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| View Poll Results: Should the staff listen to the players for PVP changes to the server | |||
| Yes, the staff has a limited understanding of pvp server dynamic. Let players weigh in. |
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19 | 55.88% |
| No, zergs are meant to control spawns. |
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15 | 44.12% |
| Voters: 34. You may not vote on this poll | |||
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#1
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As much as I think variance would be a bad idea, the "mobs are left up" argument doesn't really hold water either. The whole idea behind variance is pretty much the opposite - you DONT know what's up.
That being said, comparing variance to simulated repops doesn't make sense either. The reason nobody minded sim pops was because it essentially added extra loot drops and didn't take any away. At this point I just say add it for a couple weeks so it is proven once and for all it makes no difference so these threads are no longer needed. | ||
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#2
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variance would not affect our guild whatsoever it would not affect the current server dynamic where Empire is the only guild attempting to kill velious raid targets (aside from TMO killing Vindi every now and then) go ahead, add it in nothing would change | |||
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#3
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Sim repops make a zerg work harder in order to control every spawn. Which in turn makes it easier for the rest of the server.
Because if something is not a set time in everquest, you lose 20-30 % of your raid force at a minimum. If off prime time you lose even more. Not complicated, obviously the zerg does not want that People outside the zerg want it Stop trying to convince everyone of stupid ass ideas of how "mobs are left up" As it has been stated before, soon as any sign of another raid force being able to kill it shows its face, its added to the zerg cycle. Like skill-less locust they decimate the land with 2 to 3x the numbers you need for any encounter. | ||
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#4
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Literally would not change a thing. Maybe more crappy kunark targets?
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#5
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Joto
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#6
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So it took months for an uncontested Vindi to be killed but somehow ToV Dragons randomly popping will boost pvp and served health? Ok.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#7
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#8
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Wipe it clean. | ||||
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#9
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You don't need variance to disrupt the top guild. You need 20-30 people willing to sit by raid mobs and play cat and mouse for hours on end until the people who log in for loot get frustrated and stop logging in. This could be done by camping out at WL zone line, at the well for Dain, in Yelinak room, the safe room by Lendinara, etc. Not even PvPing, just threatening to log in on the pull every night thus lengthening raids exponentially.
The Yelinak attacks made the raid extend another couple of hours. If that happened to even a quarter of raid mobs people would start to burn out, particularly if it was done in as annoying a way as possible. Oh well, guess there's some TMO Vindi attempts to fuck with.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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Quote:
[You must be logged in to view images. Log in or Register.] There are 0 races to targets. 0 skirmishes between moving forces in the 20v20 range where the fight gracually increases in numbers. The only thing you'll get is both armies bringing as many people in advance, and the zerg winning. Yes, you might fuck around with the zerg and make their raids last longer. But as you said, 70% raid attendance now makes you a casual. Coglate Gongshow and practically everyone else is rockin 100% RA, you really underestimate these people's devotion to raid. Which is odd seeing as you're the one that brought it to our attention. | |||
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