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#1
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Quote:
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#2
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Wow, Pantheon looks incredible! never knew about it until this thread.
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I have to return some videotapes.
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#4
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Yeah, didn't know about Pantheon. Looks awesome.
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#5
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Camelot Unchained is another one I have high hopes for. I threw some money at them to kick them off. It's closer to completion than Pantheon and I'm eager to see what they put out. It's basically the same story as Pantheon only for DAoC instead of EQ.
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#7
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EQLandmark "Come build shit in our game so we can use it to make another game and give you no monetary compensation for it. On the contrary, you will be paying US to play it!."
http://camelotunchained.com/v2/
__________________
Zlain Manafury / Daiiken Urmouth - Resident Forum Rap critic.
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#8
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Do you think a Vanguard emu can even survive? P1999 has a nostalgia to it, its almost like playing Atari because it is one of the first MMORPG games to be realized. Vanguard wont have that going for it, it is too obscure and didn't have the lifespan of EQ1.
On Pantheon, the game looks like it is going to be amazing. I am supporting that game and really interested to see where it ends up. In addition, I have some real ties to EQ classic and hope too see Brad succeed hard in the face of all the doubters. EQ classic has a certain magic to it, and if Brad can do it a second time and re-realize that experience, he will make what no other MMO can right now. As for Camelot Unchained. I have been watching the progression of that game. I am not sure it will be the game for me, but some people will play it. I enjoy some PvE with my PvP, and I enjoy difficulty, progression, and meaningful risk vs. reward. I don't know that Camelot will provide enough PvE outside of "the depths" to be meaningful, and that will close a certain crowd off, which is okay. The thing about both of these MMO games is, they are targeting a niche among MMORPG players. They will both do well in their arenas, and will likely attract their own playerbase distinctly. Niche MMORPG's are probably the future, and even Brad said as much in an interview I seen. I expect that he is right, and if games like CU and Pantheon stop catering to the masses and just design a game for their crowd, they will deliver an amazing experience where it will be appreciated. The problem right now is that everyone is trying to be the next WOW with 10 million subs, but that isn't going to happen. | ||
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#9
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It seemed like they immediately just gave up on EQN when they thought they were looking at some potential new mincraft like cash generator with Landmark. Didn't they even change the branding from Everquest Landmark to just Landmark pretty quickly?
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#10
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Depending upon your view, the gamer has changed over the years. Back in ~my~ day, I thought nothing of sitting in front of a computer, "camping" mobs to get a new glitter piece. But today's (younger) gamer wants instant gratification and they want it _now_.
Build a game to cater to those that can plunk down long stretches of time and it will bomb. Build a game that is twitchy and sprinkles rewards left, right, and center the moment you log into it, and it will fade it obscurity when the next "big" game is released. | ||
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