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  #1  
Old 01-20-2011, 11:14 PM
Pescador Pescador is offline
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I think he means there is no distinct dmg bonus for the mainhand weapon.

I can confirm this, because my rapier hits for 32 in my mainhand or my offhand, so currently you should always put the best ratio in your main hand.
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  #2  
Old 01-21-2011, 01:23 AM
Estu Estu is offline
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Quote:
Originally Posted by Pescador [You must be logged in to view images. Log in or Register.]
I think he means there is no distinct dmg bonus for the mainhand weapon.

I can confirm this, because my rapier hits for 32 in my mainhand or my offhand, so currently you should always put the best ratio in your main hand.
If the damage bonus is applied to both weapons by reason of a bug, that's NOT incentive to put the best ratio in your main hand; that's incentive to put the lowest delay in your main hand and the next-lowest in your off hand (roughly; obviously there's a trade-off, but the point is that damage bonuses make low delay favorable even if ratio is worse, whereas the lack of damage bonuses makes ratio the most important thing).
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  #3  
Old 01-21-2011, 01:13 AM
Gorgetrapper Gorgetrapper is offline
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Prime example of how people SWORE to their death bed on how things work. Read the Kunark Strategy Guide. Same type of people who say that dual wield is tied to main hand.

One thing I WILL say though, is that dual wield on this server is partway broken. As a warrior, I've taken a weapon out of my main hand, and left one in my offhand and my offhand will NOT swing no matter how long I attack for. On this server, you HAVE to have a weapon in the main hand, for your offhand to swing (monks are excluded in this for some reason). So I will NEVER get 3 or 4 punches in one round of attacks, only 2 (double attack).
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WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
Last edited by Gorgetrapper; 01-21-2011 at 01:15 AM..
  #4  
Old 01-21-2011, 01:55 AM
Pescador Pescador is offline
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yeah, i guess the best way to word it would be "best ratio after including damage bonus in your main hand"

aka, whatever puts out the most dps after dmg bonus, put it in your main hand [You must be logged in to view images. Log in or Register.] and if the ratios are similar that'll definitely be the lower delay weapon.
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  #5  
Old 01-21-2011, 10:27 AM
Shaggy Shaggy is offline
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Shrug , i parsed on a war up till a month or so after kunark when i droped the war and started a necro. I would never see a swing in off hand with a fishing pole or lightstone in hand , i would never get a hit without the main.. So , take it as you will heh.
  #6  
Old 01-22-2011, 10:22 AM
Chanus Chanus is offline
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Are people confusing "Dmg Bonus" as listed on an item's stats with damage that is calculated outside of the written "DMG" number on the item's stats?
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  #7  
Old 01-22-2011, 10:28 AM
Wildas Wildas is offline
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Damage bonus adds a set amount of damage to each swing, it is only applied to mainhand weapons.

Because of this a faster, worse ratio weapon could outdamage a slower better ratio one.

For instance, let's take a 60 war in Kunark with a jade mace and a wurmslayer, which would they want to use?

Damage bonus at 60 is 11, so every mainhand hit gets 11 extra damage applied. Jade mace has a ratio of .5, while the Wurmslayer has a ratio of .625, clearly superior. However because the extra 11 damage is applied over twice as often in the case of the jade mace it will win in terms of dps output. How do we know that? We can use a simple formula which gives the "sweet spot" of weapon damage and divide by delay. The sweet spot is 2x weapon damage + damage bonus, This is usually the most common hit (other than min or max depending on mobs your fighting) and hits tend to be normally distributed from there).

For jade mace this gets us 9 x 2 + 11 / 18 = 29 damage per hit / 1.8 hits per second. Cancel the hits out to get a rudimentary form of damage per second (misses, duel wield, double attack, atk vs. mobs defense will all play into the actual formula). Reducing that gives you 1.611. Doing the same for Wurmslayer gives us 25 x 2 + 11 = 61/40 = 1.525. A good bit less damage than the jade mace.

This is why the general rule is keep your low delay weapon mainhand for the damage bonus and keep your best ratio weapons offhand sort of works. However, neither duel wield nor double attack fire 100% of the time, so offhand is going to naturally swing less. Because of this, if the offhand weapon ratio is superior enough to the mainhand, you'll lose dps by keeping it in your offhand.

Offhand also checks (or did on live) entirely independent of primary hand.
  #8  
Old 01-22-2011, 10:40 AM
Gorgetrapper Gorgetrapper is offline
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Also another thing to point out about whether weapon damage is in game or not, when dual wielding the same weapon in both main and offhand, you will always do the same max damage with both regardless of what hand swings. For me with two SSOYs in my hands, I do a max of 36 with either hand with like 225 str and a max of 30 with like 170 str. This shows that of course str plays a part in how much damage you do per swing in pretty large increments, but that damage bonus is NOT in play for seperate hands.

This could mean that damage bonus IS in the game, just applied to both hands, or that it's NOT in the game, and that your damage is raised based on str, level and weapon/offense skill.
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Originally Posted by Rogean View Post
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #9  
Old 01-22-2011, 10:53 AM
Mardur Mardur is offline
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Quote:
Originally Posted by Gorgetrapper [You must be logged in to view images. Log in or Register.]
Also another thing to point out about whether weapon damage is in game or not, when dual wielding the same weapon in both main and offhand, you will always do the same max damage with both regardless of what hand swings. For me with two SSOYs in my hands, I do a max of 36 with either hand with like 225 str and a max of 30 with like 170 str. This shows that of course str plays a part in how much damage you do per swing in pretty large increments, but that damage bonus is NOT in play for seperate hands.

This could mean that damage bonus IS in the game, just applied to both hands, or that it's NOT in the game, and that your damage is raised based on str, level and weapon/offense skill.
Damage bonus isn't working here, but I could have sworn it worked on other emus, thus I was assuming it worked on P99. Damage bonus really needs to be a priority to get fixed here, because it's one of those classic mechanics that really made EQ different than other games, a somewhat hidden mechanic (before it was displayed on the item) that makes certain weapons better than they seem at first (moss covered twig, etc.)
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  #10  
Old 01-22-2011, 11:02 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Damage bonus isn't working here, but I could have sworn it worked on other emus, thus I was assuming it worked on P99. Damage bonus really needs to be a priority to get fixed here, because it's one of those classic mechanics that really made EQ different than other games, a somewhat hidden mechanic (before it was displayed on the item) that makes certain weapons better than they seem at first (moss covered twig, etc.)
It was working, I believe, for a while before they started the kunark beta and soon after was removed and dmg tables were changed. Bonus dmg wasn't until kunark anyway so this really is classic [You must be logged in to view images. Log in or Register.]
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