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  #1  
Old 02-25-2016, 12:02 PM
Speedi Speedi is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
It happens in literally every zone. Just pull a mob, run tight around a corner and watch the mob go straight through it. In zones with multiple levels, the mob has a chance to fall through the world when running through corners which in zones like Sebilis can cause massive trains from Fungi/Crypt areas.
This is correct from what I have saw. It's not a zone issue. It's something to do with the way NPC's behave. Instead of taking a path when aggro'd they just break all world rules and walk through walls, and yes sometimes even fall through the world.
Last edited by Speedi; 02-25-2016 at 12:10 PM..
  #2  
Old 03-02-2016, 09:44 PM
Eld'n'Ell Eld'n'Ell is offline
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Are people generally thinking.... this pathing issue will not get fixed?

Me and my partner just dealt with this crazy stuff in unrest. For 15 levels.
Now we just dipped our toes into LowerGuk last night.
Seems likes it a major issue effecting too many places.
  #3  
Old 02-23-2016, 11:13 PM
sclager1999 sclager1999 is offline
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also noticed while in KC, was in a basement group yesterday ,pulling first mob from turnkey cells causes aggro from the above level, happened evertime, would get 2-3 adds through floor via LCY camped I think.
  #4  
Old 02-24-2016, 11:17 PM
Baa Baa is offline
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A couple of really common spots I find where this happens fairly often:

Sebilis Disco:
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Pets/mobs being pulled through this corner have a chance of falling through the floor. Can be avoided by walking mobs through the door - however all you need is one add while pulling for fun times to start.

Sebilis Crypt/Emp:
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Pets/mobs being pulled through this corner have a chance of falling through the floor.

I cannot comment on other zones but I know this did start the patch last year. I had spent a significant amount of time in Seb before and after and noticed it almost straight away.
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Last edited by Baa; 02-24-2016 at 11:21 PM..
  #5  
Old 03-07-2016, 08:49 AM
LostCause LostCause is offline
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even my pets go through walls and aggro more mobs too..

instead of using normal pathing.
  #6  
Old 04-28-2016, 09:45 AM
Andragore Andragore is offline
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--------------------------------------------------------------------------------

I think there are still some pathing issues - at least in Everfrost/permafrost as of last night: The back frost giant in everfrost right before the perma zone will no longer let you pass by hugging the opposite wall, he attacks everytime. Inside perma, the ice goblin at entry will wander when he hits about 20% health, but now immediately goes through the wall, comes back with about 25+ high level mobs. Also, if you are at that area and go to the halas zone to escape the giant (I gated) he appears through the wall at the halas zoneline.
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  #7  
Old 05-05-2016, 01:17 PM
Crookstinger Crookstinger is offline
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I ran into some pathing/aggro issues in Permafrost last night.

First, the aggro issues. There are a few mobs I've found that even though I appear to have clear, unobstructed line of sight, I cannot cast on them until I am essentially in belly cast range, nor will they aggro until I am standing extremely close to them (again think belly cast range). One such mob is a single goblin immediately to one's left as one climbs the very first ladder from the entrance (it sits in a little alcove). Another is an elite goblin guard that sits right around loc 600, -325. There is a third a little southwest of that loc, around loc 525, -200 or thereabouts.

Then some pathing issues I ran into. These were the various goblins on and around the boulders/ice formations as one first enters the King's Room, roughly between y-coordinates 500 and 600 and x-coordinates -200 and -400. If I aggroed a goblin on a different elevation than me, it would run around for a few seconds then run towards me while still on a different elevation, hit a wall, and then vanish for a short period of time (10-20 seconds) before returning with anywhere between 0 to 10 of its closest friends. I don't think I had any pathing issues with mobs on the same elevations as me, and not every mob I pulled from a different elevation had pathing issues. But enough of the different elevation pulls had issues that it seemed like something I should report.

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  #8  
Old 05-07-2016, 01:28 PM
Lojik Lojik is offline
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Was killing nox spider in hallway before lava shortcut, it fled and walked nw through wall to pop out at efreeti (watched it through wall with eye vision. ) didn't fall through world at least, and group at efreeti slayed it
  #9  
Old 05-07-2016, 04:41 PM
guirssane guirssane is offline
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if it could be priority fix number one [You must be logged in to view images. Log in or Register.]
it's really messy in some place tbh :s
  #10  
Old 05-07-2016, 04:44 PM
Doctor Jeff Doctor Jeff is offline
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This is a bad bug, but for some temporary relief, you can baby your pulls back instead of just running straight to the camp. I find that if you walk backwards while looking at the mob, he will follow your path pretty much as well as he can. and if you don't get any walls between you and your mob, there is no way it can pop up.

Of course this requires you to be able to take a few hits on your way back every now and then.
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