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#1
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As far as the wurmslayer example, I believe what may have been happening is a proc off a main hand swing triggers the Dual Wield, then an offhand double attack would cause two swings. | |||
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#2
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[60 Bard] Pescador (Half Elf) <Rustle>
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#3
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In 1999 up till 03ish , that is spot on to how it worked... I was there, and parsing , thanks tho!
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Last edited by Shaggy; 01-20-2011 at 09:02 PM..
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#4
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I am Reiker.
![]() lol wut | |||
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#5
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How do you explain all the dual weilders with wurmslayer + a fast weapon who saw more than 1 offhand swing between mainhand swings?
How do you explain people putting a lightstone in their mainhand so it won't swing but still getting swings in their offhand? [From 2001] "Off hand swings are on an independant timer not on the same on as your primary. To try it give a high level warrior a fast weapon for off hand and a really slow one for primary. Every so often he will end up swinging the off hand weapon a couple times in between primary swings." [From 2002]: "Yup. I'm still amazed that this rumor is hanging around. How often your Secondary weapon swings has NOTHING to do with your Primary's delay. Do a test yourself if you really want to. Used to use a Wurmslayer/Lupine Dagger, and I can tell you without a doubt that the Lupine was frequently getting in twice as many hits as the Wurmslayer (and yes, I took Double Attack into account, had Misses turned on). " Finally, I was playing at that time, too, and as a bard, I used a crystallized sword (11/38) and a dragoon dirk for a long time, and I distinctly remember seeing two pierces in between slashing attacks (I never turned off misses) many times. And this was early in the game's existence, too, definitely before 2003. I think it was just a popular rumor. EDIT: from monkly business, in Jan 2002: Double Attack Percentage = (Skill Level plus Level ) / 500 Dual Wield Percentage = [ ( (Level * 7 plus 5) plus Level ) / 400 ] (DW caps at 252 so max DW Percentage is .63) Damage Bonus (Primary Hand only) = ( Level - 25 ) / 3 Primary Modal = ( Weapon Damage * 2 ) Damage Bonus Primary Hand Comparable Modal = Primary Modal / Weapon Delay Off Hand Comparable Modal = Primary Modal / Weapon Delay * Dual Wield Percentage More proof that offhand was independent of primary hand early in the game's history
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[60 Bard] Pescador (Half Elf) <Rustle>
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Last edited by Pescador; 01-20-2011 at 11:09 PM..
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#6
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#7
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Dual Wield is independent of the primary weapon...And it will never be different on this client... When Damage bonus is implemented, you want the fastest weapon possible (as long as the ratio isnt complete garbage) in mainhand, and the best ratio in offhand. BUT NOW, Best ratio mainhand, next best, offhand.
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Rejuvenation <Divinity>
60 Cleric | |||
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#8
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Every time someone asks this question, i click on the thread, excited to finally (i never really played a melee seriously, after all) understand the answer to the "which weapon goes where" question and understand why once and for all.
And i always leave the damn thread understanding even less the mechanics and the answer to the question than i did when i first started reading it. sigh. | ||
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#9
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#10
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People hit 2x as hard because dmg is calculated by some formula ( dont ask im fuckawful at math) including wpn dmg wpn skill and attk, When a melee gets a str buff attk goes up max hit goes up BUT you can still land a min hit of 1. Hence no bonus. | |||
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