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#1
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Maybe you have heard of it, but they add expansions to games to make them better.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#2
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I'd say the chances of a Luclin release are higher than the chance of another classic server. Hence our position. Luclin would enable small guilds like Casual Scum, Thunderdome, Friends, and remnants of TMO a shot at being able to raid content because of the sheer number of targets available when Luclin comes into play. These guilds would grow and flourish without <Friends> and a few certain players in <Empire> hawking over them. FACT: We have population already interested in playing R99 in its current state. There is no reason to believe a rollback server, wipe, or fresh server should be considered until we beta test the Luclin Raid Pressure Relief Theory as I have coined it. Which would result in a sustained 350 pop average server, nearly 200 more people than we have right now. More on that later, after I'm able to reconnoiter with Dr. Heartbergerstein in the alley behind the temple.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#3
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But if you want to talk theory, here's some theory for you: more raid targets means less PvP. Why contest someone over mob A when you can just kill mob B for comparable loot? The only thing more targets would do is give smaller guilds free, uncontested pixels since the biggest guild would be occupied with the best ones. That goes against the spirit of the server. It's called Red PvP, not Red Free Uncontested Pixels and Fast Leveling For People Who Suck At EQ. You're pushing for something that not only makes PvP more difficult since people are more spread out, but also makes it less likely by creating more raid targets. It's a socialist solution to gear for everyone, and does nothing to encourage PvP. Small guilds won't contest the big ones just because they have gear, people will just use the small guilds to gear up and join the big ones for better pixels. | |||
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#4
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When the Luclin Raid Pressure Relief Theory is unveiled, everything will make sense.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#5
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Look at the past changes that have increased population. No item loot. YT. Experience bonus. No experience loss on death (something I don't even agree with, but whatever). They all have one thing in common: they remove barriers to PvP. Even YT, which seems meaningless, provides epeen incentive to engage in PvP. More zones and raid targets both decrease the likelihood of PvP. It's so simple and obvious that I don't see why you're not getting it. For Luclin to work and, indeed, for velious to work, we'd need hundreds more people on this server. We ain't got hundreds more people, and there's no evidence to support the idea that releasing Luclin would bring in more. | |||
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#6
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I have 6million raw plat and countless top tier items and 12 level 60s why would I ask for a wipe ? I love this server
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#7
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I can tell you are afraid of Luclin pixels affecting your PvP and giving you less targets by adding more zones, but the Luclin Raid Pressure Relief Theory will show you why that is totally wrong. For one, Velious BIS and Luclin BIS are identical aside from spell focus and mana regen (which is a much needed balance item for PvP). If you are ok with Velious gear gap, by being against a wipe you seem to be ok with it, Luclin BIS is same stats as Velious BIS.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#8
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you said this in game too | |||
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#9
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lol @ heartbrand trying to frame classic population drop as a PVE thing.
Comparison to Rallos (which im guessing is where alot of those 600 people came from) On Rallos you actually stopped to pvp on the way up. It was fun. On Red, you either gank trained or gave up trying to pvp after the first few xp deaths, turning red into purple hide and seek (Generally speaking, a few exceptions). It was boring. That is a MAAAAAJOOOOOOOOR difference, night and day. Holocaust made it clear it was gonna use XP death in pvp to "grief people off the server" and thats exactly what happened. | ||
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Last edited by Tradesonred; 01-18-2016 at 07:37 PM..
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#10
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