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Old 10-29-2015, 02:05 PM
Seltius Seltius is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
agility is important in EvE Online.
loved that game.
  #2  
Old 10-29-2015, 02:05 PM
Seltius Seltius is offline
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Agility on live was an important stat for monks early on until gear got to where the stats/effects outweighed the loss of ac on higher weight. I still see a difference in PVE on blue and red when I have higher weight. I know it doesn't have the same effect that it should because iirc AC isn't calculated right here. And here if your over weight by even a little on a monk your agility starts to drop and its a lot more than 1ac to 9agi conversion for monks.

Thing with a monk is you have to look at stats+effect(if there is one) vs Wt(loss of agi/ac) Things like a Fungi far outweigh the loss of ac due to effect.

Other than that I have to say Charisma is worthless for melee unless your buying/selling.


Each class has at least 1 stat that isn't nearly as useful or is useless for them. /shrug
  #3  
Old 10-29-2015, 02:10 PM
fadetree fadetree is offline
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traditionally, AC generated by AGI is avoidance AC. AC generated by worn AC is mitigation AC. Both play a part in damage calcs, but iirc mitigation is a lot more significant.
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  #4  
Old 10-29-2015, 02:13 PM
Swish Swish is offline
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I dunno, I valued agi a lot on my rogue...more so than dex - I'd rather have avoidance than mitigation on a rogue.
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  #5  
Old 10-30-2015, 12:20 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I dunno, I valued agi a lot on my rogue...more so than dex - I'd rather have avoidance than mitigation on a rogue.
Are you talking about live? On live (at somepoint in the time line, and it certainly wasn't well known about) Agi had a double effect for rogues over level 30, adding mitigation AC if you had enough of it. Perhaps this influenced your decision.
  #6  
Old 11-01-2015, 11:06 AM
86753o9 86753o9 is offline
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If by stupidest stat you mean least useful stat I would have to say endurance is less useful than agility.
  #7  
Old 11-01-2015, 11:59 AM
DeathByCactus DeathByCactus is offline
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"most stupid"

Stupidest is stupid.
  #8  
Old 11-01-2015, 08:53 PM
hurt hurt is offline
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I read somewhere on these forums that in pvp if ones dex is higher than their opponents agi, it increased their chance to hit.

There was a parse somewhere showing the difference in hit rates.
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  #9  
Old 11-24-2015, 10:20 PM
maerilith maerilith is offline
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I think on over time 14 or so ac from 25 agi not soft capped would definitely pay itself off.

An MT even on a raid taking on avg 1% less damage from a heavy hitter per hit is still a decent payback.

HP is a solid stat for warriors because they get a really good return on it and have rediculous AC and good returns on AC over the cap and I think just barely hit the cap in max level velious gear.

However for a caster who hits the cap early and gets shitty returns on AC over the cap, ide dump 5 or 10 points in AGI and go for a round 100 agi just for shitss and giggles and good early game mitigation. It's noticable.

Though high AGI will never really make you a better tank than someone with regen, stun immunity or raid buffs.

TLDR for anyone it might matter maxing AGI it's probably worthless, rangers could do better with dex.

And no you don't dodge better with more AGI, it just skills up to max/per level quicker.

Also it seems like even with pretty rediculously high agi, getting low hp percentages tends to take you to very low agi levels below 75 anyway so below 22% hp or 39% or whatever it is it's wasted.
Last edited by maerilith; 11-24-2015 at 10:26 PM..
  #10  
Old 11-25-2015, 12:16 AM
Jigawatts Jigawatts is offline
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Agility and Dexterity should be (or should have been) combined into a single stat.
Last edited by Jigawatts; 11-25-2015 at 12:27 AM..
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