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#1
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Runnyeye can be good xp... but the respawn rates are FAST and the pathing is insane. Plus, there are tons of shaman casters.
I'm all about fighting the goblin threat, but it might be a tough one unless you guys are a good group! | ||
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#2
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Anywhere aside from Upper Guk was a terrible suggestion.
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#3
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Third floor is green. Second floor is where it's at for those levels. You can set up camp on the third floor and pull to there. The only one who has to worry about Borxx is the puller, but once you know the layout, you never have to encounter him. It's good vendor loot there and non-stop pulling since the mobs die so fast.
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#4
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You could set up on that ramp leading down to third and pull from second, sure, if you were lower level. Puller can learn Borxx's path and avoid, yes. I just remember being sick of Borxx. Every time you run into that guy it's a mad flight for the exit. No equivalent hazard exists in other dungeons around that level.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#5
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When I refer to the third floor, I'm referring to the slimy area with overseers, that's all green. I think of the king as on the fourth floor. You can set up on the ramp behind the knight room and pull almost the whole floor there without running into Borxx, or if you do,your puller can zone it or fd, while the group is still safe.
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Last edited by Ravager; 12-16-2015 at 04:10 PM..
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#6
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Where at in Uguk would be good besides scryer? We are now level 20-21. Scryer has been camped every time our group is on. I am starting to be extremely annoyed with lack of instancing. It is more frustrating trying to find an entire camp empty and take the time to travel there, only to have the camp taken by the time we get there.
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#7
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#8
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Last edited by Expediency; 12-17-2015 at 04:42 PM..
Reason: .
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#9
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Quote:
Squire is pretty good too for that level, very close to tuk pit. Can pull from pit and from down the ladder nearby. Down the ladder from squire and to the left are a bunch of ton shamans and warriors. Your group can take care of them no problem; it's another good camp spot. The roaming ton knight will be irritating, but doable. Just don't go further in to the summoner/priest spawn. Dead side ZL has been mentioned several times, but it's a common camp, so not a good place to go if you are frustrated about the camp situation. Nonetheless, it's a good one. You might be able to handle warden, too. But avoid the fungus guys. Their damage shields and self-healing will cut into your xp'ing time.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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Last edited by thufir; 12-17-2015 at 04:55 PM..
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#10
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You could set up in the Ramp Room where the Gaz Squire spawns and pull from down below. Have your puller just drop down the ladder and hang a left until you reach a room with 3 static spawns and 1 roamer. There are several smaller rooms surrounding this room with 1-2 spawns in each.
Another solid spot is the ramp between the Warden camp and the Fungus area. Lull or some form of CC would almost certainly be a must if you plan to pull the fungi. You could also set up at the Lower Guk zoneline and pull from the hallways around that area. | ||
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