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#1
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#2
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Nilbog explicitly stated that he is not against Luclin. He said he doesn't want to do the work for Luclin because he personally doesn't feel passionate about Luclin. He can hire another volunteer and supervise Luclin development without doing any of the work. Quote:
Red is the testbed, its not a classic server. It has a litany of unclassic changes and gameplay additions and subtractions. Time to experiment a little more and use Red to beta test Luclin for blue some day.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||||
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#3
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![]() HB and tomatoking want luclin
HEHE [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#5
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![]() Hate to break it to you, but it's more likely at this point than a Teams server, on which you've written multiple treatises.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#6
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![]() Red is a bastard child as it is with numerous non classic custom features. Time to use Red as the testing ground. Release Luclin 2016.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#7
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![]() As much as I would be against Luclin. Or any cry convo about how server is in dumps and needs change (not saying that's what HB is doing)... I would be for eventual customization to the box in form of AAs wih velly still being max expac. If done right it could be cool. % chance it is done right or anything close is done at all? 1 in 292.3 million. Worse than the recent powerball.
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#8
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![]() I don't think this would be a good move, because the server population is already too small for the size of the game world.
If people want to PvP, the number one requirement is that they be in the same place. Aside form two porting classes, EverQuest doesn't have a fast travel system like many games do. We have to walk from place to place, and more zones means that players are more spread out. That's why PvP was less common in Kunark than in classic, and is less common now than in Kunark. The second major requirement for PvP to be good is that the people engaging in it need to be roughly balanced. A warrior resisting spell after spell from a caster due to having all the resist gear is boring for both parties. Players also need to be close to the same level. Kunark made PvP worse by adding ten levels (one more barrier to PvP since people aren't the same level) and tons of overpowered gear. Velious is further exacerbating this problem. Luclin would be one more nail in the coffin. AAs don't help this problem, because it still takes a long time to build them up, just like it takes a long time to get pixels. AAs would be one more way to give veterans an advantage over noobs, thus one more barrier to new players joining. The classic timeline, 50 levels with no Kunark, Velious, or kittens, was the best for PvP on red. That content is what our population can sustain. Luclin would be fine on the blue server if they ever wanted to do it, but it would hurt red. And I don't think Luclin is in the cards for blue, either. | ||
Last edited by easy_lee; 01-14-2016 at 01:29 PM..
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#10
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