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  #1  
Old 01-28-2016, 04:41 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg if it's well-managed.
Things will remain as they are unless the server rules change.
I don't think training AND item loot would be healthy, but a choice of one or the other would be healthy. Personally i think item loot is better, it forces people to either run around naked and be easier targets, or risk high value resist gear.

It seems like the current rules favors the zerg and makes R99 into P99 2.0
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  #2  
Old 01-28-2016, 04:50 PM
grannock grannock is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg.
Things will remain as they are unless the server rules change.
Colgate and gong could take 12 people and prevent 100 man zerg from killing shit in ntov, why does everyone else suck?
  #3  
Old 01-28-2016, 04:55 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Colgate and gong could take 12 people and prevent 100 man zerg from killing shit in ntov, why does everyone else suck?
Yeah, they can. Too bad there's no incentive to do so because no item loot or related reward. Stopping a raid from killing a mob is a lot easier than stopping them and killing the mob yourself, week after week.
  #4  
Old 01-28-2016, 07:36 PM
Efwan Efwan is offline
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Quote:
Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Colgate and gong could take 12 people and prevent 100 man zerg from killing shit in ntov, why does everyone else suck?
/thread
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  #5  
Old 01-27-2016, 10:45 PM
iruinedyourday iruinedyourday is offline
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There's a pretty good limit on em if you consider server pop if ya catch my drift
  #6  
Old 01-27-2016, 11:58 PM
Kergan Kergan is offline
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This idea gets suggested about every other week. It is dum every time.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #7  
Old 01-28-2016, 12:23 AM
TacoSmasher TacoSmasher is offline
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Empire could basically just be all of our clerics under 1 tag, rest could be guildless, we would still kill the same shit.

OP is retard
  #8  
Old 01-28-2016, 12:24 AM
Tune Tune is offline
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I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than nothing

at least gives people a chance to break up the zerg and figt even numbers
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  #9  
Old 01-28-2016, 12:31 AM
garzahd` garzahd` is offline
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cool story tune

nobody gives a fuck unfortunately

plz fuck off back to losing on warhammer (ive killed you 8 times already)

you farmed for 5 years only get banned

what a cuck

do u even lift?
  #10  
Old 01-28-2016, 12:49 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than to

at least gives people a chance to break up the zerg and figt even numbers
This is a classic Everquest emulator. If you don't like it leave.
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