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  #1  
Old 01-14-2016, 09:30 AM
fadetree fadetree is offline
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You need a Ranger, Duh.
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  #2  
Old 01-14-2016, 09:35 AM
Manticmuse Manticmuse is offline
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Mage, then you wont have to root every mob for the warrior to hold aggro against a rogue.
  #3  
Old 01-14-2016, 10:17 AM
Daywolf Daywolf is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
You need a Ranger, Duh.
Yeah, then they won't bug me with tells when I'm on my ranger while I'm farming HQ skins "owww helpz me tracksis mob fur epix dropz!". Lets face it, it's the only tracking in the game that doesn't suck. But, I'm sure someone in their group could roll an alt ranger, you can almost do quest hand-ins to 25, then easy fear kite to 30, result is a decent tracker. A must for tailors. For leveling I'd take ranger over rogue, but endgame results may vary.

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Originally Posted by Manticmuse [You must be logged in to view images. Log in or Register.]
Mage, then you wont have to root every mob for the warrior to hold aggro against a rogue.
See?! Ranger yup. And they have a cleric for revives [You must be logged in to view images. Log in or Register.] Always a plus.
Though a ranger can pull aggro, just harder. Burning the mob usually gets their attention though.
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Last edited by Daywolf; 01-14-2016 at 10:24 AM..
  #4  
Old 01-14-2016, 10:10 AM
Izmael Izmael is offline
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With the new group layout, you'll be low on DPS and have no FD pulling. I'd say monk or ranger (for snare)
Try to convince the wizzie to play a druid though... you have no good snares. If he does, switch ranger with a monk or rogue.

As for mage pet rooting mobs: 1) any half assed rogue knows how to evade and has no problems with aggro management with a warrior, 2) root proc is resisted a lot 3) root proc lasts for just a few seconds when it lands.

Two enchanters in a group more often than not find themselves one enchanter too many.
  #5  
Old 01-14-2016, 10:14 AM
Seldig Seldig is offline
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So we need a puller, snarer, and melee DPS. Would a Bard work?
  #6  
Old 01-14-2016, 12:30 PM
indiscriminate_hater indiscriminate_hater is offline
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unless your brother is trying to get away with minimal effort, tell him to drop the wizard
  #7  
Old 01-14-2016, 06:12 PM
eqravenprince eqravenprince is offline
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Definitely Monk. Sure snare is handy, but you have a wizard that should nuke and kill the mob when it flees or right before it flees.
  #8  
Old 01-14-2016, 06:18 PM
brecon brecon is offline
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Wizards get snare.

Basically you need a puller, unless the enchanter plans on doing it.

You probably want a FD class for dungeon pulling for 40+ content - SK, Necro, or Monk would all work. Monk is the best at it, but Necro provides a ton of utility, including the ever-important corpse summon. With a cleric, wizard, and necro, you could do any dungeon content without worrying about a messing CR.

Monk is the easiest, Necro is the most complicated of those classes. If you roll Necro and start charming in HS with the enchanter, you'd absolutely destroy 50-60.

Alternative idea: Bard. You would be relying on lull pulling, but with an enchanter, shaman, wizard and cleric, you should be able to root CC a crit resist. He gets snare, additional mana regen, lots of other utility.

So you still have some choices .
Last edited by brecon; 01-14-2016 at 06:22 PM..
  #9  
Old 01-14-2016, 06:57 PM
-Catherin- -Catherin- is offline
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a shaman or a *good* bard. leaning towards the bard since you already have two forms of heals.
  #10  
Old 01-14-2016, 08:43 PM
nyclin nyclin is offline
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you really need to convince the wizard to roll a different class. if they want to pew pew, magician is a decent alternative. wizards are seriously bad in exp groups - maybe 30-50dps sustained at 60; about the same as a warrior or ranger that's autoattacking.

what you need now is a monk, or pro SK/necro. monk is probably the best choice because your group is lacking in manaless DPS.
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