Project 1999

Go Back   Project 1999 > Red Community > Red Guild Discussion

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-30-2016, 12:14 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

fights were substantially easier in our later raids than starting raids due to shoveling gear onto warriors and monks

clerics having higher mana pools helped really only on high mana intensive fights like vyemm, aow, yelinak, but they certainly allowed us to get by with fewer clerics in chain once people really started burning out
  #2  
Old 05-30-2016, 01:15 AM
Uuruk Uuruk is offline
Planar Protector

Uuruk's Avatar

Join Date: May 2014
Location: Dover, Delaware
Posts: 2,648
Send a message via ICQ to Uuruk Send a message via AIM to Uuruk Send a message via MSN to Uuruk Send a message via Yahoo to Uuruk
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I'd argue the vast majority of items provide little to no meaningful pve raid advantage. stats can easily be capped with buffs and quest gear, hp and AC is basically meaningless other than for the tank with the exception of AoE Dragons which can mostly be dodged anyway, mana pool is rather meaningless outside of clerics and even then rarely comes into play. even tank items are somewhat irrelevant depending upon the size of your cleric chain. You're left with weapons which typically end up being the easiest items to distribute because they are class restricted and everyone ends up getting what they need fairly quickly. Everything else just ends up making your character seem better with resists and stats that ultimately make no difference to your raids success or failure. In other MMO's, every item upgrade is a tangible increase to your dps or hps, but that's not the case in EQ.

One rogue epic would be a bigger upgrade for a rogues raid utility than full BiS non weapon slots.
Having a high cleric mana pool certainly helped on the 9 man progenitor kill with 2 clerics. Now that was FUN.
__________________
Gobble?
  #3  
Old 05-30-2016, 01:26 AM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

Quote:
Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
Having a high cleric mana pool certainly helped on the 9 man progenitor kill with 2 clerics. Now that was FUN.
we all know my pet was the MVP
  #4  
Old 05-30-2016, 02:03 AM
Uuruk Uuruk is offline
Planar Protector

Uuruk's Avatar

Join Date: May 2014
Location: Dover, Delaware
Posts: 2,648
Send a message via ICQ to Uuruk Send a message via AIM to Uuruk Send a message via MSN to Uuruk Send a message via Yahoo to Uuruk
Default

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
we all know my pet was the MVP
Yes it was. Good times.

Wait according to everyone i should be super salty you removed me from an elf sim guild.
__________________
Gobble?
  #5  
Old 05-30-2016, 12:11 AM
FAPhoenix FAPhoenix is offline
Sarnak


Join Date: Jan 2015
Posts: 207
Default

Siepher has zero attendance and zero loot. Dkp must be working fine. Either that or Strut is doing a terrible job stealing me loot. In fact, this will come up next time I see him. I mean, if DKP is for corrupt leaders I should be getting something...
__________________
Living the dream
  #6  
Old 05-30-2016, 12:26 AM
FAPhoenix FAPhoenix is offline
Sarnak


Join Date: Jan 2015
Posts: 207
Default

Why monks over rogues (assuming the gear could be used by them)?
__________________
Living the dream
  #7  
Old 05-30-2016, 12:43 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

initially the idea was to help pulling back when we were doing straight up crawls through ToV, but eventually because our monks started backup tanking, if a warrior unexpectedly died, and rampage tanking
  #8  
Old 05-30-2016, 02:49 AM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

ya except empire harbored even the truly afk/ worthless on raids, too

sort of depends on what you value more. i'd frankly rather struggle to do content with lower numbers than have no standards and allow any dipshit into the guild

i even said to officers day 1 of holocaust that if any of the questionables (particularly retti and tity) or future questionables got in my way, at any time, ever, that they'd be gone in a heartbeat

still follow that principle
  #9  
Old 05-30-2016, 05:18 AM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

yeah true
  #10  
Old 05-30-2016, 07:58 AM
syztem syztem is offline
Fire Giant


Join Date: Oct 2015
Posts: 964
Default

Don't worry, if certain people feel you didn't contribute enough on a raid or a boss you won't find yourself added to the dkp for that kill. Even if you go to another to get it fixed with proof you were there, it gets removed again.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:09 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.