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#1
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You need a Ranger, Duh.
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The Ancient Ranger
Awake again. | ||
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#2
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Mage, then you wont have to root every mob for the warrior to hold aggro against a rogue.
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#3
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Quote:
Quote:
Though a ranger can pull aggro, just harder. Burning the mob usually gets their attention though.
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Last edited by Daywolf; 01-14-2016 at 10:24 AM..
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#4
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With the new group layout, you'll be low on DPS and have no FD pulling. I'd say monk or ranger (for snare)
Try to convince the wizzie to play a druid though... you have no good snares. If he does, switch ranger with a monk or rogue. As for mage pet rooting mobs: 1) any half assed rogue knows how to evade and has no problems with aggro management with a warrior, 2) root proc is resisted a lot 3) root proc lasts for just a few seconds when it lands. Two enchanters in a group more often than not find themselves one enchanter too many. | ||
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#5
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So we need a puller, snarer, and melee DPS. Would a Bard work?
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#6
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unless your brother is trying to get away with minimal effort, tell him to drop the wizard
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#7
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Definitely Monk. Sure snare is handy, but you have a wizard that should nuke and kill the mob when it flees or right before it flees.
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#8
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Wizards get snare.
Basically you need a puller, unless the enchanter plans on doing it. You probably want a FD class for dungeon pulling for 40+ content - SK, Necro, or Monk would all work. Monk is the best at it, but Necro provides a ton of utility, including the ever-important corpse summon. With a cleric, wizard, and necro, you could do any dungeon content without worrying about a messing CR. Monk is the easiest, Necro is the most complicated of those classes. If you roll Necro and start charming in HS with the enchanter, you'd absolutely destroy 50-60. Alternative idea: Bard. You would be relying on lull pulling, but with an enchanter, shaman, wizard and cleric, you should be able to root CC a crit resist. He gets snare, additional mana regen, lots of other utility. So you still have some choices . | ||
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Last edited by brecon; 01-14-2016 at 06:22 PM..
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#9
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a shaman or a *good* bard. leaning towards the bard since you already have two forms of heals.
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#10
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you really need to convince the wizard to roll a different class. if they want to pew pew, magician is a decent alternative. wizards are seriously bad in exp groups - maybe 30-50dps sustained at 60; about the same as a warrior or ranger that's autoattacking.
what you need now is a monk, or pro SK/necro. monk is probably the best choice because your group is lacking in manaless DPS. | ||
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