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#1
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Making pets indifferent would sure help shamen too. We'd be able to pull out a pet and run through lower level dungeons like Permafrost without our pup aggroing every green mob in sight.
That change would cause more problems than it fixed. Quote:
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#2
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If this rule is in place for Enchanter animation I STRONGLY SUGGEST you think about this.
When I was soloing as an enchanter in my 20's I was exclusively using my animation pet and I was only using nukes or dots if I was in trouble. Enchanters generally don't do damage while soloing, we tash, slow, stun and root if we have to, occasionally we use feedback but that's only if we have mana. Enchanters can't AFK level in the first place but with this you will make it so that even if they try soloing with their pet they will be punished for doing so by nerfing the exp. I'm saying this as somebody who this will not effect since I'm already level 50 but more as somebody who doesn't want to see the class get completely ganked out of everything. | ||
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#3
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#4
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I don't really understand the point, even. Changing it so you have to do 1 damage to get full xp on the mob, or changing it so you have to do 99% damage to get full xp still impact the afk leveler the same. This change just hurts the legitimate soloers who use a strategy that doesn't involve burning away half their mana every fight.
Ah whats it matter, I'm level 50 already. All you mages/necros/enchanters/bards who aren't 50 yet, good luck soloing at half the speed! As a wise man once said: "Fuck ya'll, I've got mine." | ||
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#5
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#6
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Considering like I said that this nerf on live was a nerf for charm because how much PoP mobs hit for. They made the nerf for charm and not for afk soloing. For that they made it so if you did not do 1 point of damage your pet took half of the exp and then later making the pets indifferent to everything.
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#7
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If the goal was to stop afk leveling, which seems like it was, then this isn't the best approach. However, personally I'm just fine with the nerf. I rarely solo and usually duo with a druid or shaman, so it won't affect me much.
Renders the enchanter charm line even more useless, but that doesn't cause me too much heartburn either. They can get a partner or groups like everyone else. | ||
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#8
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I think Wrei is trying to say that pet classes have had it really good for a long time and now still have it better than melees. It's not worth griping about. You still get 50% exp doing things they way you've always done them. It's almost like being a hybrid....except you can solo.
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#9
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I think this experience penalty is a little harsh. I, like guineapig, play at odd hours and only for an hour here or an hour there, so I have been playing a Magician and soloing is a must. Even if I were fortunate enough to find a group in the first ten minutes I was online, I would only be in a group long enough to get settled in and then have to leave.
Yes, I could still level solo with the Magician or Necro, but doing 50% of the damage in a fight would be both very costly in mana and difficult to do without drawing aggro to yourself a lot (the aggro issue could just mean getting better at the class, which isn't the worst thing in the world, I guess). Last I checked, Magicians were, for lack of a better phrase, defined by their pets, so it seems silly to make their pets so much of a burden when soloing. Personally, I think it should be altered so that if a solo player doesn't do 1-5% of damage to a creature, the pet steals 75-99% of the experience. If the concern is AFK levelers, this will solve the issue. AFK = no damage done to the mob = 75-99% experience lost. EDIT: The comment about this making them about on par with hybrids is very, very valid in my opinion. When considered that way, it doesn't sound so bad. =P | ||
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Last edited by impen; 02-18-2010 at 01:17 PM..
Reason: Removed dumb statement and added a little extra!
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#10
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