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Old 01-28-2016, 12:43 AM
BardPop BardPop is offline
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Are you guys ever going to prose anything that involves increasing the size of your own guild or alliance, or are all of these proposed solutions just going to work around your own small guild size, you know, forever?
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Old 01-28-2016, 12:45 AM
Lasher Lasher is offline
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You dont think if empire got banned or quit entirely that another guild would not fill the void at top raiding guild with similiar numbers?
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Old 01-28-2016, 12:49 AM
Troubled Troubled is offline
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Old 01-28-2016, 01:11 AM
Tune Tune is offline
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actually its a really good idea and ive yet to hear a better one

i have also been proposing this since ive been in nihilum so u cant claim im biased
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Old 01-28-2016, 01:13 AM
TheBiznessTZ TheBiznessTZ is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
actually its a really good idea and ive yet to hear a better one

i have also been proposing this since ive been in nihilum so u cant claim im biased
Got prof?
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Old 01-28-2016, 02:05 AM
Lasher Lasher is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
actually its a really good idea and ive yet to hear a better one


Better idea is to recruit/work together. I get it, youd rather have the game changed for you rather than you change for the game.

Casual scum, prophets, and slosh need to merge/alliance and then you will have numbers to raid 75% of velious content.

Your suggestion on asking the devs to completely rework the pve raid with hps/dmg/Ae to change everytime the encounter is engage by different numbers is just not going to happen. This is an emu server with no paid devs

It is more likely, feesible, spirit of eq to join your raid forces vs asking the devs to completely change the pve content.
  #7  
Old 01-28-2016, 01:44 AM
Colgate Colgate is offline
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you set the standard at vulak being "possible" with 35, as if he's the hardest dragon in the zone

i forgot your perspective was from a guild that can't handle trash mobs with 35 people
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Old 01-28-2016, 01:48 AM
Tune Tune is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
you set the standard at vulak being "possible" with 35, as if he's the hardest dragon in the zone

i forgot your perspective was from a guild that can't handle trash mobs with 35 people
u can make different scales on different mobs if you need to and will probably require feedback / tweaking

but like all these pixels are going to be around for a very long time, why not have some fun for a change and not feel like u have a job to log on everyday to maintain your choke hold of pixels on a dead / not fun server

this server was made so people could experience classic everquest, not this ^^
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Old 01-28-2016, 01:52 AM
Huelath Huelath is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
u can make different scales on different mobs if you need to and will probably require feedback / tweaking

but like all these pixels are going to be around for a very long time, why not have some fun for a change and not feel like u have a job to log on everyday to maintain your choke hold of pixels on a dead / not fun server

this server was made so people could experience classic everquest, not this ^^
yep i clearly remember mobs difficulty scaling with the # of people in zone in classic everquest
  #10  
Old 01-28-2016, 01:56 AM
Tune Tune is offline
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Quote:
Originally Posted by Huelath [You must be logged in to view images. Log in or Register.]
yep i clearly remember mobs difficulty scaling with the # of people in zone in classic everquest
come on bro

are people still playing the classic card here?
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