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#1
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#2
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![]() still plenty of fun and nostalgia even if not classic...
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#3
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![]() Exactly. So to instance things from the outset on the Phinigel server... it's just shortcutting straight to the lame shit.
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Necran Shadoweaver
[60 Necromancer] Bristlebane since 1999 | ||
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#4
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2. well less of an issue now with big developers, but it's easier on server bandwidth. When you have open areas, the more players you add to the zone the more bandwidth usage goes up exponentially. It's cheaper now, but still a heavier load on servers, it can be, increasing lag. Creating instancing is scalable, unlike big populated zones that... I don't think are spliitible as of yet.. other than like chat systems by channels and such that can load elsewhere. I mean there are tricks to doing so, but still it becomes less of an authentic MMO experience. EQ2 was all instanced, really annoying. I think it was originally a 100 player cap to any open zone, then it would just instance another to fill. That also makes zones easier to develop, costing less money for development, though we didn't pay less money for them :/
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Last edited by Daywolf; 02-08-2016 at 02:54 PM..
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#5
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Certainly not classic, but it makes limited guide personnel stretch further and eliminates a huge point of conflict for the end game. Obviously instances won't happen here but given the limited personnel here, they could be put to good use. | |||
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