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  #1  
Old 02-09-2016, 07:47 PM
wormed wormed is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
You mean this poll? http://www.project1999.com/forums/sh...d.php?t=227173

In that one "progress to Luclin" had 121 votes. "Open a server for 'other options' " had 62. 230 people selected non-Luclin things.
Uh, you realize that having 80% of the options as "non-Luclin" sort of makes the poll useless but nice try.
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  #2  
Old 02-09-2016, 08:24 PM
thufir thufir is offline
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Originally Posted by wormed [You must be logged in to view images. Log in or Register.]
Uh, you realize that having 80% of the options as "non-Luclin" sort of makes the poll useless but nice try.
So put up one that fits your methodology. I'm sure the result will be similar.
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  #3  
Old 02-11-2016, 05:31 PM
Sebastionleo Sebastionleo is offline
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Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
You mean this poll? http://www.project1999.com/forums/sh...d.php?t=227173

In that one "progress to Luclin" had 121 votes. "Open a server for 'other options' " had 62. 230 people selected non-Luclin things.

Nobody is denying things on the basis of poor ad hominem attacks. People were there, and they made their own decisions, absent any perceived characteristics you ascribe them.

PS. "largely considered" = weasel words. I personally know of 0 people (except maybe you?) who consider Luclin the "golden age of EQ". YMMV obviously.
That's not the poll he's referring to. We had a poll pre awakening, months ago, some time last year at least with similar options, and Luclin/POP dominated the poll.
  #4  
Old 02-10-2016, 03:17 AM
Evia Evia is offline
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Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
You shouldn't deny people development on a 2002 expansion on the basis that 30 autists have poor recollections of the content and a biased preconception of what is classic and what isn't. The forum poll taken last year hit the multi-hundred votes for Luclin.

smh. devs don't want luclin/pop. Classic EQ is Kunark/Velious in the eyes of them and many others included. I like the idea of a totally different server that progresses and then it'll make everyone happy but you have to think, why would the devs do that? When they believe luclin was the beginning of the end of EQ? why invest a bunch of time for all of us whiny ass brats who act entitled on a free elf sim and go demanding expansions they very clearly are NOT uninterested in?

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Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
I'd say at this point that you are so anti-Luclin that it is obnoxious, and there is absolutely concern about impartiality when it comes to your opinions and characterizations of the Luclin expansion.
You're so pushy for expansions that a minority want. The MAJORITY of people voted in that poll that they disagree with you.

In the end though we can talk all day long about it but it's not our decision to make, and the decision has already been made. Talk about beating a dead fucking horse.
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  #5  
Old 02-10-2016, 01:16 PM
Baler Baler is offline
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  #6  
Old 02-10-2016, 03:00 PM
Axlrose Axlrose is offline
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Early into Luclin's release on Live, I encountered a situation that made me feel the community was splintering apart and fading away.

I was going through East Commonlands and realized how quiet it suddenly was without all the auctions and shouts streaming across the screen. Everyone moved to the Bazaar since it was the "new thing". But then there was one person begging and pleading for anybody to come look at his wares since he could not afford the new expansion. The tunnel was barren and never was utilized for anything else again - save for this one poor bastard hoping someone, anyone, would play like the past and just visit him.

It made the game feel empty to me. Even the Bazaar with all the people (to the maximum allowed), felt empty since everyone was relatively quiet.
  #7  
Old 02-10-2016, 04:10 PM
Hastley Hastley is offline
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Have to agree with azzar in a broad sense. Luclin made the world more accessible which was good. It provided additional activities for main characters in the form of AA points/skills. It added dynamic new raids (basement ssra thing, worm thing in the deep, a war in acrylic caverns) AND provided means to advance ones character in the preparation for raids (bane weapons). While I'm sure there will be disagreement I also found the VT key quest rather involved and a fairly good time sink. Really it didn't take "that long" either (except for those little orbs from emp ssra). I guess there was mounts too but I was a gnome and liked the original character models so I never used the mounts). Overall i felt it added a ton of great stuff.
As a side note I am one of those people that feel like sitting around in EC for hours is not anymore interactive or valuable than using bazaar. Just my personal opinon that selling gear on level 1 alts who I have no connection to trying to gouge people isn't very fun in the tunnel and it's automation was a time saved to do other more community based activities. Also don't really care abou paludal cavern, by the time sol came out my guild and I had been 60 for a long time and it helped us get new members faster if they could get to 60 faster.

It won't happen here but it's not because Luclin is bad, but because people have rose tinted glasses and are stubborn. To say pre-Luclin raids were even half as dynamic as sol is silly and misinformed

Typed this on phone sorry for typos

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  #8  
Old 02-10-2016, 04:55 PM
iruinedyourday iruinedyourday is offline
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  #9  
Old 02-10-2016, 04:26 PM
heartbrand heartbrand is offline
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Still strikes me as bizarre the Luclin/PoP hatred. The game reached its subscriber peak in PoP, tons of content for guilds to do, tons of meaningful group content via Ornate molds, meaningful tradeskills that didn't suck, AA's that provided incentive to continue playing, abilities that finally started to balance classes out and carve a niche for everyone, focus effects that brought casters back into line with melees, boss fights that felt epic with amazing [at the time] graphics and very cool music.

Contrast that with Velious which feels small as fuck, can easily be held down by one top guild, has very little to do for non raiders other than farm HoT armor [which sucks for most slots], really no meaningful tradeskills to speak of. To each their own.
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  #10  
Old 02-10-2016, 06:43 PM
immaterial immaterial is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Still strikes me as bizarre the Luclin/PoP hatred.
i don't know why it's so surprising. SoL and PoP marked a pretty profound shift in the design philosophies of the game. lots of flavorful game elements were removed or trivialized because they were too inconvenient, such as travel time; trading/selling; and evil/good factions. zone progression was streamlined so that 50% to 75% of the old world zones were completely and shamelessly bypassed--why waste time in a "subpar" area when CB is just two loading screens away? the graphics upgrades had higher poly counts but were pretty ugly aesthetically. it also created this really awkward visual discrepancy between certain zones/models, because they never went back and re-did the old zones.

SoL/PoP was also around the time EQ's engine was really starting to show its age. animations were stiff and awkward, controls were rudimentary, clipping was terrible, and the UI was dreadful. going from EQ to WoW, it was almost mind blowing to me just how terrible EQ's UI and gameplay really were.

Classic EQ was far from perfect, and had a lot of holes (despite what its many fans might try to argue), and not everything from Luclin forward was terrible. still, SoL represented a key divergence from the "old style" that was maintained from Classic->Kunark->Velious. it shouldn't come as a surprise to anyone why fans of the original game draw the line at Luclin.
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