 1999 Red | |||
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#4
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http://www.project1999.com/forums/sh...d.php?t=112353
Characters did attack twice, back to back in everquest live. Check the link. Some day you may overcome your fear of being viewed as retarded. Your overwhelming desire to belittle others online is a sad attempt at masking this fear. If you need attention there are many other chat channels you can direct yourself too. I will help you out, Go into your search engine and type a chat group for internet bullies. Start typing in the chat group about how you were bullied and your having a hard time over coming this. Go on, its going to be ok. We support you! | ||
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#5
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Quote:
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#6
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Quote:
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#7
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Quote:
Quote:
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#9
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The code apparently supports this as packets are being sent per Nilbog: https://www.project1999.com/forums/s...tack+animation
Although it’s not registering in the client. Did a quick and easy search while skimming through the forums to see if any discussion occurred around this. I remember double attack animations from classic through velious with 2h and 1h in that era. | ||
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#10
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im guessing. but it's probably a server tick rate issue.
Basically client does the hit, sends to server, server sees the hit as it ticks every second or whatever the tick rate is, but because most likely the animation is just two swings in sequence (i forget what it looks like), so then it has two casts and it only recognized the first as the tick for the second is probably like 0.1ms so it sees the double-hit, the integer/float value is removed for both hits and is done on server but the 2nd animation sequence however needs a delay to match the server tick rate.. just me guessing. But I wonder, do you see other people doing the Double-hit animation when it procs? Or just your own client isn't seeing the animation? This would single out weather it is a client or server issue kind of at least. If neither Client 1 or Client 2 sees the animation that the server is replicating then its obviously a server tick rate issue most likely. | ||
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