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#1
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#2
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#3
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#4
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smh. devs don't want luclin/pop. Classic EQ is Kunark/Velious in the eyes of them and many others included. I like the idea of a totally different server that progresses and then it'll make everyone happy but you have to think, why would the devs do that? When they believe luclin was the beginning of the end of EQ? why invest a bunch of time for all of us whiny ass brats who act entitled on a free elf sim and go demanding expansions they very clearly are NOT uninterested in? Quote:
In the end though we can talk all day long about it but it's not our decision to make, and the decision has already been made. Talk about beating a dead fucking horse.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||||
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Last edited by Evia; 02-10-2016 at 03:22 AM..
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#6
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Early into Luclin's release on Live, I encountered a situation that made me feel the community was splintering apart and fading away.
I was going through East Commonlands and realized how quiet it suddenly was without all the auctions and shouts streaming across the screen. Everyone moved to the Bazaar since it was the "new thing". But then there was one person begging and pleading for anybody to come look at his wares since he could not afford the new expansion. The tunnel was barren and never was utilized for anything else again - save for this one poor bastard hoping someone, anyone, would play like the past and just visit him. It made the game feel empty to me. Even the Bazaar with all the people (to the maximum allowed), felt empty since everyone was relatively quiet. | ||
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#7
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Have to agree with azzar in a broad sense. Luclin made the world more accessible which was good. It provided additional activities for main characters in the form of AA points/skills. It added dynamic new raids (basement ssra thing, worm thing in the deep, a war in acrylic caverns) AND provided means to advance ones character in the preparation for raids (bane weapons). While I'm sure there will be disagreement I also found the VT key quest rather involved and a fairly good time sink. Really it didn't take "that long" either (except for those little orbs from emp ssra). I guess there was mounts too but I was a gnome and liked the original character models so I never used the mounts). Overall i felt it added a ton of great stuff.
As a side note I am one of those people that feel like sitting around in EC for hours is not anymore interactive or valuable than using bazaar. Just my personal opinon that selling gear on level 1 alts who I have no connection to trying to gouge people isn't very fun in the tunnel and it's automation was a time saved to do other more community based activities. Also don't really care abou paludal cavern, by the time sol came out my guild and I had been 60 for a long time and it helped us get new members faster if they could get to 60 faster. It won't happen here but it's not because Luclin is bad, but because people have rose tinted glasses and are stubborn. To say pre-Luclin raids were even half as dynamic as sol is silly and misinformed Typed this on phone sorry for typos Regards | ||
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#8
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#9
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Still strikes me as bizarre the Luclin/PoP hatred. The game reached its subscriber peak in PoP, tons of content for guilds to do, tons of meaningful group content via Ornate molds, meaningful tradeskills that didn't suck, AA's that provided incentive to continue playing, abilities that finally started to balance classes out and carve a niche for everyone, focus effects that brought casters back into line with melees, boss fights that felt epic with amazing [at the time] graphics and very cool music.
Contrast that with Velious which feels small as fuck, can easily be held down by one top guild, has very little to do for non raiders other than farm HoT armor [which sucks for most slots], really no meaningful tradeskills to speak of. To each their own.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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SoL/PoP was also around the time EQ's engine was really starting to show its age. animations were stiff and awkward, controls were rudimentary, clipping was terrible, and the UI was dreadful. going from EQ to WoW, it was almost mind blowing to me just how terrible EQ's UI and gameplay really were. Classic EQ was far from perfect, and had a lot of holes (despite what its many fans might try to argue), and not everything from Luclin forward was terrible. still, SoL represented a key divergence from the "old style" that was maintained from Classic->Kunark->Velious. it shouldn't come as a surprise to anyone why fans of the original game draw the line at Luclin. | |||
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