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  #1  
Old 01-19-2016, 01:12 PM
Kergan Kergan is offline
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How about a new classic timeline server while simultaneously developing Luclin to be released in ~2.75 years which would follow the original timeline.

Then everyone wins.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #2  
Old 01-19-2016, 01:17 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
How about a new classic timeline server while simultaneously developing Luclin to be released in ~2.75 years which would follow the original timeline.

Then everyone wins.
I don't want our developers to have to waste their time on some Luclin bullshit. They've said multiple times that they aren't going to do it and, considering it would be extra work and there are other things to fix with the current content, I tend to believe them.

As far as a new classic timeline server, I don't know if we have enough players for that. If it was a PvP Server, it would be the final nail in the coffin for Red. Plus, it would be one more server to run, extra work for Rogean and Co. So if they're going to release a classic timeline PvP Server, it would make the most sense to just wipe Red.
  #3  
Old 01-19-2016, 01:13 PM
krazyGlue krazyGlue is offline
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voted no for luclin
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Old 01-19-2016, 01:18 PM
heartbrand heartbrand is offline
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The developers already said no wipes on P99 EVER. Please stop wasting their time with that troll. Thanks.
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  #5  
Old 01-19-2016, 01:20 PM
easy_lee easy_lee is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The developers already said no wipes on P99 EVER. Please stop wasting their time with that troll. Thanks.
They also said no Luclin, you hypocritical fuck. And do you have any idea how much work Luclin would be? Need I remind you that this is a free server? You're acting like a spoiled brat.
  #6  
Old 01-19-2016, 01:19 PM
Kergan Kergan is offline
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Can you find me a post from Rogean or Nilbog that give a hard no on Luclin? Because I tried and couldn't find one.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #7  
Old 01-19-2016, 07:20 PM
Llandris Llandris is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Can you find me a post from Rogean or Nilbog that give a hard no on Luclin? Because I tried and couldn't find one.
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Mixxit just wanted to know people's opinions on what they would like to see post-Velious. This has no bearing on what will happen here.

This is a prekunark-velious server. Nothing has changed about our mission goal :P

Since this is a hypothetical discussion, I will join in.

There is no way I would go forward with Luclin and beyond. (cat people and aliens? really. It went from a fantasy setting to 1990s scifi.) Custom content would be fun though. My idea of a post-velious world would include fewer zones, with more content in them. It would have strong faction relations between centralized cities similar to the way Kael, Thurgadin and Skyshrine operated. NPC humanoids could have family factions, and hidden factions you might know are linked. There would be a lot of npc interactions to promote the sense of zones being alive. There would be fights in the bars, and guards that don't show up to work sometimes.

I would try and make use of player characters abilities and spells. example: Instead of track being used to farm loot, it might be used to safely navigate through hostile invisible creatures you can't see otherwise:P There would be locked doors (rogues). Every class should have some type of use.

Quests would be hard, possibly requiring you to complete different objectives with one faction, then requiring parts from an opposing faction. Quests might even yield different rewards depending on the route you take to reach the end. I believe quest-rewarded items should be more about effects, and less about crazy hp/mana stats. In my post-Velious world, loot would be only marginally better than the best gear obtainable in Velious, but it would be hard to get and very unique.

I am a fan of real time strategy as well. Optional pvp is a good thing. I believe squads of npcs could be utilized for pve and pvp purposes. Mixxit demonstrated this with the Infinity's Edge server quite nicely. Warfare between cities where you could choose your side based on faction work, with the possibility of your city falling into enemy control. City uptime or battles won could yield temporary titles/rule to certain PCs, etc.

The original zones inspire me more than the new ones. I suppose I would try to make each and every npc and monster have a story, and have it mean something. This is what I missed post-Velious on live eq.
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The server will stop at velious. At that point we may consider opening a second server starting from the beginning again, but this is still a while away (2 years atleast).
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Some of us are looking forward to adding some custom content after velious, yet keeping in line with the feel of classic everquest.

I don't think AA's will ever be introduced.. I've ripped out so much of it from the code already lol.
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
My general opinion of Luclin as an expansion is that it will be skipped content wise. I'd rather not take any of the content that it introduced. Won't be using models, no horses.

How do people think of augments? Not exactly the same way that they were introduced with loy, but custom slots and different ways to get them.

We'll probably never have instancing, I destroyed that code a while ago.

Something I could see us doing is finding ways to improve epic weapons, sort of like how 2.5's worked.
Last edited by Llandris; 01-19-2016 at 07:41 PM..
  #8  
Old 01-19-2016, 01:20 PM
heartbrand heartbrand is offline
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Nilbog said he had no interest in developing Luclin. He did say he will be implementing custom content at some point once Velious is done. While I think the chances of Luclin are rather small, this project will undoubtedly continue to evolve as years pass, perhaps with new leadership and devs. My argument was mainly to use Red99 as a testing ground for further content implementation.
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  #9  
Old 01-19-2016, 02:43 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Nilbog said he had no interest in developing Luclin. He did say he will be implementing custom content at some point once Velious is done. While I think the chances of Luclin are rather small, this project will undoubtedly continue to evolve as years pass, perhaps with new leadership and devs. My argument was mainly to use Red99 as a testing ground for further content implementation.
Yeah you and chewie (my money is on his comeback when pop hits single digit, double digit is for bluebies and carebears) and the 5 people left can beta test it in 2020
  #10  
Old 01-19-2016, 02:44 PM
miraclegrow2 miraclegrow2 is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Nilbog said he had no interest in developing Luclin. He did say he will be implementing custom content at some point once Velious is done. While I think the chances of Luclin are rather small, this project will undoubtedly continue to evolve as years pass, perhaps with new leadership and devs. My argument was mainly to use Red99 as a testing ground for further content implementation.
This is rogeans project not nilbogs, rogean said he liked luclin and it was something he would consider.


Luclin was never changed, its current version in titanium was close to perfect / unchanged and is live on eq titan and grand creation and several other servers. Would be like zero work considering we are already using the titanium client.
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